public PreviewControl(GLControl renderCanvas)
        {
            this.renderCanvas         = renderCanvas;
            this.renderCanvas.Paint  += RenderCanvas_Paint;
            this.renderCanvas.Load   += RenderCanvas_Load;
            this.renderCanvas.Resize += RenderCanvas_Resize;

            ActiveCamera = new NewCamera(renderCanvas.Width, renderCanvas.Height, new Vector3(0, 0, -1), new Vector3(-11, 0, 0));
        }