Beispiel #1
0
 public ZoneMgr(RegionMgr Region, Zone_Info Info)
 {
     this.Region     = Region;
     this.ZoneId     = Info.ZoneId;
     this.Info       = Info;
     this.Running    = true;
     this.ClientInfo = ClientFileMgr.GetZoneInfo(Info.ZoneId);
 }
Beispiel #2
0
        public void WriteMovementState(PacketOut Out)
        {
            if (_unit.Zone == null)
            {
                Log.Error("WriteMovementState", $"{_unit.Name} with no Zone - pendingDisposal:{_unit.PendingDisposal} isDisposed:{_unit.IsDisposed}");
                return;
            }
            Out.WriteUInt16(_unit.Oid);
            Out.WriteUInt16((ushort)_unit.X);
            Out.WriteUInt16((ushort)_unit.Y);
            Out.WriteUInt16((ushort)_unit.Z);
            Out.WriteByte(_unit.PctHealth);

            byte flags = 0;

            if ((IsMoving && MovementSpeed > 0) || _forcePositionUpdate)
            {
                flags |= (byte)EObjectState.Moving;
            }

            if (MoveState == EMoveState.Recall)
            {
                flags |= (byte)EObjectState.Recall;
            }
            else if (FollowTarget != null)
            {
                flags |= (byte)EObjectState.LookingAt;
            }

            //TODO buggy movement in zones > 255 ?
            if (_unit.Zone.ZoneId > 255)
            {
                flags = (byte)Utils.setBit(flags, 2, true);
            }

            // flying
            if (_unit.IsCreature())
            {
                if ((Utils.getBit(_unit.Faction, 5) || (Utils.getBit(_unit.GetCreature().Spawn.Proto.Faction, 5) && Utils.HasFlag(flags, (int)EObjectState.Moving))) && _unit.Z - ClientFileMgr.GetHeight(_unit.Zone.ZoneId, _unit.X, _unit.Y) > 50)
                {
                    flags = (byte)Utils.setBit(flags, 5, true);
                }
            }

            Out.WriteByte(flags);
            Out.WriteByte((byte)_unit.Zone.ZoneId);


            if (_unit is BuffHostObject)
            {
                Out.WriteByte(4);   // Unk1
                Out.WriteUInt32(3); // Unk2
            }

            else
            {
                Out.WriteByte(_forcePositionUpdate? (byte)6 : (byte)0);
                Out.WriteUInt32(0);
            }

            if (Utils.HasFlag(flags, (int)EObjectState.Moving))
            {
                Out.WriteUInt16R((ushort)_totalSpeed);
                Out.WriteByte(0); // DestUnk
                Out.WriteUInt16R(_unit.Zone.CalculPin((uint)_destWorldPos.X, true));
                Out.WriteUInt16R(_unit.Zone.CalculPin((uint)_destWorldPos.Y, false));
                Out.WriteUInt16R((ushort)_destWorldPos.Z);
                Out.WriteByte((byte)_destZoneId);
            }
            else
            {
                Out.WriteUInt16R(_unit.Heading);
            }

            if (Utils.HasFlag(flags, (int)EObjectState.LookingAt))
            {
                Out.WriteUInt16R(FollowTarget.Oid);
            }
        }