public bool CheckSpawnRange() { if (!Obj.IsCreature()) { return(false); } Creature Crea = Obj.GetCreature(); if (Crea.GetDistance(Crea.SpawnPoint) > 200) { Evade(); ReturnToSpawn(); return(true); } return(false); }
public bool CheckSpawnRange() { if (!Obj.IsCreature()) { return(false); } Creature Crea = Obj.GetCreature(); if (Crea.GetDistance(Crea.SpawnPoint) > 200) { Evade(); ReturnToSpawn(); return(true); } return(false); }