Beispiel #1
0
        public static void HandleNpcTextUpdate(Packet packet)
        {
            var entry = packet.ReadEntry("Entry");
            if (entry.Value) // Can be masked
                return;

            NpcText npcText = new NpcText
            {
                ID = (uint)entry.Key
            };

            npcText.Probabilities = new float[8];
            npcText.Texts1 = new string[8];
            npcText.Texts2 = new string[8];
            npcText.Languages = new Language[8];
            npcText.EmoteDelays = new uint[8][];
            npcText.EmoteIds = new EmoteType[8][];
            for (int i = 0; i < 8; i++)
            {
                npcText.Probabilities[i] = packet.ReadSingle("Probability", i);

                npcText.Texts1[i] = packet.ReadCString("Text 1", i);

                npcText.Texts2[i] = packet.ReadCString("Text 2", i);

                npcText.Languages[i] = packet.ReadInt32E<Language>("Language", i);

                npcText.EmoteDelays[i] = new uint[3];
                npcText.EmoteIds[i] = new EmoteType[3];
                for (int j = 0; j < 3; j++)
                {
                    npcText.EmoteDelays[i][j] = packet.ReadUInt32("Emote Delay", i, j);
                    npcText.EmoteIds[i][j] = packet.ReadUInt32E<EmoteType>("Emote ID", i, j);
                }
            }

            packet.AddSniffData(StoreNameType.NpcText, entry.Key, "QUERY_RESPONSE");

            Storage.NpcTexts.Add(npcText, packet.TimeSpan);
        }
        public static void HandleNpcTextUpdate(Packet packet)
        {
            var npcText = new NpcText();

            var entry = packet.ReadUInt32("Entry");

            npcText.Probabilities = new float[8];
            npcText.Texts1 = new string[8];
            npcText.Texts2 = new string[8];
            npcText.Languages = new Language[8];
            npcText.EmoteDelays = new uint[8][];
            npcText.EmoteIds = new EmoteType[8][];
            for (var i = 0; i < 8; i++)
            {
                npcText.Probabilities[i] = packet.ReadSingle("Probability", i);

                npcText.Texts1[i] = packet.ReadCString("Text 1", i);

                npcText.Texts2[i] = packet.ReadCString("Text 2", i);

                npcText.Languages[i] = packet.ReadEnum<Language>("Language", TypeCode.Int32, i);

                npcText.EmoteDelays[i] = new uint[3];
                npcText.EmoteIds[i] = new EmoteType[3];
                for (var j = 0; j < 3; j++)
                {
                    npcText.EmoteDelays[i][j] = packet.ReadUInt32("Emote Delay", i, j);
                    npcText.EmoteIds[i][j] = packet.ReadEnum<EmoteType>("Emote ID", TypeCode.UInt32, i, j);
                }
            }

            Stuffing.NpcTexts.TryAdd(entry, npcText);
        }
Beispiel #3
0
        public static void HandleNpcTextUpdate(Packet packet)
        {
            var npcText = new NpcText();

            var entry = packet.ReadEntry("Entry");
            if (entry.Value) // Can be masked
                return;

            var size = packet.ReadInt32("Size");
            var data = packet.ReadBytes(size);
            var hasData = packet.ReadBit();
            if (!hasData)
                return; // nothing to do

            var pkt = new Packet(data, packet.Opcode, packet.Time, packet.Direction, packet.Number, packet.Writer, packet.FileName);
            npcText.Probabilities = new float[8];
            for (var i = 0; i < 8; ++i)
                npcText.Probabilities[i] = pkt.ReadSingle("Probability", i);
            for (var i = 0; i < 8; ++i)
                pkt.ReadInt32("Broadcast Text Id", i);
        }
        public static void HandleNpcTextUpdate(Packet packet)
        {
            var npcText = new NpcText();

            var hasData = packet.ReadBit("hasData");
            var entry = packet.ReadEntry("TextID");
            if (entry.Value) // Can be masked
                return;

            if (!hasData)
                return; // nothing to do

            var size = packet.ReadInt32("Size");

            npcText.Probabilities = new float[8];
            for (var i = 0; i < 8; ++i)
                npcText.Probabilities[i] = packet.ReadSingle("Probability", i);
            for (var i = 0; i < 8; ++i)
                packet.ReadInt32("Unknown Id", i);
        }
        public static void HandleNpcTextUpdate(Packet packet)
        {
            var npcText = new NpcText();

            var entry = packet.ReadEntry("Entry");
            if (entry.Value) // Can be masked
                return;

            npcText.Probabilities = new float[8];
            npcText.Texts1 = new string[8];
            npcText.Texts2 = new string[8];
            npcText.Languages = new Language[8];
            npcText.EmoteDelays = new uint[8][];
            npcText.EmoteIds = new EmoteType[8][];
            for (var i = 0; i < 8; i++)
            {
                npcText.Probabilities[i] = packet.ReadSingle("Probability", i);

                npcText.Texts1[i] = packet.ReadCString("Text 1", i);

                npcText.Texts2[i] = packet.ReadCString("Text 2", i);

                npcText.Languages[i] = packet.ReadEnum<Language>("Language", TypeCode.Int32, i);

                npcText.EmoteDelays[i] = new uint[3];
                npcText.EmoteIds[i] = new EmoteType[3];
                for (var j = 0; j < 3; j++)
                {
                    npcText.EmoteDelays[i][j] = packet.ReadUInt32("Emote Delay", i, j);
                    npcText.EmoteIds[i][j] = packet.ReadEnum<EmoteType>("Emote ID", TypeCode.UInt32, i, j);
                }
            }

            packet.AddSniffData(StoreNameType.NpcText, entry.Key, "QUERY_RESPONSE");

            packet.SniffFileInfo.Storage.NpcTexts.TryAdd((uint)entry.Key, npcText);
        }