public string GetCommand(int questId, int idx, int objIndex, int pointX, int pointY)
 {
     var builder = new SQLInsert();
     builder.Table = "quest_poi_points";
     builder.AddValue("questId", questId);
     builder.AddValue("id", idx);
     builder.AddValue("x", pointX);
     builder.AddValue("y", pointY);
     builder.AddWhere("questId", questId);
     return builder.Build();
 }
        public string GetCommand(uint entry, uint map, int phaseMask, Vector3 position, float orient)
        {
            var builder = new SQLInsert();
            builder.Table = "creature";

            // If map is Eastern Kingdoms, Kalimdor, Outland, Northrend or Ebon Hold use a lower respawn time
            // TODO: Rank and if npc is needed for quest kill should change spawntime aswell
            var spawnTimeSecs = (map == 0 || map == 1 || map == 530 || map == 571 || map == 609) ? 120 : 7200;
            var movementType = 0;
            var spawnDist = (movementType == 1) ? 5 : 0;

            builder.AddValue("guid", "@GUID+X");
            builder.AddValue("id", entry);
            builder.AddValue("map", map);
            builder.AddValue("spawnMask", 1);
            builder.AddValue("phaseMask", "0x" + phaseMask.ToString("X8"));
            builder.AddValue("modelid", 0);
            builder.AddValue("equipment_id", 0);
            builder.AddValue("position_x", position.X);
            builder.AddValue("position_y", position.Y);
            builder.AddValue("position_z", position.Z);
            builder.AddValue("orientation", orient);
            builder.AddValue("spawntimesecs", spawnTimeSecs);
            builder.AddValue("spawndist", spawnDist);
            builder.AddValue("currentwaypoint", 0);
            builder.AddValue("curhealth", 1);
            builder.AddValue("curmana", 0);
            builder.AddValue("MovementType", movementType);
            builder.AddValue("npcflag", 0); // TODO: Check if they match updated creature_template value ?
            builder.AddValue("unit_flags", 0);
            builder.AddValue("dynamicflags", 0);

            builder.AddWhere("guid", "@GUID+X");
            builder.AddWhere("id", entry);

            return builder.Build();
        }
Beispiel #3
0
        public string GetCommand(int entry, QuestMethod method, int level, int minLevel,
            QuestSort sort, QuestType type, int players, int[] factId, int[] factRep,
            int nextQuest, int xpId, int rewReqMoney, int rewMoneyMaxLvl, int rewSpell,
            int rewSpellCast, int rewHonor, float rewHonorBonus, int srcItemId,
            QuestFlags flagses, int titleId, int reqPlayerKills, int bonusTalents,
            int bonusArenaPoints, int bonusUnk, int[] rewItemId, int[] rewItemCnt,
            int[] rewChoiceItemId, int[] rewChoiceItemCnt, int[] rewFactionId,
            int[] rewFactionIdx, int[] rewRepOverride, int pointMap, float pointX,
            float pointY, int pointOpt, string title, string objectives, string details,
            string endText, string returnText, KeyValuePair<int, bool>[] reqId, int[] reqCnt,
            int[] srcId, int[] srcCnt, int[] reqItemId, int[] reqItemCnt,
            string[] objectiveText)
        {
            var builder = new SQLInsert();
            builder.Table = "quest_template";

            builder.AddValue("entry", entry);
            builder.AddValue("Method", (int)method);
            builder.AddValue("ZoneOrSort", (int)sort);
            builder.AddValue("SkillOrClass", 0);
            builder.AddValue("MinLevel", minLevel);
            builder.AddValue("QuestLevel", level);
            builder.AddValue("Type", (int)type);
            builder.AddValue("RequiredRaces", 0);
            builder.AddValue("RequiredSkillValue", 0);
            builder.AddValue("RepObjectiveFaction", factId[0]);
            builder.AddValue("RepObjectiveValue", factRep[0]);
            builder.AddValue("RepObjectiveFaction2", factId[1]);
            builder.AddValue("RepObjectiveValue2", factRep[1]);
            builder.AddValue("RequiredMinRepFaction", 0);
            builder.AddValue("RequiredMinRepValue", 0);
            builder.AddValue("RequiredMaxRepFaction", 0);
            builder.AddValue("RequiredMaxRepValue", 0);
            builder.AddValue("SuggestedPlayers", players);
            builder.AddValue("LimitTime", 0);
            builder.AddValue("QuestFlags", (int)flagses);
            builder.AddValue("SpecialFlags", 0);
            builder.AddValue("CharTitleId", titleId);
            builder.AddValue("PlayersSlain", reqPlayerKills);
            builder.AddValue("BonusTalents", bonusTalents);
            builder.AddValue("BonusArenaPoints", bonusArenaPoints);
            builder.AddValue("PrevQuestId", 0);
            builder.AddValue("NextQuestId", 0);
            builder.AddValue("ExclusiveGroup", 0);
            builder.AddValue("NextQuestInChain", nextQuest);
            builder.AddValue("RewXPId", xpId);
            builder.AddValue("SrcItemId", srcItemId);
            builder.AddValue("SrcItemCount", 0);
            builder.AddValue("SrcSpell", 0);
            builder.AddValue("Title", title);
            builder.AddValue("Details", details);
            builder.AddValue("Objectives", objectives);
            builder.AddValue("OfferRewardText", string.Empty);
            builder.AddValue("RequestItemsText", string.Empty);
            builder.AddValue("EndText", endText);
            builder.AddValue("CompletedText", returnText);

            for (var i = 0; i < 4; i++)
                builder.AddValue("ObjectiveText" + (i + 1), objectiveText[i]);

            for (var i = 0; i < 4; i++)
                builder.AddValue("ReqItemId" + (i + 1), reqItemId[i]);

            for (var i = 0; i < 4; i++)
                builder.AddValue("ReqItemCount" + (i + 1), reqItemCnt[i]);

            for (var i = 0; i < 4; i++)
                builder.AddValue("ReqSourceId" + (i + 1), srcId[i]);

            for (var i = 0; i < 4; i++)
                builder.AddValue("ReqSourceCount" + (i + 1), srcCnt[i]);

            for (var i = 0; i < 4; i++)
                builder.AddValue("ReqCreatureOrGOId" + (i + 1), reqId[i].Value ?
                    -reqId[i].Key : reqId[i].Key);

            for (var i = 0; i < 4; i++)
                builder.AddValue("ReqCreatureOrGOCount" + (i + 1), reqCnt[i]);

            for (var i = 0; i < 4; i++)
                builder.AddValue("ReqSpellCast" + (i + 1), 0);

            for (var i = 0; i < 6; i++)
                builder.AddValue("RewChoiceItemId" + (i + 1), rewChoiceItemId[i]);

            for (var i = 0; i < 6; i++)
                builder.AddValue("RewChoiceItemCount" + (i + 1), rewChoiceItemCnt[i]);

            for (var i = 0; i < 4; i++)
                builder.AddValue("RewItemId" + (i + 1), rewItemId[i]);

            for (var i = 0; i < 4; i++)
                builder.AddValue("RewItemCount" + (i + 1), rewItemCnt[i]);

            for (var i = 0; i < 5; i++)
                builder.AddValue("RewRepFaction" + (i + 1), rewFactionId[i]);

            for (var i = 0; i < 5; i++)
                builder.AddValue("RewRepValueId" + (i + 1), rewRepOverride[i]);

            for (var i = 0; i < 5; i++)
                builder.AddValue("RewRepValue" + (i + 1), 0);

            builder.AddValue("RewHonorAddition", rewHonor);
            builder.AddValue("RewHonorMultiplier", rewHonorBonus);
            builder.AddValue("unk0", bonusUnk);
            builder.AddValue("RewOrReqMoney", rewReqMoney);
            builder.AddValue("RewMoneyMaxLevel", rewMoneyMaxLvl);
            builder.AddValue("RewSpell", rewSpell);
            builder.AddValue("RewSpellCast", rewSpellCast);
            builder.AddValue("RewMailTemplateId", 0);
            builder.AddValue("RewMailDelaySecs", 0);
            builder.AddValue("PointMapId", pointMap);
            builder.AddValue("PointX", pointX);
            builder.AddValue("PointY", pointY);
            builder.AddValue("PointOpt", pointOpt);

            for (var i = 0; i < 4; i++)
                builder.AddValue("DetailsEmote" + (i + 1), 0);

            builder.AddValue("IncompleteEmote", 0);
            builder.AddValue("CompleteEmote", 0);

            for (var i = 0; i < 4; i++)
                builder.AddValue("OfferRewardEmote" + (i + 1), 0);

            builder.AddValue("StartScript", 0);
            builder.AddValue("CompleteScript", 0);

            builder.AddWhere("entry", entry);

            return builder.Build();
        }