Beispiel #1
0
        private void UpdateEnterName(GameTime gameTime)
        {
            // Allows user to enter words
            KeyboardState keyboard    = Keyboard.GetState();
            char          pressedChar = KeyboardProcessor.GetLetter(keyboard);

            if (pressedChar != ' ')
            {
                userName.Append(pressedChar);
            }

            // Remove one letter with backspace
            if (keyboard.IsKeyDown(Keys.Back))
            {
                backspaceDown = true;
            }
            if (backspaceDown)
            {
                if (keyboard.IsKeyUp(Keys.Back))
                {
                    if (userName.Length > 0)
                    {
                        userName.Remove(userName.Length - 1, 1);
                        backspaceDown = false;
                    }
                }
            }
        }
Beispiel #2
0
        private void Play(GameTime gameTime)
        {
            // Allows user to enter words
            KeyboardState keyboard    = Keyboard.GetState();
            char          pressedChar = KeyboardProcessor.GetLetter(keyboard);

            if (pressedChar != ' ')
            {
                // Check whether the letter is one of the falling ones
                if (currentWord.Contains(pressedChar.ToString()))
                {
                    keyPressSound.Play();
                    typedLetters.Add(pressedChar);
                }
                else
                {
                    errorSound.Play();
                    Debug.WriteLine("Current word: {0}", currentWord);
                    Debug.WriteLine("Current word doesn't have {0}", pressedChar);
                }
            }
            // User presses enter, check if word exists in dictionary
            if (typedLetters.Count > 0 && keyboard.IsKeyDown(Keys.Enter))
            {
                enterDown = true;
            }
            if (enterDown && keyboard.IsKeyUp(Keys.Enter))
            {
                string word = "";

                foreach (char c in typedLetters)
                {
                    word += c;
                }
                Debug.Write("Checking the following word: {0} ...", word);

                // Check if word exists in dictionary
                if (wordDictionary.ContainsKey(word))
                {
                    Debug.WriteLine("found.");
                    // 1. Remove word from word dictionary
                    wordDictionary.Remove(word);
                    // 2. Update score
                    score += ScoreTools.GetWordScore(word);
                    Debug.WriteLine("Total score: {0}", score);
                    wordSuccessSound.Play();
                    // 3. Clear current letters
                    clearLetters();
                }
                else
                {
                    // Word not found in dictionary, play error sound
                    errorSound.Play();
                    // Clear typed letters
                    typedLetters.Clear();
                    Debug.WriteLine("not found.");
                }
                enterDown = false;
            }

            // Remove one letter with backspace
            if (keyboard.IsKeyDown(Keys.Back))
            {
                backspaceDown = true;
            }
            if (backspaceDown && (typedLetters.Count > 0) && !shiftBackspaceDown)
            {
                if (keyboard.IsKeyUp(Keys.Back))
                {
                    letterDeleteSound.Play();
                    typedLetters.RemoveAt(typedLetters.Count - 1);
                    backspaceDown = false;
                }
            }

            // Left shift + backspace pressed to delete entire typed word
            if (keyboard.IsKeyDown(Keys.LeftShift) && keyboard.IsKeyDown(Keys.Back))
            {
                shiftBackspaceDown = true;
            }
            if (shiftBackspaceDown && (typedLetters.Count > 0))
            {
                if (keyboard.IsKeyUp(Keys.Back) || keyboard.IsKeyUp(Keys.LeftShift))
                {
                    wordDeleteSound.Play();
                    typedLetters.Clear();
                    shiftBackspaceDown = false;
                }
            }


            // Allows user to change the speed of the game via keyboard

            if (keyboard.IsKeyDown(Keys.Up))
            {
                keyDownPressed = true;
            }

            if (keyDownPressed == true)
            {
                if (keyboard.IsKeyUp(Keys.Up))
                {
                    if (gameSpeed != GameSpeed.ULTRA_FAST)
                    {
                        gameSpeed++;
                    }
                    else
                    {
                        gameSpeed = GameSpeed.VERY_SLOW;
                    }

                    foreach (Letter letter in wordLetterList)
                    {
                        letter.Speed = gameSpeed;
                    }
                    keyDownPressed = false;
                    Debug.WriteLine("Game speed changed to " + gameSpeed.ToString());
                }
            }


            foreach (Letter letter in wordLetterList)
            {
                if (letter.OffScreen)
                {
                    offScreen = true;
                }
                letter.Update(gameTime);
            }

            // Check if letters have gone off screen
            if (offScreen)
            {
                clearLetters();
                offScreen = false;


                // Life lost

                if (livesList.Count > 0)
                {
                    livesList.RemoveAt(livesList.Count - 1);
                    lifeLostSound.Play();
                }
                // All lives lost, game over
                else
                {
                    currentGameState = GameState.GameOver;
                }
            }
        }