public void execute(Player player, string[] arguments) { if (arguments.Length == 0) { player.getPackets().sendMessage("[PlayerAsNpc command]: ::pnpc npcId"); return; } int npcId = 0; if (!int.TryParse(arguments[0], out npcId)) { player.getPackets().sendMessage("[PlayerAsNpc command]: ::pnpc npcId [npcId is not a number error]"); return; } player.getAppearance().setNpcId(npcId); player.getUpdateFlags().setAppearanceUpdateRequired(true); }
public static void levelUp(Player player, SKILL skill) { int skillIndex = Convert.ToInt32(skill); String s = "<br><br><br>"; String s1 = "<br><br><br><br>"; if (player.getTemporaryAttribute("teleporting") == null) { player.setLastGraphics(new Graphics(199, 0, 100)); } int skillFlashFlags = (int)(player.getTemporaryAttribute("skillFlashFlags") == null ? 0 : (int)player.getTemporaryAttribute("skillFlashFlags")); skillFlashFlags |= SKILL_FLASH_BITMASKS[skillIndex]; player.setTemporaryAttribute("skillFlashFlags", skillFlashFlags); player.getPackets().sendMessage("You've just advanced a " + SKILL_NAME[skillIndex] + " level! You have reached level " + player.getSkills().getMaxLevel(skillIndex) + "."); player.getPackets().modifyText(s + "Congratulations, you have just advanced a " + SKILL_NAME[skillIndex] + " level!", 740, 0); player.getPackets().modifyText(s1 + "You have now reached level " + player.getSkills().getMaxLevel(skillIndex) + ".", 740, 1); player.getPackets().modifyText("", 740, 2); player.getPackets().sendConfig(1179, SKILL_ICON_BITMASKS[skillIndex] | skillFlashFlags); //start flashing appropriate skill icons player.getPackets().sendChatboxInterface2(740); player.getUpdateFlags().setAppearanceUpdateRequired(true); }
public static void levelUp(Player player, SKILL skill) { int skillIndex = Convert.ToInt32(skill); String s = "<br><br><br>"; String s1 = "<br><br><br><br>"; if (player.getTemporaryAttribute("teleporting") == null) { player.setLastGraphics(new Graphics(199, 0, 100)); } int skillFlashFlags = (int)(player.getTemporaryAttribute("skillFlashFlags") == null ? 0 : (int)player.getTemporaryAttribute("skillFlashFlags")); skillFlashFlags |= SKILL_FLASH_BITMASKS[skillIndex]; player.setTemporaryAttribute("skillFlashFlags", skillFlashFlags); player.getPackets().sendMessage("You've just advanced a " + SKILL_NAME[skillIndex] + " level! You have reached level " + player.getSkills().getMaxLevel(skillIndex) + "."); player.getPackets().modifyText(s + "Congratulations, you have just advanced a " + SKILL_NAME[skillIndex] + " level!", 740, 0); player.getPackets().modifyText(s1 + "You have now reached level " + player.getSkills().getMaxLevel(skillIndex) + ".", 740, 1); player.getPackets().modifyText("", 740, 2); player.getPackets().sendConfig(1179, SKILL_ICON_BITMASKS[skillIndex] | skillFlashFlags); //start flashing appropriate skill icons player.getPackets().sendChatboxInterface2(740); player.getUpdateFlags().setAppearanceUpdateRequired(true); }
private static void appendUpdateBlock(Player p, PacketBuilder updateBlock, bool forceAppearance) { int mask = 0x0; AppearanceUpdateFlags flags = p.getUpdateFlags(); if (flags.isChatTextUpdateRequired()) { mask |= 0x80; } if (flags.isHitUpdateRequired()) { mask |= 0x1; } if (flags.isEntityFocusUpdateRequired()) { mask |= 0x2; } if (flags.isAppearanceUpdateRequired() || forceAppearance) { mask |= 0x4; } if (flags.isAnimationUpdateRequired()) { mask |= 0x8; } if (flags.isForceTextUpdateRequired()) { mask |= 0x20; } if (flags.isFaceLocationUpdateRequired()) { mask |= 0x40; } if (flags.isGraphicsUpdateRequired()) { mask |= 0x100; } if (flags.isHit2UpdateRequired()) { mask |= 0x200; } if (flags.isForceMovementRequired()) { mask |= 0x400; //mask |= 0x800; } if (mask >= 0x100) //0x100=256 [full byte], so use two bytes. { mask |= 0x10; updateBlock.addLEShort(mask); //updateBlock.addByte((byte)(mask & 0xFF)); //updateBlock.addByte((byte)(mask >> 8)); } else { updateBlock.addByte((byte)(mask & 0xFF)); } if (flags.isChatTextUpdateRequired()) { appendChatTextUpdate(p, updateBlock); } if (flags.isHitUpdateRequired()) { appendHitUpdate(p, updateBlock); } if (flags.isAnimationUpdateRequired()) { appendAnimationUpdate(p, updateBlock); } if (flags.isAppearanceUpdateRequired() || forceAppearance) { appendAppearanceUpdate(p, updateBlock); } if (flags.isEntityFocusUpdateRequired()) { appendFaceEntityUpdate(p, updateBlock); } if (flags.isForceMovementRequired()) { appendForceMovement(p, updateBlock); } if (flags.isForceTextUpdateRequired()) { appendForceTextUpdate(p, updateBlock); } if (flags.isHit2UpdateRequired()) { appendHit2Update(p, updateBlock); } if (flags.isGraphicsUpdateRequired()) { appendGraphicsUpdate(p, updateBlock); } if (flags.isFaceLocationUpdateRequired()) { appendFaceLocationUpdate(p, updateBlock); } }
/** * Update the specified player. * @param p */ public static void update(Player player) { //Creates a list of new players in area. [This only happens once.. no rebuilding like all World 2 servers.] player.getLocalEnvironment().updatePlayersInArea(); //Attempt to skip a pointless update if possible. //Any current users on screen got a update for me. bool hasAppearanceUpdate = player.getLocalEnvironment().getSeenPlayers().Exists(new Predicate<Player>(delegate(Player p) { return p.getUpdateFlags().hasAnyUpdate(); })); //No new pending players and no players pending to get removed from screen. bool hasAddRemoveUpdate = (player.getLocalEnvironment().getNewPlayers().Count > 0 || player.getLocalEnvironment().getRemovedPlayers().Count > 0); //no updates.. exit. if (!hasAppearanceUpdate && !hasAddRemoveUpdate && !player.getUpdateFlags().hasAnyUpdate() && !player.getUpdateFlags().didMapRegionChange() && player.getConnection().getPingCount() < 7) return; player.getConnection().resetPingCount(); if(player.getUpdateFlags().didMapRegionChange()) player.getPackets().sendMapRegion(); PacketBuilder mainPacket = new PacketBuilder().setId(225).setSize(Packet.Size.VariableShort).initBitAccess(); PacketBuilder updateBlock = new PacketBuilder().setSize(Packet.Size.Bare); if (player.getUpdateFlags().isTeleporting()) { //teleport mainPacket.addBits(1, 1); mainPacket.addBits(2, 3); mainPacket.addBits(7, player.getLocation().getLocalY(player.getUpdateFlags().getLastRegion())); //currentX mainPacket.addBits(1, 1); mainPacket.addBits(2, player.getLocation().getZ()); //heightLevel mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); mainPacket.addBits(7, player.getLocation().getLocalX(player.getUpdateFlags().getLastRegion())); //currentY } else { if (player.getSprites().getPrimarySprite() == -1) { //no movement mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); if (player.getUpdateFlags().isUpdateRequired()) mainPacket.addBits(2, 0); } else { //movement. mainPacket.addBits(1, 1); if (player.getSprites().getSecondarySprite() == -1) { //not running mainPacket.addBits(2, 1); mainPacket.addBits(3, player.getSprites().getPrimarySprite()); //walk mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else { mainPacket.addBits(2, 2); mainPacket.addBits(1, 1); mainPacket.addBits(3, player.getSprites().getPrimarySprite()); //walk mainPacket.addBits(3, player.getSprites().getSecondarySprite()); //run mainPacket.addBits(1, player.getUpdateFlags().isUpdateRequired() ? 1 : 0); } } } if(player.getUpdateFlags().isUpdateRequired()) appendUpdateBlock(player, updateBlock, false); //update my own updates. mainPacket.addBits(8, player.getLocalEnvironment().getSeenPlayers().Count); //All players I've seen already (not new players) //Send information of all the players in our own location. foreach (Player p in player.getLocalEnvironment().getSeenPlayers()) { if (player.getLocalEnvironment().getRemovedPlayers().Contains(p)) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 3); //delete player. continue; } else if (p.getSprites().getPrimarySprite() == -1) { if(p.getUpdateFlags().isUpdateRequired()) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 0); //finish } else { mainPacket.addBits(1, 0); //no update required, either region changed or no movement change. } } else if (p.getSprites().getPrimarySprite() != -1 && p.getSprites().getSecondarySprite() == -1) { mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 1); //update just walk direction sprite mainPacket.addBits(3, p.getSprites().getPrimarySprite()); mainPacket.addBits(1, p.getUpdateFlags().isUpdateRequired() ? 1 : 0); } else if (p.getSprites().getPrimarySprite() != -1 && p.getSprites().getSecondarySprite() != -1) { //Bit 2 = 2, updates both sprites. mainPacket.addBits(1, 1); //update required. mainPacket.addBits(2, 2); //update both walk & run sprites. mainPacket.addBits(1, 1); mainPacket.addBits(3, p.getSprites().getPrimarySprite()); mainPacket.addBits(3, p.getSprites().getSecondarySprite()); mainPacket.addBits(1, p.getUpdateFlags().isUpdateRequired() ? 1 : 0); } if (p.getUpdateFlags().isUpdateRequired()) appendUpdateBlock(p, updateBlock, false); } //Send information of all the new players in our own location. foreach (Player p in player.getLocalEnvironment().getNewPlayers()) { mainPacket.addBits(11, p.getIndex()); //playerId of new player. int yPos = p.getLocation().getY() - player.getLocation().getY(); int xPos = p.getLocation().getX() - player.getLocation().getX(); mainPacket.addBits(1, 1); mainPacket.addBits(5, xPos < 0 ? xPos + 32 : xPos); mainPacket.addBits(3, p.getWalkingQueue().getLastDirection()); mainPacket.addBits(1, 1); mainPacket.addBits(5, yPos < 0 ? yPos + 32 : yPos); appendUpdateBlock(p, updateBlock, true); //force appearance update. } /** * Done with with all our updates.. fine to refine our environment lists. * Remove players who either moved away from our location or plain old disconnected. * Mix new players with old players into one playerlist. * Clear new players list, for more new players again */ player.getLocalEnvironment().organizePlayers(); if (updateBlock.getLength() > 0) mainPacket.addBits(11, 2047); //2047 max players in server,area. mainPacket.finishBitAccess(); if (updateBlock.getLength() > 0) mainPacket.addBytes(updateBlock.toPacket().getData()); if (player.getConnection() != null) player.getConnection().SendPacket(mainPacket.toPacket()); }
private static void appendForceMovement(Player p, PacketBuilder updateBlock) { Location myLocation = p.getUpdateFlags().getLastRegion(); ForceMovement fm = p.getForceMovement(); updateBlock.addByteC(fm.getX1()); updateBlock.addByte((byte)(fm.getY1())); updateBlock.addByteA(fm.getX2()); updateBlock.addByte((byte)fm.getY2()); updateBlock.addLEShort(fm.getSpeed1()); updateBlock.addLEShort(fm.getSpeed2()); updateBlock.addByteC(fm.getDirection()); }
public bool equipItem(int itemID, int slot) { ItemData.EQUIP equipType = ItemData.getItemType(itemID); int amount = player.getInventory().getAmountInSlot(slot); bool stackable = ItemData.forId(itemID).isStackable(); bool twoHanded = ItemData.isTwoHanded(itemID); if (equipType == ItemData.EQUIP.NOTHING) { player.getPackets().sendMessage("Unable to find an item slot for item : " + itemID + " , please report this to a staff member."); return(false); } if (duelRuleActive(equipType)) { return(true); } if (twoHanded) { if (player.getInventory().getTotalFreeSlots() < getNeeded2HSlots()) { player.getPackets().sendMessage("Not enough space in your inventory."); return(false); } } if (!player.getInventory().deleteItem(itemID, slot, amount)) { return(false); } if (twoHanded && getItemInSlot(ItemData.EQUIP.SHIELD) != -1) { if (!unequipItem(ItemData.EQUIP.SHIELD)) { return(false); } } if (equipType == ItemData.EQUIP.SHIELD) { if (getItemInSlot(ItemData.EQUIP.WEAPON) != -1) { if (ItemData.isTwoHanded(slots[3].getItemId())) { if (!unequipItem(ItemData.EQUIP.WEAPON)) { return(false); } } } } int equipSlot = Convert.ToInt32(equipType); if (slots[equipSlot].getItemId() != itemID && slots[equipSlot].getItemId() > 0) { if (!player.getInventory().addItem(slots[equipSlot].getItemId(), slots[equipSlot].getItemAmount(), slot)) { return(false); } if (equipType == ItemData.EQUIP.HAT) { RuneCraft.toggleRuin(player, slots[equipSlot].getItemId(), false); if (RuneCraft.getTiaraIndex(itemID) != -1) // switching from tiara to tiara. { RuneCraft.toggleRuin(player, itemID, true); } } } else if (stackable && slots[equipSlot].getItemId() == itemID) { amount = slots[equipSlot].getItemAmount() + amount; } else if (slots[equipSlot].getItemId() != -1) { player.getInventory().addItem(slots[equipSlot].getItemId(), slots[equipSlot].getItemAmount(), slot); } slots[equipSlot].setItemId(itemID); slots[equipSlot].setItemAmount(amount); player.getPackets().refreshEquipment(); player.getUpdateFlags().setAppearanceUpdateRequired(true); if (equipType == ItemData.EQUIP.HAT) { RuneCraft.toggleRuin(player, itemID, RuneCraft.wearingTiara(player)); } if (equipType == ItemData.EQUIP.WEAPON) { setWeapon(); MagicData.cancelAutoCast(player, true); } refreshBonuses(); player.setEntityFocus(65535); return(true); }
public void getNextPlayerMovement() { //Does a walking action such as new player movement direction (if any) or new coordinates when teleporting. player.getUpdateFlags().setDidMapRegionChange(false); player.getUpdateFlags().setTeleporting(false); player.getSprites().setSprites(-1, -1); if (player.getTeleportTo() != null) { player.getUpdateFlags().setDidMapRegionChange(true); Location lastRegion = player.getUpdateFlags().getLastRegion(); if (lastRegion != null) { int rX = player.getTeleportTo().getLocalX(lastRegion); int rY = player.getTeleportTo().getLocalY(lastRegion); if (rX >= 2 * 8 && rX < 11 * 8 && rY >= 2 * 8 && rY < 11 * 8) { player.getUpdateFlags().setDidMapRegionChange(false); } } if (player.getUpdateFlags().didMapRegionChange()) { player.getUpdateFlags().setLastRegion(player.getTeleportTo()); } player.setLocation(player.getTeleportTo()); player.setDistanceEvent(null); resetWalkingQueue(); player.getUpdateFlags().setTeleporting(true); player.resetTeleportTo(); } else { if (player.getUpdateFlags().getLastRegion() == null) { return; } Location oldLocation = (Location)player.getLocation().Clone(); int walkDir = getNextWalkingDirection(); int runDir = -1; if (running || runToggled) { if (player.getRunEnergy() > 0) { runDir = getNextWalkingDirection(); if (runDir != -1) { player.setRunEnergy(player.getRunEnergy() - 1); } } else { if (runToggled) { player.getPackets().sendConfig(173, 0); runToggled = running = false; } running = false; } } Location lastRegion = player.getUpdateFlags().getLastRegion(); int rX = oldLocation.getLocalX(lastRegion); int rY = oldLocation.getLocalY(lastRegion); if ((rX < 2 * 8 || rX >= 11 * 8 || rY < 2 * 8 || rY >= 11 * 8)) { player.getUpdateFlags().setDidMapRegionChange(true); if (walkDir != -1) { waypointReadOffset--; } if (runDir != -1) { waypointReadOffset--; } walkDir = -1; runDir = -1; player.setLocation(oldLocation); } player.getSprites().setSprites(walkDir, runDir); } }
public void setHeadIcon(int headIcon) { this.headIcon = headIcon; p.getUpdateFlags().setAppearanceUpdateRequired(true); }