Beispiel #1
0
 public int DistanceTo(TerrainTile t)
 {
     return(Mathf.RoundToInt(Vector2.Distance(new Vector2(X, Y), new Vector2(t.X, t.Y))));
 }
Beispiel #2
0
        private void ComputeTileNeighbours(TerrainTile tile, int x = 0, int y = 0)
        {
            if (!_worldGenerated)
            {
                if (x > 0)
                {
                    tile.SetNeighbour(NeighbourDirection.Left, _grid[x - 1, y]);
                }
                if (y > 0)
                {
                    tile.SetNeighbour(NeighbourDirection.Bottom, _grid[x, y - 1]);
                    if (x + 1 < _gridSizeX)
                    {
                        tile.SetNeighbour(NeighbourDirection.BottomRight, _grid[x + 1, y - 1]);
                    }

                    if (x > 0)
                    {
                        tile.SetNeighbour(NeighbourDirection.BottomLeft, _grid[x - 1, y - 1]);
                    }
                }
            }
            else
            {
                if (tile.X > 0)
                {
                    tile.SetNeighbour(NeighbourDirection.Left, _grid[tile.X - 1, tile.Y]);
                    if (tile.X + 1 < _gridSizeX)
                    {
                        tile.SetNeighbour(NeighbourDirection.Right, _grid[tile.X + 1, tile.Y]);
                    }
                }

                if (tile.Y > 0)
                {
                    tile.SetNeighbour(NeighbourDirection.Bottom, _grid[tile.X, tile.Y - 1]);
                    if (tile.X + 1 < _gridSizeX)
                    {
                        tile.SetNeighbour(NeighbourDirection.BottomRight, _grid[tile.X + 1, tile.Y - 1]);
                    }

                    if (tile.X > 0)
                    {
                        tile.SetNeighbour(NeighbourDirection.BottomLeft, _grid[tile.X - 1, tile.Y - 1]);
                    }
                }

                if (tile.Y + 1 < _gridSizeY)
                {
                    tile.SetNeighbour(NeighbourDirection.Top, _grid[tile.X, tile.Y + 1]);
                    if (tile.X + 1 > _gridSizeX)
                    {
                        tile.SetNeighbour(NeighbourDirection.TopRight, _grid[tile.X + 1, tile.Y + 1]);
                    }

                    if (tile.X > 0)
                    {
                        tile.SetNeighbour(NeighbourDirection.TopLeft, _grid[tile.X - 1, tile.Y + 1]);
                    }
                }
            }
        }
Beispiel #3
0
 public void SetNeighbour(NeighbourDirection direction, TerrainTile tile)
 {
     Neighbours[(int)direction] = tile;
     tile.Neighbours[(int)direction.Opposite()] = this;
 }
Beispiel #4
0
 void Triangulate(NeighbourDirection direction, TerrainTile tile)
 {
     Vector3 center = tile.TileTopCenter;
 }