Beispiel #1
0
        protected RatingEntry(PlayerEntry player, IList <PlayerEntry> players, bool isBestWay, bool redWin,
                              bool blackWin, bool techRedWin, bool techBlackWin,
                              ICollection <int?> ugadaykaContainer, bool ugadaykaOn, bool threeZv, bool falseCom)
        {
            var tablePlace = players.IndexOf(player) + 1;

            Nick           = player.Nick;
            NickNormalized = player.Nick.ToLower();
            Games          = 1;
            Score          = player.Result;
            Rating         = null;
            BestPlayer     = player.Reflection.HasValue && player.Reflection >= 0 ? 1 : default(int?);
            BestChoice     = isBestWay && player.PositionInKillQueue == 1 ? 1 : default(int?);
            if ((redWin && player.IsRedTeam()) || (blackWin && player.IsBlackTeam()))
            {
                Win         = 1;
                WinRow      = 1;
                FalseComWin = falseCom ? 1 : default(int?);
            }
            TechRed   = techRedWin && player.IsRedTeam() ? 1 : default(int?);
            TechBlack = techBlackWin && player.IsBlackTeam() ? 1 : default(int?);
            if ((redWin && player.IsBlackTeam()) || (blackWin && player.IsRedTeam()))
            {
                Lose         = 1;
                FalseComLose = falseCom ? 1 : default(int?);
            }
            RedUgadayka = ugadaykaContainer.Contains(tablePlace) && player.IsRedTeam() && redWin && ugadaykaOn
                ? 1
                : default(int?);
            BlackUgadayka = ugadaykaContainer.Contains(tablePlace) && player.IsBlackTeam() && blackWin && ugadaykaOn
                ? 1
                : default(int?);
            WinDon           = blackWin && player.Role == GetLocalized("Don") ? 1 : default(int?);
            WinSheriff       = redWin && player.Role == GetLocalized("Sheriff") ? 1 : default(int?);
            WinRed           = redWin && player.Role == GetLocalized("Red") ? 1 : default(int?);
            WinBlack         = blackWin && player.Role == GetLocalized("Black") ? 1 : default(int?);
            LoseDon          = redWin && player.Role == GetLocalized("Don") ? 1 : default(int?);
            LoseSheriff      = blackWin && player.Role == GetLocalized("Sheriff") ? 1 : default(int?);
            LoseBlack        = redWin && player.Role == GetLocalized("Black") ? 1 : default(int?);
            LoseRed          = blackWin && player.Role == GetLocalized("Red") ? 1 : default(int?);
            KilledAtFirstDay = player.PositionInKillQueue == 1 ? 1 : default(int?);
            CheckedFirst     = player.CheckedAtNight == 1 ? 1 : default(int?);
            CheckedSecond    = player.CheckedAtNight == 2 ? 1 : default(int?);
            ThreeZv          = threeZv && player.Role == GetLocalized("Sheriff") ? 1 : default(int?);
            Ban      = player.Foul == 4 ? 1 : default(int?);
            FalseCom = falseCom ? 1 : default(int?);
            if (player.Foul != null && player.Foul != 0)
            {
                Fouls = player.Foul;
            }
            else if (player.Foul == null || player.Foul == 0)
            {
                WithoutFouls = 1;
            }
            IsMember = true;
        }
 public SeasonRating(PlayerEntry player, IList <PlayerEntry> players, bool isBestWay, bool redWin, bool blackWin, bool techRedWin, bool techBlackWin,
                     ICollection <int?> ugadaykaContainer, bool ugadaykaOn, bool threeZv, bool falseCom)
     : base(player, players, isBestWay, redWin, blackWin, techRedWin, techBlackWin, ugadaykaContainer, ugadaykaOn, threeZv, falseCom)
 {
 }