Beispiel #1
0
 internal void SetLocation(Place newPlace)
 {
     Console.WriteLine("SetLocation", ConsoleColor.Yellow);
     //Check for known places.
     //See if the place is different from current location
     if (!World.places.Any())
     {
         Console.WriteLine("Its a brave new world");
         //This is a new world
         if (OnFoundNewPlace != null)
         {
             OnFoundNewPlace(newPlace);
         }
         Location = newPlace;
         World.places.Add(newPlace);
     }
     else if (Location != null)    //We are not starting a new world.
     {
         Place returningPlace = World.places.Find(p => p.placeHash == newPlace.placeHash);
         if (returningPlace != null)  //This is a know place
         {
             UpdatePlaceExits(ref returningPlace);
             Location = returningPlace;
             Console.WriteLine("Returned to " + location.heading);
         }
         else    //This is a new place, and we have moved.
         {
             Console.WriteLine("Found new place " + location.heading);
             if (World.ConnectPlaces(ref newPlace, ref location))
             {
                 //This place is connected to a known place, add it to mapped world.
                 World.places.Add(newPlace);
                 if (OnFoundNewPlace != null)
                 {
                     OnFoundNewPlace(newPlace);
                 }
                 //Move to new location
                 Location = newPlace;
             }
             else    //Could not connect to known place, we are lost.
             //Lost
             {
                 Location = World.places.First();
                 //TODO: Impliment Lost state.
             }
         }
     }
     else                              //Starged game, location not known
     {
         if (World.HasPlace(newPlace)) //place is known
         {
             Location = newPlace;
         }
         else     //Started at unknown location, we are Lost
         //TODO: Impliment Lost state.
         //FORNOW: Just go to first know place
         {
             Location = World.places.First();
         }
     }
 }