Beispiel #1
0
        void Update()
        {
            if (UIParent == null)
            {
                return;
            }
            if (UIParent.position == oldPosition && UIParent.sizeDelta == oldSize)
            {
                return;
            }

            if (canvas == null)
            {
                canvas = GetTopmostCanvas(UIParent);
            }
            if (canvas == null)
            {
                return;
            }

            oldPosition = UIParent.position;
            oldSize     = UIParent.sizeDelta;
            UIParent.GetWorldCorners(wc);
            Vector3 bl, tr;

            if (canvas.renderMode == RenderMode.ScreenSpaceCamera || canvas.renderMode == RenderMode.WorldSpace)
            {
                bl = RectTransformUtility.WorldToScreenPoint(canvas.worldCamera, wc[0]);
                tr = RectTransformUtility.WorldToScreenPoint(canvas.worldCamera, wc[2]);
            }
            else
            {
                bl = RectTransformUtility.WorldToScreenPoint(null, wc[0]);
                tr = RectTransformUtility.WorldToScreenPoint(null, wc[2]);
            }
            bl.x /= Screen.width;
            bl.y /= Screen.height;
            tr.x /= Screen.width;
            tr.y /= Screen.height;
            normalizedScreenRect = new Vector4(bl.x, bl.y, tr.x - bl.x, tr.y - bl.y);

            if (imagePlaceholder == null)
            {
                imagePlaceholder = UIParent.GetComponent <RawImage>();
            }
            if (mapRenderer == null)
            {
                mapRenderer = map.GetComponent <Renderer>();
            }

            if (imagePlaceholder != null)
            {
                if (Application.isPlaying)
                {
                    if (imagePlaceholder.enabled)
                    {
                        imagePlaceholder.enabled = false;
                    }
                }
                else
                {
                    if (mapRenderer != null && imagePlaceholder.texture != mapRenderer.sharedMaterial.mainTexture)
                    {
                        imagePlaceholder.texture = mapRenderer.sharedMaterial.mainTexture;
                    }
                }
            }
        }