Beispiel #1
0
 public override void Write(BinaryWriter file)
 {
     positionX.Write(file);
     positionY.Write(file);
     positionZ.Write(file);
     positionW.Write(file);
     umbratile.Write(file);
 }
        public override void Write(BinaryWriter file)
        {
            base.Write(file);

            inputnodes.Write(file);
            unk1.Write(file);
            unk2.Write(file);
            outputnode.Write(file);
        }
 public override void Write(BinaryWriter file)
 {
     diffuseTexture.Write(file);
     normalTexture.Write(file);
     specularColor.Write(file);
     specularScale.Write(file);
     specularBase.Write(file);
     specularity.Write(file);
     additiveNormals.Write(file);
     diffuseRandomColor0.Write(file);
     diffuseRandomColor1.Write(file);
     subUVType.Write(file);
 }
Beispiel #4
0
        public override void Write(BinaryWriter file)
        {
            base.Write(file);

            Toplevelnode.Write(file);

            unk2.Write(file);
            variables1.Write(file);

            unk3.Write(file);
            descriptions.Write(file);

            unk4.Write(file);
            vectorvariables1.Write(file);

            unk5.Write(file);
            variables2.Write(file);

            unk6.Write(file);
            vectorvariables2.Write(file);
        }
Beispiel #5
0
        public override void Write(BinaryWriter file)
        {
            base.Write(file);

            ParentGroup.Write(file);
        }
Beispiel #6
0
 public override void Write(BinaryWriter file)
 {
     guid.Write(file);
     handle.Write(file);
 }
Beispiel #7
0
        public override void Write(BinaryWriter file)
        {
            base.Write(file);

            firstlayer.Write(file);
        }
Beispiel #8
0
 public override void Write(BinaryWriter file)
 {
     handlename.Write(file);
     handle.Write(file);
 }