public PreviewControl(GLControl renderCanvas) { this.renderCanvas = renderCanvas; this.renderCanvas.Paint += RenderCanvas_Paint; this.renderCanvas.Load += RenderCanvas_Load; this.renderCanvas.Resize += RenderCanvas_Resize; ActiveCamera = new NewCamera(renderCanvas.Width, renderCanvas.Height, new Vector3(0, 0, -1), new Vector3(-11, 0, 0)); }