/// <summary> 将该节点滚动致可视范围
        ///
        /// </summary>
        public void ScrollToView()
        {
            if (NodeContent == null)
            {
                return;
            }
            MindMap_Panel MindMap_PanelTemp = MindMap_Panel;
            Rectangle     PanelRec          = new Rectangle(MindMap_PanelTemp.PointToScreen(new Point(0, 0)), MindMap_PanelTemp.Size);
            Rectangle     NodeRec           = new Rectangle(NodeContent.PointToScreen(new Point(0, 0)), NodeContent.Size);

            if (PanelRec.Contains(NodeRec))
            {
                return;
            }
            Point ResultPoint = new Point();

            #region 获取X轴偏移量
            if (PanelRec.Left > NodeRec.Left)
            {
                ResultPoint.X = NodeRec.Left - PanelRec.Left;
            }
            if (PanelRec.Left + PanelRec.Width < NodeRec.Left + NodeRec.Width)
            {
                ResultPoint.X = (NodeRec.Left + NodeRec.Width) - (PanelRec.Left + PanelRec.Width) + 20;
            }
            #endregion 获取X轴偏移量
            #region 获取Y轴偏移量
            if (PanelRec.Top > NodeRec.Top)
            {
                ResultPoint.Y = NodeRec.Top - PanelRec.Top;
            }
            if (PanelRec.Top + PanelRec.Height < NodeRec.Top + NodeRec.Height)
            {
                ResultPoint.Y = (NodeRec.Top + NodeRec.Height) - (PanelRec.Top + PanelRec.Height) + 20;
            }
            #endregion 获取Y轴偏移量

            MindMap_PanelTemp.ScrollMindMap(ResultPoint);
        }
        /// <summary> 将该滚动之居中位置
        ///
        /// </summary>
        public void ScrollToCenter()
        {
            if (NodeContent == null)
            {
                return;
            }
            MindMap_Panel MindMap_PanelTemp = MindMap_Panel;
            Rectangle     PanelRec          = new Rectangle(MindMap_PanelTemp.PointToScreen(new Point(0, 0)), MindMap_PanelTemp.Size);
            Rectangle     NodeRec           = new Rectangle(NodeContent.PointToScreen(new Point(0, 0)), NodeContent.Size);

            Point ResultPoint = new Point();

            ResultPoint.X = PanelRec.Width - NodeContent.Width;
            ResultPoint.Y = PanelRec.Height - NodeContent.Height;
            ResultPoint.X = ResultPoint.X / 2;
            ResultPoint.Y = ResultPoint.Y / 2;
            ResultPoint.X = ResultPoint.X + PanelRec.X;
            ResultPoint.Y = ResultPoint.Y + PanelRec.Y;
            ResultPoint.X = NodeRec.Left - ResultPoint.X;
            ResultPoint.Y = NodeRec.Top - ResultPoint.Y;

            MindMap_PanelTemp.ScrollMindMap(ResultPoint);
        }