//  Added to make old code compile
        public Deck(int size, ShuffleType shuffleType)
        {
            //  Setup the cardCOunter object
            this.cardCounter = new CardCounting(new BlackJackGameParams());

            this.DeckList = new List <Card>();
            for (int x = 0; x < size; x++)
            {
                fillWith52Cards();
            }

            this.DeckList_Backup = new List <Card>();
            this.shuffleType     = shuffleType;
        }
        public Deck(int size, ShuffleType shuffleType, CardCounting cardCounter)
        {
            //  Setup the cardCOunter object
            this.cardCounter = cardCounter;

            this.DeckList = new List <Card>();
            for (int x = 0; x < size; x++)
            {
                fillWith52Cards();
            }

            this.DeckList_Backup = new List <Card>();
            this.shuffleType     = shuffleType;
        }
        //  Initializes the class with the game parameters
        public BasicStrategySimulator(BlackJackGameParams blackJackGameParams)
        {
            this.blackJackGameParams = blackJackGameParams;
            this.cardCounter         = new CardCounting(blackJackGameParams);
            deck    = new Deck(blackJackGameParams.numDecks, Deck.ShuffleType.Durstenfeld, cardCounter);
            players = new List <BSPlayer>();
            dealer  = new BSDealer(blackJackGameParams.H17, deck);

            //  Initialize the players
            for (int i = 0; i < blackJackGameParams.numPlayers; i++)
            {
                BSPlayer newBSPlayer = new BSPlayer(blackJackGameParams);
                players.Add(newBSPlayer);
            }
        }
Beispiel #4
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        //  Determines the players initial bet, and puts it in the "currentBet" variable
        public void PlaceInitialBet(BlackJackGameParams blackJackGameParams, CardCounting cardCounter)
        {
            if (blackJackGameParams.useBetRamp)
            {
                int betMultiple = cardCounter.calculateBetMultiple();
                initialBet    = betMultiple * blackJackGameParams.minBet;
                currentBet[0] = initialBet;
                BankRoll     -= initialBet;
            }
            else
            {
                //  Code to determine what the player will bet
                if (cardCounter.shouldPlayerBetHigh())
                {
                    Double highBet = blackJackGameParams.minBet * blackJackGameParams.betSpread;
                    if ((BankRoll - highBet) > 0)
                    {
                        initialBet    = highBet;
                        currentBet[0] = highBet;
                        BankRoll     -= highBet;
                    }
                    else
                    {
                        hasQuit = true;
                    }
                }
                else
                {
                    if ((BankRoll - blackJackGameParams.minBet) > 0)
                    {
                        initialBet    = blackJackGameParams.minBet;
                        currentBet[0] = blackJackGameParams.minBet;
                        BankRoll     -= blackJackGameParams.minBet;
                    }
                    else
                    {
                        hasQuit = true;
                    }
                }
            }

            if (currentBet[0] > blackJackGameParams.maxBet)
            {
                throw new Exception("Cannot bet higher than the maximum bet");
            }
        }
        public void test_CardCounter(BlackJackGameParams blackJackGameParams)
        {
            CardCounting cc = new CardCounting(blackJackGameParams);
            Deck         d  = new Deck(1, Deck.ShuffleType.Durstenfeld, cc);

            for (int i = 0; i < 52; i++)
            {
                d.draw();
            }

            if (cc.getCount(blackJackGameParams) == CardCounting.getIRC(blackJackGameParams) + 4)
            {
                System.Diagnostics.Debug.WriteLine("Counting - PASS");
            }
            else
            {
                System.Diagnostics.Debug.WriteLine("Counting - FAIL");
            }
        }
Beispiel #6
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        public void playHand(BSDealer dealer, CardCounting cardCounter)
        {
            //  We know the dealer doesn't have blackjack because this is tested before this portion of the game even occurs

            Stack <Card> splitCards         = new Stack <Card>(); //  Make a stack for holding the split cards
            int          processesListCount = 0;                  //  Keeps track of how many lists have been processed (Also reports the current lists index

            //  While there are cards in the split pile, or their are unprocessed lists...
            while ((splitCards.Count > 0) | (processesListCount < this.cardList.Count))
            {
                //  If we have the same number of lists as we have processed, we must have to handle another split
                if (this.cardList.Count == processesListCount)
                {
                    //  Add the split card to the new list
                    this.cardList.Add(new List <Card>());

                    //  Add a new wager to the new hand
                    this.currentBet.Add(this.initialBet);
                    this.playerWin.Add(0);

                    //  Add the card to the new hand
                    this.cardList[processesListCount].Add(splitCards.Pop());
                }

                //  Check if the hand has at least two cards, if it does'nt, then add one.  This happens when we split
                if (this.cardList[processesListCount].Count == 1)
                {
                    this.cardList[processesListCount].Add(dealer.takeHit());
                }

                //  Check if the higher, and lower values are both busted.  If so then we've busted this hand so move to the next.
                if ((BlackJack.getHandValue_Lower(this.cardList[processesListCount]) > 21) & (BlackJack.getHandValue_Lower(this.cardList[processesListCount]) > 21))
                {
                    processesListCount += 1;
                }
                else
                {
                    //  Get the Basic Strategy move for the current card list
                    BlackJackMove bjm = new BlackJackMove();

                    //  If the player has doubles, but not enough money to split, then find an alternative move
                    if (hasDoublesInHand(processesListCount) & hasQuit)
                    {
                        bjm = bsc.GetStrategyPairToNoPair(this.cardList[processesListCount], dealer.getUpCard());
                    }
                    else
                    {
                        bjm = bsc.GetStrategy(this.cardList[processesListCount], dealer.getUpCard());
                    }
                    switch (bjm)
                    {
                    case BlackJackMove.Stay:
                        processesListCount += 1;
                        break;

                    case BlackJackMove.Hit:
                        this.cardList[processesListCount].Add(dealer.takeHit());     //  Add a card but don't finish processing this hand
                        break;

                    case BlackJackMove.Double:
                        if (this.cardList[processesListCount].Count == 2)
                        {
                            //  If we have enough money to double then do it, otherwise leave the table after the end of the round
                            if ((BankRoll - currentBet[processesListCount]) > 0)
                            {
                                this.cardList[processesListCount].Add(dealer.takeHit());
                                this.BankRoll -= this.currentBet[processesListCount];
                                this.currentBet[processesListCount] = 2 * this.currentBet[processesListCount];
                                processesListCount += 1;
                                break;
                            }
                            else
                            {
                                //  Take a hit if we can't double due to money, and mark this as our last round to minimize losses
                                hasQuit = true;
                                this.cardList[processesListCount].Add(dealer.takeHit());
                                break;
                            }
                        }
                        else
                        {
                            this.cardList[processesListCount].Add(dealer.takeHit());     //  Add a card but don't finish processing this hand
                            break;
                        }

                    case BlackJackMove.Double_Stay:
                        //  If we haven't hit this hand yet then double, otherwise stay
                        if (this.cardList[processesListCount].Count == 2)
                        {
                            //  If we have enough money to double then do it, otherwise leave the table.
                            if ((BankRoll - currentBet[processesListCount]) > 0)
                            {
                                this.cardList[processesListCount].Add(dealer.takeHit());
                                this.BankRoll -= this.currentBet[processesListCount];
                                this.currentBet[processesListCount] = 2 * this.currentBet[processesListCount];
                                processesListCount += 1;
                                break;
                            }
                            else
                            {
                                //  Stay if we can't double due to money, and mark this as our last round to minimize losses
                                hasQuit             = true;
                                processesListCount += 1;
                                break;
                            }
                        }
                        else
                        {
                            processesListCount += 1;
                            break;
                        }

                    case BlackJackMove.Split:
                        //  Put the card from index 0 of the current hand into the stack.
                        //  Now, don't increment the processListCount, and reprocesses this hand.
                        //  It will only have one card so we will have to add that first.
                        if (((BankRoll - this.initialBet) > 0) & (cardList.Count < 4))
                        {
                            BankRoll -= this.initialBet;
                            splitCards.Push(this.cardList[processesListCount][1]);
                            this.cardList[processesListCount].RemoveAt(1);
                            break;
                        }
                        else
                        {
                            //  If we can't split due to money, then  re-evaluate as a hard/soft hand and determine the new best move, mark
                            //  as the last turn to minimize losses
                            hasQuit = true;
                            break;
                        }
                    }
                }
            }
            //  Even odds paid on split card blackjack
        }