Beispiel #1
0
        public void execute(Player player, string[] arguments)
        {
            if (arguments.Length == 0)
            {
                player.getPackets().sendMessage("[PlayerAsNpc command]: ::pnpc npcId");
                return;
            }

            int npcId = 0;
            if (!int.TryParse(arguments[0], out npcId))
            {
                player.getPackets().sendMessage("[PlayerAsNpc command]: ::pnpc npcId [npcId is not a number error]");
                return;
            }

            player.getAppearance().setNpcId(npcId);
            player.getUpdateFlags().setAppearanceUpdateRequired(true);
        }
        public static void levelUp(Player player, SKILL skill)
        {
            int    skillIndex = Convert.ToInt32(skill);
            String s          = "<br><br><br>";
            String s1         = "<br><br><br><br>";

            if (player.getTemporaryAttribute("teleporting") == null)
            {
                player.setLastGraphics(new Graphics(199, 0, 100));
            }

            int skillFlashFlags = (int)(player.getTemporaryAttribute("skillFlashFlags") == null ? 0 : (int)player.getTemporaryAttribute("skillFlashFlags"));

            skillFlashFlags |= SKILL_FLASH_BITMASKS[skillIndex];
            player.setTemporaryAttribute("skillFlashFlags", skillFlashFlags);

            player.getPackets().sendMessage("You've just advanced a " + SKILL_NAME[skillIndex] + " level! You have reached level " + player.getSkills().getMaxLevel(skillIndex) + ".");
            player.getPackets().modifyText(s + "Congratulations, you have just advanced a " + SKILL_NAME[skillIndex] + " level!", 740, 0);
            player.getPackets().modifyText(s1 + "You have now reached level " + player.getSkills().getMaxLevel(skillIndex) + ".", 740, 1);
            player.getPackets().modifyText("", 740, 2);
            player.getPackets().sendConfig(1179, SKILL_ICON_BITMASKS[skillIndex] | skillFlashFlags); //start flashing appropriate skill icons
            player.getPackets().sendChatboxInterface2(740);
            player.getUpdateFlags().setAppearanceUpdateRequired(true);
        }
Beispiel #3
0
        public static void levelUp(Player player, SKILL skill)
        {
            int skillIndex = Convert.ToInt32(skill);
            String s = "<br><br><br>";
            String s1 = "<br><br><br><br>";
            if (player.getTemporaryAttribute("teleporting") == null)
            {
                player.setLastGraphics(new Graphics(199, 0, 100));
            }

            int skillFlashFlags = (int)(player.getTemporaryAttribute("skillFlashFlags") == null ? 0 : (int)player.getTemporaryAttribute("skillFlashFlags"));
            skillFlashFlags |= SKILL_FLASH_BITMASKS[skillIndex];
            player.setTemporaryAttribute("skillFlashFlags", skillFlashFlags);

            player.getPackets().sendMessage("You've just advanced a " + SKILL_NAME[skillIndex] + " level! You have reached level " + player.getSkills().getMaxLevel(skillIndex) + ".");
            player.getPackets().modifyText(s + "Congratulations, you have just advanced a " + SKILL_NAME[skillIndex] + " level!", 740, 0);
            player.getPackets().modifyText(s1 + "You have now reached level " + player.getSkills().getMaxLevel(skillIndex) + ".", 740, 1);
            player.getPackets().modifyText("", 740, 2);
            player.getPackets().sendConfig(1179, SKILL_ICON_BITMASKS[skillIndex] | skillFlashFlags); //start flashing appropriate skill icons
            player.getPackets().sendChatboxInterface2(740);
            player.getUpdateFlags().setAppearanceUpdateRequired(true);
        }
Beispiel #4
0
        private static void appendUpdateBlock(Player p, PacketBuilder updateBlock, bool forceAppearance)
        {
            int mask = 0x0;

            AppearanceUpdateFlags flags = p.getUpdateFlags();
            if (flags.isChatTextUpdateRequired())
            {
                mask |= 0x80;
            }
            if (flags.isHitUpdateRequired())
            {
                mask |= 0x1;
            }
            if (flags.isEntityFocusUpdateRequired())
            {
                mask |= 0x2;
            }
            if (flags.isAppearanceUpdateRequired() || forceAppearance)
            {
                mask |= 0x4;
            }
            if (flags.isAnimationUpdateRequired())
            {
                mask |= 0x8;
            }
            if (flags.isForceTextUpdateRequired())
            {
                mask |= 0x20;
            }
            if (flags.isFaceLocationUpdateRequired())
            {
                mask |= 0x40;
            }
            if (flags.isGraphicsUpdateRequired())
            {
                mask |= 0x100;
            }
            if (flags.isHit2UpdateRequired())
            {
                mask |= 0x200;
            }
            if (flags.isForceMovementRequired())
            {
                mask |= 0x400; //mask |= 0x800;
            }

            if (mask >= 0x100) //0x100=256 [full byte], so use two bytes.
            {
                mask |= 0x10;
                updateBlock.addLEShort(mask);

                //updateBlock.addByte((byte)(mask & 0xFF));
                //updateBlock.addByte((byte)(mask >> 8));
            }
            else
            {
                updateBlock.addByte((byte)(mask & 0xFF));
            }

            if (flags.isChatTextUpdateRequired())
            {
                appendChatTextUpdate(p, updateBlock);
            }
            if (flags.isHitUpdateRequired())
            {
                appendHitUpdate(p, updateBlock);
            }
            if (flags.isAnimationUpdateRequired())
            {
                appendAnimationUpdate(p, updateBlock);
            }
            if (flags.isAppearanceUpdateRequired() || forceAppearance)
            {
                appendAppearanceUpdate(p, updateBlock);
            }
            if (flags.isEntityFocusUpdateRequired())
            {
                appendFaceEntityUpdate(p, updateBlock);
            }
            if (flags.isForceMovementRequired())
            {
                appendForceMovement(p, updateBlock);
            }
            if (flags.isForceTextUpdateRequired())
            {
                appendForceTextUpdate(p, updateBlock);
            }
            if (flags.isHit2UpdateRequired())
            {
                appendHit2Update(p, updateBlock);
            }
            if (flags.isGraphicsUpdateRequired())
            {
                appendGraphicsUpdate(p, updateBlock);
            }
            if (flags.isFaceLocationUpdateRequired())
            {
                appendFaceLocationUpdate(p, updateBlock);
            }
        }
Beispiel #5
0
        /**
         * Update the specified player.
         * @param p
         */
        public static void update(Player player)
        {
            //Creates a list of new players in area. [This only happens once.. no rebuilding like all World 2 servers.]
            player.getLocalEnvironment().updatePlayersInArea();

            //Attempt to skip a pointless update if possible.
            //Any current users on screen got a update for me.
            bool hasAppearanceUpdate = player.getLocalEnvironment().getSeenPlayers().Exists(new Predicate<Player>(delegate(Player p) { return p.getUpdateFlags().hasAnyUpdate(); }));
            //No new pending players and no players pending to get removed from screen.
            bool hasAddRemoveUpdate = (player.getLocalEnvironment().getNewPlayers().Count > 0 || player.getLocalEnvironment().getRemovedPlayers().Count > 0);
            //no updates.. exit.

            if (!hasAppearanceUpdate && !hasAddRemoveUpdate && !player.getUpdateFlags().hasAnyUpdate() && !player.getUpdateFlags().didMapRegionChange() && player.getConnection().getPingCount() < 7) return;

            player.getConnection().resetPingCount();

            if(player.getUpdateFlags().didMapRegionChange())
                player.getPackets().sendMapRegion();

            PacketBuilder mainPacket = new PacketBuilder().setId(225).setSize(Packet.Size.VariableShort).initBitAccess();
            PacketBuilder updateBlock = new PacketBuilder().setSize(Packet.Size.Bare);

            if (player.getUpdateFlags().isTeleporting()) { //teleport
                mainPacket.addBits(1, 1);
                mainPacket.addBits(2, 3);
                mainPacket.addBits(7, player.getLocation().getLocalY(player.getUpdateFlags().getLastRegion())); //currentX
                mainPacket.addBits(1, 1);
                mainPacket.addBits(2, player.getLocation().getZ()); //heightLevel
                mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0);
                mainPacket.addBits(7, player.getLocation().getLocalX(player.getUpdateFlags().getLastRegion())); //currentY
            } else {
                if (player.getSprites().getPrimarySprite() == -1) { //no movement
                    mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0);
                    if (player.getUpdateFlags().isUpdateRequired())
                        mainPacket.addBits(2, 0);
                } else { //movement.
                    mainPacket.addBits(1, 1);
                    if (player.getSprites().getSecondarySprite() == -1) { //not running
                        mainPacket.addBits(2, 1);
                        mainPacket.addBits(3, player.getSprites().getPrimarySprite()); //walk
                        mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0);
                    } else {
                        mainPacket.addBits(2, 2);
                        mainPacket.addBits(1, 1);
                        mainPacket.addBits(3, player.getSprites().getPrimarySprite()); //walk
                        mainPacket.addBits(3, player.getSprites().getSecondarySprite()); //run
                        mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0);
                    }
                }
            }
            if(player.getUpdateFlags().isUpdateRequired())
                appendUpdateBlock(player, updateBlock, false); //update my own updates.

            mainPacket.addBits(8, player.getLocalEnvironment().getSeenPlayers().Count); //All players I've seen already (not new players)

            //Send information of all the players in our own location.
            foreach (Player p in player.getLocalEnvironment().getSeenPlayers())
            {
                if (player.getLocalEnvironment().getRemovedPlayers().Contains(p)) {
                    mainPacket.addBits(1, 1); //update required.
                    mainPacket.addBits(2, 3); //delete player.
                    continue;
                } else if (p.getSprites().getPrimarySprite() == -1) {
                    if(p.getUpdateFlags().isUpdateRequired()) {
                        mainPacket.addBits(1, 1); //update required.
                        mainPacket.addBits(2, 0); //finish
                    } else {
                        mainPacket.addBits(1, 0); //no update required, either region changed or no movement change.
                    }
                } else if (p.getSprites().getPrimarySprite() != -1 && p.getSprites().getSecondarySprite() == -1) {
                    mainPacket.addBits(1, 1); //update required.
                    mainPacket.addBits(2, 1); //update just walk direction sprite
                    mainPacket.addBits(3, p.getSprites().getPrimarySprite());
                    mainPacket.addBits(1, p.getUpdateFlags().isUpdateRequired() ? 1 : 0);
                } else if (p.getSprites().getPrimarySprite() != -1 && p.getSprites().getSecondarySprite() != -1) { //Bit 2 = 2, updates both sprites.
                    mainPacket.addBits(1, 1); //update required.
                    mainPacket.addBits(2, 2); //update both walk & run sprites.
                    mainPacket.addBits(1, 1);
                    mainPacket.addBits(3, p.getSprites().getPrimarySprite());
                    mainPacket.addBits(3, p.getSprites().getSecondarySprite());
                    mainPacket.addBits(1, p.getUpdateFlags().isUpdateRequired() ? 1 : 0);
                }
                if (p.getUpdateFlags().isUpdateRequired())
                    appendUpdateBlock(p, updateBlock, false);
             }

            //Send information of all the new players in our own location.
            foreach (Player p in player.getLocalEnvironment().getNewPlayers())
            {
                mainPacket.addBits(11, p.getIndex()); //playerId of new player.

                int yPos = p.getLocation().getY() - player.getLocation().getY();
                int xPos = p.getLocation().getX() - player.getLocation().getX();

                mainPacket.addBits(1, 1);
                mainPacket.addBits(5, xPos < 0 ? xPos + 32 : xPos);
                mainPacket.addBits(3, p.getWalkingQueue().getLastDirection());
                mainPacket.addBits(1, 1);
                mainPacket.addBits(5, yPos < 0 ? yPos + 32 : yPos);
                appendUpdateBlock(p, updateBlock, true); //force appearance update.
            }

            /**
             * Done with with all our updates.. fine to refine our environment lists.
             * Remove players who either moved away from our location or plain old disconnected.
             * Mix new players with old players into one playerlist.
             * Clear new players list, for more new players again
             */
            player.getLocalEnvironment().organizePlayers();

            if (updateBlock.getLength() > 0)
                mainPacket.addBits(11, 2047); //2047 max players in server,area.
            mainPacket.finishBitAccess();
            if (updateBlock.getLength() > 0)
                mainPacket.addBytes(updateBlock.toPacket().getData());
            if (player.getConnection() != null)
                player.getConnection().SendPacket(mainPacket.toPacket());
        }
Beispiel #6
0
 private static void appendForceMovement(Player p, PacketBuilder updateBlock)
 {
     Location myLocation = p.getUpdateFlags().getLastRegion();
     ForceMovement fm = p.getForceMovement();
     updateBlock.addByteC(fm.getX1());
     updateBlock.addByte((byte)(fm.getY1()));
     updateBlock.addByteA(fm.getX2());
     updateBlock.addByte((byte)fm.getY2());
     updateBlock.addLEShort(fm.getSpeed1());
     updateBlock.addLEShort(fm.getSpeed2());
     updateBlock.addByteC(fm.getDirection());
 }
        public bool equipItem(int itemID, int slot)
        {
            ItemData.EQUIP equipType = ItemData.getItemType(itemID);
            int            amount    = player.getInventory().getAmountInSlot(slot);
            bool           stackable = ItemData.forId(itemID).isStackable();
            bool           twoHanded = ItemData.isTwoHanded(itemID);

            if (equipType == ItemData.EQUIP.NOTHING)
            {
                player.getPackets().sendMessage("Unable to find an item slot for item : " + itemID + " , please report this to a staff member.");
                return(false);
            }
            if (duelRuleActive(equipType))
            {
                return(true);
            }
            if (twoHanded)
            {
                if (player.getInventory().getTotalFreeSlots() < getNeeded2HSlots())
                {
                    player.getPackets().sendMessage("Not enough space in your inventory.");
                    return(false);
                }
            }
            if (!player.getInventory().deleteItem(itemID, slot, amount))
            {
                return(false);
            }
            if (twoHanded && getItemInSlot(ItemData.EQUIP.SHIELD) != -1)
            {
                if (!unequipItem(ItemData.EQUIP.SHIELD))
                {
                    return(false);
                }
            }
            if (equipType == ItemData.EQUIP.SHIELD)
            {
                if (getItemInSlot(ItemData.EQUIP.WEAPON) != -1)
                {
                    if (ItemData.isTwoHanded(slots[3].getItemId()))
                    {
                        if (!unequipItem(ItemData.EQUIP.WEAPON))
                        {
                            return(false);
                        }
                    }
                }
            }
            int equipSlot = Convert.ToInt32(equipType);

            if (slots[equipSlot].getItemId() != itemID && slots[equipSlot].getItemId() > 0)
            {
                if (!player.getInventory().addItem(slots[equipSlot].getItemId(), slots[equipSlot].getItemAmount(), slot))
                {
                    return(false);
                }
                if (equipType == ItemData.EQUIP.HAT)
                {
                    RuneCraft.toggleRuin(player, slots[equipSlot].getItemId(), false);
                    if (RuneCraft.getTiaraIndex(itemID) != -1)                   // switching from tiara to tiara.
                    {
                        RuneCraft.toggleRuin(player, itemID, true);
                    }
                }
            }
            else if (stackable && slots[equipSlot].getItemId() == itemID)
            {
                amount = slots[equipSlot].getItemAmount() + amount;
            }
            else if (slots[equipSlot].getItemId() != -1)
            {
                player.getInventory().addItem(slots[equipSlot].getItemId(), slots[equipSlot].getItemAmount(), slot);
            }
            slots[equipSlot].setItemId(itemID);
            slots[equipSlot].setItemAmount(amount);
            player.getPackets().refreshEquipment();
            player.getUpdateFlags().setAppearanceUpdateRequired(true);
            if (equipType == ItemData.EQUIP.HAT)
            {
                RuneCraft.toggleRuin(player, itemID, RuneCraft.wearingTiara(player));
            }
            if (equipType == ItemData.EQUIP.WEAPON)
            {
                setWeapon();
                MagicData.cancelAutoCast(player, true);
            }
            refreshBonuses();
            player.setEntityFocus(65535);
            return(true);
        }
        public void getNextPlayerMovement()
        {
            //Does a walking action such as new player movement direction (if any) or new coordinates when teleporting.
            player.getUpdateFlags().setDidMapRegionChange(false);
            player.getUpdateFlags().setTeleporting(false);
            player.getSprites().setSprites(-1, -1);

            if (player.getTeleportTo() != null)
            {
                player.getUpdateFlags().setDidMapRegionChange(true);

                Location lastRegion = player.getUpdateFlags().getLastRegion();
                if (lastRegion != null)
                {
                    int rX = player.getTeleportTo().getLocalX(lastRegion);
                    int rY = player.getTeleportTo().getLocalY(lastRegion);
                    if (rX >= 2 * 8 && rX < 11 * 8 && rY >= 2 * 8 && rY < 11 * 8)
                    {
                        player.getUpdateFlags().setDidMapRegionChange(false);
                    }
                }
                if (player.getUpdateFlags().didMapRegionChange())
                {
                    player.getUpdateFlags().setLastRegion(player.getTeleportTo());
                }

                player.setLocation(player.getTeleportTo());

                player.setDistanceEvent(null);
                resetWalkingQueue();
                player.getUpdateFlags().setTeleporting(true);
                player.resetTeleportTo();
            }
            else
            {
                if (player.getUpdateFlags().getLastRegion() == null)
                {
                    return;
                }
                Location oldLocation = (Location)player.getLocation().Clone();
                int      walkDir     = getNextWalkingDirection();
                int      runDir      = -1;
                if (running || runToggled)
                {
                    if (player.getRunEnergy() > 0)
                    {
                        runDir = getNextWalkingDirection();
                        if (runDir != -1)
                        {
                            player.setRunEnergy(player.getRunEnergy() - 1);
                        }
                    }
                    else
                    {
                        if (runToggled)
                        {
                            player.getPackets().sendConfig(173, 0);
                            runToggled = running = false;
                        }
                        running = false;
                    }
                }

                Location lastRegion = player.getUpdateFlags().getLastRegion();

                int rX = oldLocation.getLocalX(lastRegion);
                int rY = oldLocation.getLocalY(lastRegion);

                if ((rX < 2 * 8 || rX >= 11 * 8 || rY < 2 * 8 || rY >= 11 * 8))
                {
                    player.getUpdateFlags().setDidMapRegionChange(true);
                    if (walkDir != -1)
                    {
                        waypointReadOffset--;
                    }
                    if (runDir != -1)
                    {
                        waypointReadOffset--;
                    }
                    walkDir = -1;
                    runDir  = -1;
                    player.setLocation(oldLocation);
                }
                player.getSprites().setSprites(walkDir, runDir);
            }
        }
Beispiel #9
0
 public void setHeadIcon(int headIcon)
 {
     this.headIcon = headIcon;
     p.getUpdateFlags().setAppearanceUpdateRequired(true);
 }