Beispiel #1
0
 void UpdateViewportObjectsLoop()
 {
     // Update animators
     CheckVGOsArrayDirty();
     for (int k = 0; k < vgosCount; k++)
     {
         GameObjectAnimator vgo = vgos[k];
         if (vgo.isMoving || vgo.mouseIsOver || (vgo.lastKnownPosIsOnWater && vgo.enableBuoyancyEffect))
         {
             vgo.PerformUpdateLoop();
         }
     }
 }