public override void Entry(IModHelper helper)
        {
            Config = helper.ReadConfig <WorkingFireplaceConfig>();

            FurniturePatch.Initialize(Monitor, Config, Helper);
            ApplyHarmonyPatches();

            helper.Events.GameLoop.DayStarted += GameLoop_DayStarted;
            helper.Events.Display.MenuChanged += Display_MenuChanged;
        }
Beispiel #2
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        public override void Entry(IModHelper helper)
        {
            Config = helper.ReadConfig <WorkingFireplaceConfig>();

#if !Harmony
            helper.Events.Input.ButtonPressed += Input_ButtonPressed;
#else
            Monitor.Log("This is the android version of the mod using harmony", LogLevel.Debug);
            FurniturePatch.Initialize(Monitor, Config, Helper);
            ApplyHarmonyPatches();
#endif
            helper.Events.GameLoop.DayStarted += GameLoop_DayStarted;
            helper.Events.Display.MenuChanged += Display_MenuChanged;
        }