Beispiel #1
0
        private void setRoomUnitTileState(roomUnit pUnit)
        {
            pUnit.removeStatus("sit");
            pUnit.removeStatus("lay");

            List<floorItem> tileItems = this.getFloorItems(pUnit.X, pUnit.Y);
            foreach (Items.floorItem lItem in tileItems)
            {
                if (lItem.Definition.Behaviour.canSitOnTop)
                {
                    pUnit.Z = lItem.Z;
                    pUnit.rotationHead = lItem.Rotation;
                    pUnit.rotationBody = lItem.Rotation;

                    pUnit.removeStatus("dance");
                    pUnit.addStatus("sit", "sit", stringFunctions.formatFloatForClient(lItem.Definition.topHeight), 0, null, 0, 0);
                }
                else if (lItem.Definition.Behaviour.canLayOnTop)
                {
                    //pUnit.X = lItem.X;
                    //pUnit.Y = lItem.Y;
                    pUnit.Z = lItem.Z;
                    pUnit.rotationBody = lItem.Rotation;
                    pUnit.rotationHead = lItem.Rotation;

                    pUnit.removeStatus("dance");
                    pUnit.removeStatus("handitem");
                    pUnit.addStatus("lay", "lay", stringFunctions.formatFloatForClient(lItem.Definition.topHeight) + " null", 0, null, 0, 0);
                }
            }
        }
Beispiel #2
0
        public void animateTalkingUnit(roomUnit pUnit, ref string Text, bool applyEmotes)
        {
            string[] Words = Text.Split(' ');
            string Gesture = null;

            if (applyEmotes)
            {
                foreach (string Word in Words)
                {
                    if (Gesture != null)
                        break;

                    switch (Word.ToLower())
                    {
                        case ":)":
                        case ":-)":
                        case ":d":
                        case ":-d":
                        case ":p":
                        case ":-p":
                        case ";)":
                        case ";-)":
                            Gesture = "sml";
                            break;

                        case ":o":
                            Gesture = "srp";
                            break;

                        case ":s":
                        case ":-s":
                        case ":(":
                        case ":-(":
                        case ":'(":
                        case ":'-(":
                            Gesture = "sad";
                            break;

                        case ":@":
                        case ">:(":
                        case ">:-(":
                            Gesture = "agr";
                            break;
                    }
                }
            }

            int wordAmount = Words.Length;
            if (Gesture != null)
            {
                pUnit.addStatus("gest", "gest", Gesture, 5, null, 0, 0);
                if (wordAmount == 1) // Only word is the gesture emote
                    return;
            }

            int speakSecs = 1;
            if (wordAmount > 1)
                speakSecs = wordAmount / 2;
            else if (wordAmount > 5)
                speakSecs = 5;

            pUnit.addStatus("talk", "talk", null, speakSecs, null, 0, 0);
        }