public static WriteableBitmap Decode(byte[] data, int startOffset, int length) { int endIndex = startOffset + length; int finalw = BitConverter.ToInt16(data, startOffset); int finalh = BitConverter.ToInt16(data, startOffset + 2); int sourcew = finalw; int sourceh = finalh; PalEntry[] pixels = null; int curIdx = 0x80 + startOffset; GIFTag gifTag = new GIFTag(); gifTag.parse(data, curIdx); // This is basically heuristics. Writing a full GIF parser is complex and as the texture files are written by a tool, // we can safely make some assumptions about their structure. if (gifTag.nloop == 4) { int palw = DataUtil.getLEShort(data, curIdx + 0x30); int palh = DataUtil.getLEShort(data, curIdx + 0x34); curIdx += 0x50; GIFTag gifTag2 = new GIFTag(); gifTag2.parse(data, curIdx); // 8 bit palletised PalEntry[] palette = PalEntry.readPalette(data, curIdx + 0x10, palw, palh); palette = PalEntry.unswizzlePalette(palette); int palLen = palw * palh * 4; curIdx += (palLen + 0x10); GIFTag gifTag50 = new GIFTag(); gifTag50.parse(data, curIdx); curIdx += 0x20; int dbw = (sourcew / 2 + 0x07) & ~0x07; int dbh = (sourceh / 2 + 0x07) & ~0x07; // The following should be a loop, there are repeating sections while (curIdx < endIndex - 0x10) { GIFTag gifTag3 = new GIFTag(); gifTag3.parse(data, curIdx); int dimOffset = 0x10; int thisRrw = DataUtil.getLEShort(data, curIdx + dimOffset); int thisRrh = DataUtil.getLEShort(data, curIdx + dimOffset + 4); int startx = DataUtil.getLEShort(data, curIdx + dimOffset + 20); int starty = DataUtil.getLEShort(data, curIdx + dimOffset + 22); curIdx += gifTag.nloop * 0x10 + 0x10; pixels = readPixels32(pixels, data, palette, curIdx, startx, starty, thisRrw, thisRrh, dbw, dbh); curIdx += thisRrw * thisRrh * 4; } if (palLen != 64) { pixels = unswizzle8bpp(pixels, dbw * 2, dbh * 2); sourcew = dbw * 2; sourceh = dbh * 2; } else { sourcew = dbw; sourceh = dbh; } } else if (gifTag.nloop == 3) { GIFTag gifTag2 = new GIFTag(); gifTag2.parse(data, startOffset + 0xC0); if (gifTag2.flg == 2) { // image mode pixels = readPixels32(data, startOffset + 0xD0, finalw, finalh); } } WriteableBitmap image = null; if (finalw != 0 && pixels != null) { image = new WriteableBitmap( finalw, finalh, 96, 96, PixelFormats.Bgr32, null); image.Lock(); unsafe { IntPtr pBackBuffer = image.BackBuffer; for (int y = 0; y < sourceh; ++y) { for (int x = 0; x < sourcew; ++x) { PalEntry pixel = pixels[y * sourcew + x]; if (pixel != null) { if (x < finalw && y < finalh) { var p = pBackBuffer + y * image.BackBufferStride + x * 4; *((int*)p) = pixel.argb(); } } } } } // Specify the area of the bitmap that changed. image.AddDirtyRect(new Int32Rect(0, 0, finalw, finalh)); // Release the back buffer and make it available for display. image.Unlock(); } return image; }
public static WriteableBitmap Decode(byte[] data, int startOffset, int length) { int endIndex = startOffset + length; int finalw = BitConverter.ToInt16(data, startOffset); int finalh = BitConverter.ToInt16(data, startOffset + 2); int sourcew = finalw; int sourceh = finalh; PalEntry[] pixels = null; int curIdx = 0x80 + startOffset; GIFTag gifTag = new GIFTag(); gifTag.parse(data, curIdx); // This is basically heuristics. Writing a full GIF parser is complex and as the texture files are written by a tool, // we can safely make some assumptions about their structure. if (gifTag.nloop == 4) { int palw = DataUtil.getLEShort(data, curIdx + 0x30); int palh = DataUtil.getLEShort(data, curIdx + 0x34); curIdx += 0x50; GIFTag gifTag2 = new GIFTag(); gifTag2.parse(data, curIdx); // 8 bit palletised PalEntry[] palette = PalEntry.readPalette(data, curIdx + 0x10, palw, palh); palette = PalEntry.unswizzlePalette(palette); int palLen = palw * palh * 4; curIdx += (palLen + 0x10); GIFTag gifTag50 = new GIFTag(); gifTag50.parse(data, curIdx); curIdx += 0x20; int dbw = (sourcew / 2 + 0x07) & ~0x07; int dbh = (sourceh / 2 + 0x07) & ~0x07; // The following should be a loop, there are repeating sections while (curIdx < endIndex - 0x10) { GIFTag gifTag3 = new GIFTag(); gifTag3.parse(data, curIdx); int dimOffset = 0x10; int thisRrw = DataUtil.getLEShort(data, curIdx + dimOffset); int thisRrh = DataUtil.getLEShort(data, curIdx + dimOffset + 4); int startx = DataUtil.getLEShort(data, curIdx + dimOffset + 20); int starty = DataUtil.getLEShort(data, curIdx + dimOffset + 22); curIdx += gifTag.nloop * 0x10 + 0x10; pixels = readPixels32(pixels, data, palette, curIdx, startx, starty, thisRrw, thisRrh, dbw, dbh); curIdx += thisRrw * thisRrh * 4; } if (palLen != 64) { pixels = unswizzle8bpp(pixels, dbw * 2, dbh * 2); sourcew = dbw * 2; sourceh = dbh * 2; } else { sourcew = dbw; sourceh = dbh; } } else if (gifTag.nloop == 3) { GIFTag gifTag2 = new GIFTag(); gifTag2.parse(data, startOffset + 0xC0); if (gifTag2.flg == 2) { // image mode pixels = readPixels32(data, startOffset + 0xD0, finalw, finalh); } } WriteableBitmap image = null; if (finalw != 0 && pixels != null) { image = new WriteableBitmap( finalw, finalh, 96, 96, PixelFormats.Bgr32, null); image.Lock(); unsafe { IntPtr pBackBuffer = image.BackBuffer; for (int y = 0; y < sourceh; ++y) { for (int x = 0; x < sourcew; ++x) { PalEntry pixel = pixels[y * sourcew + x]; if (pixel != null) { if (x < finalw && y < finalh) { var p = pBackBuffer + y * image.BackBufferStride + x * 4; *((int *)p) = pixel.argb(); } } } } } // Specify the area of the bitmap that changed. image.AddDirtyRect(new Int32Rect(0, 0, finalw, finalh)); // Release the back buffer and make it available for display. image.Unlock(); } return(image); }
public static WriteableBitmap Decode(byte[] data, int startOffset) { var gsMem = new GSMemory(); var length = DataUtil.getLEShort(data, startOffset + 6) * 16; int finalw = BitConverter.ToInt16(data, startOffset); int finalh = BitConverter.ToInt16(data, startOffset + 2); var offsetToGIF = DataUtil.getLEInt(data, startOffset + 16); var sourcew = finalw; var sourceh = finalh; PalEntry[] pixels = null; byte[] bytes = null; var curIdx = offsetToGIF + startOffset; var endIndex = curIdx + length; var gifTag = new GIFTag(); gifTag.parse(data, curIdx); // This is basically heuristics. Writing a full GIF parser is complex and as the texture files are written by a tool, // we can safely make some assumptions about their structure. if (gifTag.nloop == 4) { int palw = DataUtil.getLEShort(data, curIdx + 0x30); int palh = DataUtil.getLEShort(data, curIdx + 0x34); curIdx += gifTag.Length; var gifTag2 = new GIFTag(); gifTag2.parse(data, curIdx); // 8 bit palletised var palette = PalEntry.readPalette(data, curIdx + GIFTag.Size, palw, palh); palette = PalEntry.unswizzlePalette(palette); curIdx += gifTag2.Length; var destWBytes = (finalw + 0x0f) & ~0x0f; var destHBytes = (finalh + 0x0f) & ~0x0f; var dpsm = PSMCT32; var dbw = 0; var dbp = 0; var rrw = 0; var rrh = 0; var startx = 0; var starty = 0; while (curIdx < endIndex - GIFTag.Size) { var gifTag3 = new GIFTag(); gifTag3.parse(data, curIdx); while (!gifTag3.IsImage) { var trxregOffset = findADEntry(data, curIdx + GIFTag.Size, gifTag3.nloop, TRXREG); if (trxregOffset != 0) { rrw = DataUtil.getLEShort(data, trxregOffset); rrh = DataUtil.getLEShort(data, trxregOffset + 4); } var trxposOffset = findADEntry(data, curIdx + GIFTag.Size, gifTag3.nloop, TRXPOS); if (trxposOffset != 0) { startx = DataUtil.getLEShort(data, trxposOffset + 0x04) & 0x07FF; starty = DataUtil.getLEShort(data, trxposOffset + 0x06) & 0x07FF; } var bitbltOffset = findADEntry(data, curIdx + GIFTag.Size, gifTag3.nloop, BITBLTBUF); if (bitbltOffset != 0) { //int sbw = fileData[bitbltOffset + 0x02] & 0x3F; dbp = data[bitbltOffset + 0x04] & 0x3FFF; dbw = data[bitbltOffset + 0x06] & 0x3F; dpsm = data[bitbltOffset + 0x07] & 0x3F; } curIdx += gifTag3.Length; if (curIdx + GIFTag.Size >= endIndex) { break; } gifTag3.parse(data, curIdx); } curIdx += GIFTag.Size; // image gif tag var bytesToTransfer = gifTag3.nloop * 16; if (palette.Length == 16) { // source is PSMT4. Dest can be PSMT4 or PSMCT32 if (dpsm == PSMCT32) { var imageData = data; var imageDataIdx = curIdx; // check for multiple IMAGE entries. var nextTagInd = bytesToTransfer + curIdx; if (nextTagInd < endIndex - GIFTag.Size) { var imageTag2 = new GIFTag(); imageTag2.parse(data, nextTagInd); if (imageTag2.flg == 2) { // IMAGE var bytesToTransfer2 = imageTag2.nloop * 16; imageDataIdx = 0; imageData = new byte[bytesToTransfer + bytesToTransfer2]; var j = curIdx; for (var i = 0; i < bytesToTransfer; ++i) { imageData[i] = data[j]; } j = nextTagInd + GIFTag.Size; for (var i = bytesToTransfer; i < bytesToTransfer + bytesToTransfer2; ++i) { imageData[i] = data[j]; } bytesToTransfer += imageTag2.Length; } } gsMem.writeTexPSMCT32(dbp, dbw, startx, starty, rrw, rrh, imageData, imageDataIdx); destWBytes = (finalw + 0x3f) & ~0x3f; bytes = gsMem.readTexPSMT4(dbp, destWBytes / 0x40, startx, starty, destWBytes, destHBytes); bytes = expand4bit(bytes); } else { // dest and source are the same and so image isn't swizzled bytes = transferPSMT4(bytes, data, curIdx, startx, starty, rrw, rrh, destWBytes, destHBytes); } } else { // source is PSMT8. Dest is always PSMCT32. gsMem.writeTexPSMCT32(dbp, dbw, startx, starty, rrw, rrh, data, curIdx); } curIdx += bytesToTransfer; } if (palette.Length == 256) { destWBytes = (finalw + 0x3f) & ~0x3f; dbw = destWBytes / 0x40; bytes = gsMem.readTexPSMT8(dbp, dbw, 0, 0, destWBytes, finalh); } // THIS IS A HACK if (palette.Length == 1024) { destWBytes = (finalw + 0x3f) & ~0x3f; dbw = destWBytes / 0x40; bytes = gsMem.readTexPSMT8(dbp, dbw, 0, 0, destWBytes, finalh); } pixels = applyPalette(palette, bytes); sourcew = destWBytes; sourceh = destHBytes; } else if (gifTag.nloop == 3) { var gifTag2 = new GIFTag(); gifTag2.parse(data, startOffset + 0xC0); if (gifTag2.flg == 2) { // image mode pixels = readPixels32(data, startOffset + 0xD0, finalw, finalh); } } WriteableBitmap image = null; if (finalw != 0) { image = new WriteableBitmap( finalw, finalh, 96, 96, PixelFormats.Bgra32, null); var imageBytes = new int[finalw * finalh]; var stride = 4 * finalw; var pixOffset = 0; if (pixels != null) { for (var y = 0; y < sourceh && y < finalh; ++y) { for (var x = 0; x < sourcew && x < finalw; ++x) { var pixel = pixels[y * sourcew + x]; if (pixel != null) { if (x < finalw && y < finalh) { imageBytes[pixOffset++] = pixel.argb(); } } } } } image.WritePixels(new Int32Rect(0, 0, finalw, finalh), imageBytes, stride, 0); } return(image); }