Beispiel #1
0
        public static State Load()
        {
            State state;

            if (File.Exists(stateFilePath))
            {
                XmlSerializer x = new XmlSerializer(typeof(State));
                TextReader t = new StreamReader(stateFilePath);
                state = (State)x.Deserialize(t);
                t.Close();
            }
            else
            {
                state = new State();
                state.PaperInside = (App.Current as App).config.MaxPaper;
                state.MoneyInside = state.BanknotesInside = 0;
            }
            state.initialized = true;
            return state;
        }
		/**
		 * Transition to the given state. This involves enabling / disabling controls that do / don't make sense
		 * in the new state.
		 *
		 * @param s The state to transition to
		 **/
		private void caTransition(State s) {
			// Do this on the dispatcher thread
			curCA.Dispatcher.BeginInvoke(new Action(() => {
				curCA.Content = s.ToString();
				curState = s;
				switch (s) {
					case State.Running:
						caLoad.IsEnabled = false;
						caCreate.IsEnabled = false;
						stateLoad.IsEnabled = false;
						stateSave.IsEnabled = false;
						stateClear.IsEnabled = false;
						caPlay.IsEnabled = false;
						caStep.IsEnabled = false;
						caPause.IsEnabled = true;
						break;
					case State.UnInited:
						caLoad.IsEnabled = true;
						caCreate.IsEnabled = true;
						stateLoad.IsEnabled = false;
						stateSave.IsEnabled = false;
						stateClear.IsEnabled = false;
						caPlay.IsEnabled = false;
						caStep.IsEnabled = false;
						caPause.IsEnabled = false;
						break;
					case State.Stopped:
						caLoad.IsEnabled = true;
						caCreate.IsEnabled = true;
						stateLoad.IsEnabled = true;
						stateSave.IsEnabled = true;
						stateClear.IsEnabled = true;
						caPlay.IsEnabled = true;
						caStep.IsEnabled = true;
						caPause.IsEnabled = false;
						break;
				}
			}));

		}
 public UserProgress(string firstName, string lastName, State state)
 {
     this.FirstName = firstName;
     this.LastName = lastName;
     switch (state)
     {
         case State.Da:
             IsDa = true;
             break;
         case State.Khong:
             IsKhong = true;
             break;
         case State.Chuahoi:
         default:
             IsNone = true;
             break;
     }
 }