void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.rpbCPU = ((WpfApp2.ProgressBar)(target)); return; case 2: this.lblCPUPercent = ((System.Windows.Controls.TextBlock)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this._this = ((WpfApp2.ProgressBar)(target)); return; case 2: this.Background = ((System.Windows.Shapes.Ellipse)(target)); return; case 3: this.Indicator = ((Microsoft.Expression.Shapes.Arc)(target)); return; case 4: this.Border = ((System.Windows.Shapes.Ellipse)(target)); return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.rpbCPU = ((WpfApp2.ProgressBar)(target)); return; case 2: this.lblCPUPercent = ((System.Windows.Controls.TextBlock)(target)); return; case 3: this.lblProcessorFamily = ((System.Windows.Controls.TextBlock)(target)); return; case 4: this.lblProcessorStatus = ((System.Windows.Controls.TextBlock)(target)); return; case 5: this.lblProcessorClockSpeed = ((System.Windows.Controls.TextBlock)(target)); return; case 6: this.lblProcessorVoltage = ((System.Windows.Controls.TextBlock)(target)); return; case 7: this.lblProcessorCache = ((System.Windows.Controls.TextBlock)(target)); return; case 8: this.lblProcessorType = ((System.Windows.Controls.TextBlock)(target)); return; case 9: this.lblGPUName = ((System.Windows.Controls.TextBlock)(target)); return; case 10: this.lblGPURAM = ((System.Windows.Controls.TextBlock)(target)); return; case 11: this.lblGPUSpec = ((System.Windows.Controls.TextBlock)(target)); return; case 12: this.lblGPUMem = ((System.Windows.Controls.TextBlock)(target)); return; case 13: this.lblRAM = ((System.Windows.Controls.TextBlock)(target)); return; case 14: this.lblRAMCapacity = ((System.Windows.Controls.TextBlock)(target)); return; } this._contentLoaded = true; }