Beispiel #1
0
        public override void OnTakeDamage(Unit fighter, uint damage, float hatredMod, uint mitigation = 0)
        {
            AIInterface.ProcessTakeDamage(fighter, damage, hatredMod, mitigation);

            RefreshCombatTimer();

            // RB   6/13/2016   Send damage as an argument
            _Owner.EvtInterface.Notify(EventName.OnReceiveDamage, fighter, damage);
        }