Beispiel #1
0
        public override bool Load()
        {
            using (var strm = FileManager.Instance.Provider.OpenFile(mFileName))
            {
                var reader = new BinaryReader(strm);
                mHeader = reader.Read <M2Header>();

                if ((mHeader.GlobalFlags & 0x08) != 0)
                {
                    mRemapBlend = true;
                    var nBlendMaps   = reader.Read <int>();
                    var ofsBlendMaps = reader.Read <int>();
                    strm.Position = ofsBlendMaps;
                    mBlendMap     = reader.ReadArray <ushort>(nBlendMaps);
                }

                BoundingBox    = new BoundingBox(mHeader.BoundingBoxMin, mHeader.BoundingBoxMax);
                BoundingSphere = new BoundingSphere(Vector3.Zero, mHeader.BoundingRadius);
                strm.Position  = mHeader.OfsName;
                if (mHeader.LenName > 0)
                {
                    mModelName = Encoding.ASCII.GetString(reader.ReadBytes(mHeader.LenName - 1));
                }

                GlobalSequences = ReadArrayOf <uint>(reader, mHeader.OfsGlobalSequences, mHeader.NGlobalSequences);
                Vertices        = ReadArrayOf <M2Vertex>(reader, mHeader.OfsVertices, mHeader.NVertices);
                var textures = ReadArrayOf <M2Texture>(reader, mHeader.OfsTextures, mHeader.NTextures);
                mTextures = new Graphics.Texture[textures.Length];
                for (var i = 0; i < textures.Length; ++i)
                {
                    var tex = textures[i];
                    if (tex.type == 0 && tex.lenName > 0)
                    {
                        var texName =
                            Encoding.ASCII.GetString(ReadArrayOf <byte>(reader, tex.ofsName, tex.lenName - 1)).Trim();
                        mTextures[i] = Scene.Texture.TextureManager.Instance.GetTexture(texName);
                    }
                    else
                    {
                        mTextures[i] = Scene.Texture.TextureManager.Instance.GetTexture("default_texture");
                    }
                }

                LoadSkins(reader);
                LoadAnimations(reader);
            }

            return(true);
        }
Beispiel #2
0
        public override bool Load()
        {
            using (var strm = FileManager.Instance.Provider.OpenFile(mFileName))
            {
                var reader = new BinaryReader(strm);
                mHeader = reader.Read <M2Header>();

                BoundingRadius = mHeader.VertexRadius;

                if ((mHeader.GlobalFlags & 0x08) != 0)
                {
                    mRemapBlend = true;
                    var nBlendMaps   = reader.Read <int>();
                    var ofsBlendMaps = reader.Read <int>();
                    strm.Position = ofsBlendMaps;
                    mBlendMap     = reader.ReadArray <ushort>(nBlendMaps);
                }

                BoundingBox = new BoundingBox(mHeader.VertexBoxMin, mHeader.VertexBoxMax);

                LoadCreatureVariations();

                strm.Position = mHeader.OfsName;
                if (mHeader.LenName > 0)
                {
                    mModelName = Encoding.ASCII.GetString(reader.ReadBytes(mHeader.LenName - 1));
                }

                GlobalSequences = ReadArrayOf <uint>(reader, mHeader.OfsGlobalSequences, mHeader.NGlobalSequences);
                Vertices        = ReadArrayOf <M2Vertex>(reader, mHeader.OfsVertices, mHeader.NVertices);
                var textures = ReadArrayOf <M2Texture>(reader, mHeader.OfsTextures, mHeader.NTextures);
                mTextures    = new Graphics.Texture[textures.Length];
                TextureInfos = new TextureInfo[textures.Length];
                for (var i = 0; i < textures.Length; ++i)
                {
                    var tex = textures[i];
                    if (tex.type == 0 && tex.lenName > 0)
                    {
                        var texName =
                            Encoding.ASCII.GetString(ReadArrayOf <byte>(reader, tex.ofsName, tex.lenName - 1)).Trim();
                        mTextures[i] = Scene.Texture.TextureManager.Instance.GetTexture(texName);
                    }
                    else
                    {
                        switch ((TextureType)tex.type)
                        {
                        case TextureType.MonsterSkin1:
                            if (DisplayOptions.TextureVariationFiles.Count > DisplayOptions.TextureVariation)
                            {
                                if (!string.IsNullOrEmpty(DisplayOptions.TextureVariationFiles[DisplayOptions.TextureVariation].Item1))
                                {
                                    mTextures[i] = Scene.Texture.TextureManager.Instance.GetTexture(DisplayOptions.TextureVariationFiles[DisplayOptions.TextureVariation].Item1);
                                }
                            }
                            break;

                        case TextureType.MonsterSkin2:
                            if (DisplayOptions.TextureVariationFiles.Count > DisplayOptions.TextureVariation)
                            {
                                if (!string.IsNullOrEmpty(DisplayOptions.TextureVariationFiles[DisplayOptions.TextureVariation].Item2))
                                {
                                    mTextures[i] = Scene.Texture.TextureManager.Instance.GetTexture(DisplayOptions.TextureVariationFiles[DisplayOptions.TextureVariation].Item2);
                                }
                            }
                            break;

                        case TextureType.MonsterSkin3:
                            if (DisplayOptions.TextureVariationFiles.Count > DisplayOptions.TextureVariation)
                            {
                                if (!string.IsNullOrEmpty(DisplayOptions.TextureVariationFiles[DisplayOptions.TextureVariation].Item3))
                                {
                                    mTextures[i] = Scene.Texture.TextureManager.Instance.GetTexture(DisplayOptions.TextureVariationFiles[DisplayOptions.TextureVariation].Item3);
                                }
                            }
                            break;

                        default:
                            mTextures[i] = Scene.Texture.TextureManager.Instance.GetTexture("default_texture");
                            break;
                        }
                    }

                    Graphics.Texture.SamplerFlagType samplerFlags;

                    if (tex.flags == 3)
                    {
                        samplerFlags = Graphics.Texture.SamplerFlagType.WrapBoth;
                    }
                    else if (tex.flags == 2)
                    {
                        samplerFlags = Graphics.Texture.SamplerFlagType.WrapV;
                    }
                    else if (tex.flags == 1)
                    {
                        samplerFlags = Graphics.Texture.SamplerFlagType.WrapU;
                    }
                    else
                    {
                        samplerFlags = Graphics.Texture.SamplerFlagType.ClampBoth;
                    }

                    TextureInfos[i] = new TextureInfo
                    {
                        Texture      = mTextures[i],
                        TextureType  = (TextureType)tex.type,
                        SamplerFlags = samplerFlags
                    };
                }

                LoadSkins(reader);
                LoadAnimations(reader);
            }

            return(true);
        }