/// <summary> /// Initializes a new instance of the <see cref= "T:WorldWind.Menu.LayerManagerMenu"/> class. /// </summary> /// <param name="parentWorld"></param> /// <param name="parentButton"></param> public LayerManagerMenu(World parentWorld, MenuButton parentButton) { this._parentWorld = parentWorld; this._parentButton = parentButton; }
/// <summary> /// Removes a layer button from the bar if it is found. /// </summary> public void RemoveLayersMenuButton(MenuButton button) { lock(m_layersMenuButtons.SyncRoot) { m_layersMenuButtons.Remove(button); } }
/// <summary> /// Initializes a new instance of the <see cref= "T:WorldWind.Menu.LayerManagerMenu"/> class. /// </summary> /// <param name="parentWorld"></param> /// <param name="parentButton"></param> public LayerManagerMenu(World parentWorld, MenuButton parentButton) { this._parentWorld = parentWorld; this._parentButton = parentButton; }
/// <summary> /// Adds a layer button to the bar /// </summary> public void AddLayersMenuButton(MenuButton button, int index) { lock(m_layersMenuButtons.SyncRoot) { if(index < m_layersMenuButtons.Count) m_layersMenuButtons.Insert(0, button); else if(index >= m_layersMenuButtons.Count) m_layersMenuButtons.Add(button); else m_layersMenuButtons.Insert(index, button); } }
/// <summary> /// Adds a layer button to the bar /// </summary> public void AddLayersMenuButton(MenuButton button) { lock(m_layersMenuButtons.SyncRoot) { m_layersMenuButtons.Add(button); } }
/// <summary> /// Removes a layer button from the bar if it is found. /// </summary> public void RemoveToolsMenuButton(MenuButton button) { lock(m_toolsMenuButtons.SyncRoot) { m_toolsMenuButtons.Remove(button); } }
/// <summary> /// Adds a tool button to the bar /// </summary> public void AddToolsMenuButton(MenuButton button) { lock(m_toolsMenuButtons.SyncRoot) { m_toolsMenuButtons.Add(button); } }
public void Render(DrawArgs drawArgs) { if (m_sprite == null) { m_sprite = new Sprite(drawArgs.device); } if (mouseCursor != CursorType.Arrow) { DrawArgs.MouseCursor = mouseCursor; } foreach (MenuButton button in m_toolsMenuButtons) { if (button.IsPushed()) { // Does not render the button, but the functionality behind the button button.Render(drawArgs); } } foreach (MenuButton button in m_toolsMenuButtons) { button.Update(drawArgs); } foreach (MenuButton button in m_layersMenuButtons) { button.Update(drawArgs); } if (!World.Settings.showToolbar) { return; } if (this._isHideable) { if (this._visibleState == VisibleState.NotVisible) { if ( (m_anchor == MenuAnchor.Top && DrawArgs.LastMousePosition.Y < MenuButton.NormalSize) || (m_anchor == MenuAnchor.Bottom && DrawArgs.LastMousePosition.Y > drawArgs.screenHeight - MenuButton.NormalSize) || (m_anchor == MenuAnchor.Right && DrawArgs.LastMousePosition.X > drawArgs.screenWidth - MenuButton.NormalSize) ) { this._visibleState = VisibleState.Ascending; this._lastVisibleChange = System.DateTime.Now; } } else if ( (m_anchor == MenuAnchor.Top && DrawArgs.LastMousePosition.Y > 2 * this._outerPadding + MenuButton.NormalSize) || (m_anchor == MenuAnchor.Bottom && DrawArgs.LastMousePosition.Y < drawArgs.screenHeight - 2 * this._outerPadding - MenuButton.NormalSize) || (m_anchor == MenuAnchor.Right && DrawArgs.LastMousePosition.X < drawArgs.screenWidth - MenuButton.NormalSize) ) { if (this._visibleState == VisibleState.Visible) { this._visibleState = VisibleState.Descending; this._lastVisibleChange = System.DateTime.Now; } else if (this._visibleState == VisibleState.Descending) { if (System.DateTime.Now.Subtract(this._lastVisibleChange) > System.TimeSpan.FromMilliseconds(hideTimeMilliseconds)) { this._visibleState = VisibleState.NotVisible; this._lastVisibleChange = System.DateTime.Now; } } } else if (this._visibleState == VisibleState.Ascending) { if (System.DateTime.Now.Subtract(this._lastVisibleChange) > System.TimeSpan.FromMilliseconds(hideTimeMilliseconds)) { this._visibleState = VisibleState.Visible; this._lastVisibleChange = System.DateTime.Now; } } else if (this._visibleState == VisibleState.Descending) { if (System.DateTime.Now.Subtract(this._lastVisibleChange) > System.TimeSpan.FromMilliseconds(hideTimeMilliseconds)) { this._visibleState = VisibleState.NotVisible; this._lastVisibleChange = System.DateTime.Now; } } } else { this._visibleState = VisibleState.Visible; } int totalNumberButtons = m_toolsMenuButtons.Count + m_layersMenuButtons.Count; MenuButton.NormalSize = MenuButton.SelectedSize / 2; _outerPadding = MenuButton.NormalSize * padRatio; float menuWidth = (MenuButton.NormalSize + _outerPadding) * totalNumberButtons + _outerPadding; if (menuWidth > drawArgs.screenWidth) { MenuButton.NormalSize = (drawArgs.screenWidth) / ((padRatio + 1) * totalNumberButtons + padRatio); _outerPadding = MenuButton.NormalSize * padRatio; // recalc menuWidth if we want to center the toolbar menuWidth = (MenuButton.NormalSize + _outerPadding) * totalNumberButtons + _outerPadding; } if (m_anchor == MenuAnchor.Left) { x = 0; y = (int)MenuButton.NormalSize; } else if (m_anchor == MenuAnchor.Right) { x = (int)(drawArgs.screenWidth - 2 * _outerPadding - MenuButton.NormalSize); y = (int)MenuButton.NormalSize; } else if (m_anchor == MenuAnchor.Top) { x = (int)(drawArgs.screenWidth / 2 - totalNumberButtons * MenuButton.NormalSize / 2 - _outerPadding); y = 0; } else if (m_anchor == MenuAnchor.Bottom) { x = (int)(drawArgs.screenWidth / 2 - totalNumberButtons * MenuButton.NormalSize / 2 - _outerPadding); y = (int)(drawArgs.screenHeight - 2 * _outerPadding - MenuButton.NormalSize); } if (this._visibleState == VisibleState.Ascending) { TimeSpan t = System.DateTime.Now.Subtract(this._lastVisibleChange); if (t.Milliseconds < hideTimeMilliseconds) { double percent = (double)t.Milliseconds / hideTimeMilliseconds; int dx = (int)((MenuButton.NormalSize + 5) - (percent * (MenuButton.NormalSize + 5))); if (m_anchor == MenuAnchor.Left) { x -= dx; } else if (m_anchor == MenuAnchor.Right) { x += dx; } else if (m_anchor == MenuAnchor.Top) { y -= dx; } else if (m_anchor == MenuAnchor.Bottom) { y += dx; } } } else if (this._visibleState == VisibleState.Descending) { TimeSpan t = System.DateTime.Now.Subtract(this._lastVisibleChange); if (t.Milliseconds < hideTimeMilliseconds) { double percent = (double)t.Milliseconds / hideTimeMilliseconds; int dx = (int)((percent * (MenuButton.NormalSize + 5))); if (m_anchor == MenuAnchor.Left) { x -= dx; } else if (m_anchor == MenuAnchor.Right) { x += dx; } else if (m_anchor == MenuAnchor.Top) { y -= dx; } else if (m_anchor == MenuAnchor.Bottom) { y += dx; } } } lock (m_toolsMenuButtons.SyncRoot) { MenuButton selectedButton = null; if (_curSelection >= 0 & _curSelection < totalNumberButtons) { if (_curSelection < m_toolsMenuButtons.Count) { selectedButton = (MenuButton)m_toolsMenuButtons[_curSelection]; } else { selectedButton = (MenuButton)m_layersMenuButtons[_curSelection - m_toolsMenuButtons.Count]; } } //_outerPadding = MenuButton.NormalSize*padRatio; //float menuWidth = (MenuButton.NormalSize+_outerPadding)*totalNumberButtons+_outerPadding; //if(menuWidth>drawArgs.screenWidth) //{ // //MessageBox.Show(drawArgs.screenWidth.ToString()); // MenuButton.NormalSize = (drawArgs.screenWidth)/((padRatio+1)*totalNumberButtons+padRatio); // //MessageBox.Show(MenuButton.NormalSize.ToString()); // _outerPadding = MenuButton.NormalSize*padRatio; //} if (this._visibleState != VisibleState.NotVisible) { if (m_anchor == MenuAnchor.Top) { MenuUtils.DrawBox(0, 0, drawArgs.screenWidth, (int)(MenuButton.NormalSize + 2 * _outerPadding), 0.0f, World.Settings.toolBarBackColor, drawArgs.device); } else if (m_anchor == MenuAnchor.Bottom) { MenuUtils.DrawBox(0, (int)(y - _outerPadding), drawArgs.screenWidth, (int)(MenuButton.NormalSize + 4 * _outerPadding), 0.0f, World.Settings.toolBarBackColor, drawArgs.device); } } float total = 0; float extra = 0; for (int i = 0; i < totalNumberButtons; i++) { MenuButton button; if (i < m_toolsMenuButtons.Count) { button = (MenuButton)m_toolsMenuButtons[i]; } else { button = (MenuButton)m_layersMenuButtons[i - m_toolsMenuButtons.Count]; } total += button.CurrentSize; extra += button.CurrentSize - MenuButton.NormalSize; } float pad = ((float)_outerPadding * (totalNumberButtons + 1) - extra) / (totalNumberButtons + 1); float buttonX = pad; // TODO - to center the menubar set the buttonX to center-half toolbar width // float buttonX = (drawArgs.screenWidth - menuWidth) / 2; m_sprite.Begin(SpriteFlags.AlphaBlend); for (int i = 0; i < totalNumberButtons; i++) { MenuButton button; if (i < m_toolsMenuButtons.Count) { button = (MenuButton)m_toolsMenuButtons[i]; } else { button = (MenuButton)m_layersMenuButtons[i - m_toolsMenuButtons.Count]; } if (button.IconTexture == null) { button.InitializeTexture(drawArgs.device); } if (this._visibleState != VisibleState.NotVisible) { int centerX = (int)(buttonX + button.CurrentSize * 0.5f); buttonX += button.CurrentSize + pad; float buttonTopY = y + _outerPadding; if (m_anchor == MenuAnchor.Bottom) { buttonTopY = (int)(drawArgs.screenHeight - _outerPadding - button.CurrentSize); } if (button.IsPushed()) { // Draw the chevron float chevronSize = button.CurrentSize * padRatio; enabledChevron[0].Color = chevronColor; enabledChevron[1].Color = chevronColor; enabledChevron[2].Color = chevronColor; if (m_anchor == MenuAnchor.Bottom) { enabledChevron[2].X = centerX - chevronSize; enabledChevron[2].Y = y - 2; enabledChevron[2].Z = 0.0f; enabledChevron[0].X = centerX; enabledChevron[0].Y = y - 2 + chevronSize; enabledChevron[0].Z = 0.0f; enabledChevron[1].X = centerX + chevronSize; enabledChevron[1].Y = y - 2; enabledChevron[1].Z = 0.0f; } else { enabledChevron[2].X = centerX - chevronSize; enabledChevron[2].Y = y + 2; enabledChevron[2].Z = 0.0f; enabledChevron[0].X = centerX; enabledChevron[0].Y = y + 2 + chevronSize; enabledChevron[0].Z = 0.0f; enabledChevron[1].X = centerX + chevronSize; enabledChevron[1].Y = y + 2; enabledChevron[1].Z = 0.0f; } drawArgs.device.VertexFormat = CustomVertex.TransformedColored.Format; drawArgs.device.TextureState[0].ColorOperation = TextureOperation.Disable; drawArgs.device.DrawUserPrimitives(PrimitiveType.TriangleList, 1, enabledChevron); drawArgs.device.TextureState[0].ColorOperation = TextureOperation.SelectArg1; } button.RenderEnabledIcon( m_sprite, drawArgs, centerX, buttonTopY, i == this._curSelection, m_anchor); } } m_sprite.End(); } }