/// <summary>
        ///     WriteHeader
        /// </summary>
        /// <param name="fileName"></param>
        /// <param name="header"></param>
        /// <param name="dataSize"></param>
        private static void WriteHeader(string fileName, WaveFileHeader header)
        {
            //Datei öffnen
            var fs = new FileStream(fileName, FileMode.OpenOrCreate, FileAccess.ReadWrite);
            var wr = new BinaryWriter(fs, Encoding.UTF8);

            //Chunk 1
            wr.Write(header.RIFF);
            wr.Write(Int32ToBytes((int)header.RiffSize));
            wr.Write(header.RiffFormat);

            //Chunk 2
            wr.Write(header.FMT);
            wr.Write(Int32ToBytes((int)header.FMTSize));
            wr.Write(Int16ToBytes(header.AudioFormat));
            wr.Write(Int16ToBytes(header.Channels));
            wr.Write(Int32ToBytes((int)header.SamplesPerSecond));
            wr.Write(Int32ToBytes((int)header.BytesPerSecond));
            wr.Write(Int16ToBytes(header.BlockAlign));
            wr.Write(Int16ToBytes(header.BitsPerSample));

            //Chunk 3
            wr.Write(header.DATA);
            wr.Write(Int32ToBytes((int)header.DATASize));

            //Datei schliessen
            wr.Close();
            fs.Close();
        }
        /// <summary>
        ///     ReadHeader
        /// </summary>
        /// <param name="fileName"></param>
        /// <returns></returns>
        private static WaveFileHeader ReadHeader(string fileName)
        {
            //Ergebnis
            var header = new WaveFileHeader();

            //Wenn die Datei existiert
            if (File.Exists(fileName))
            {
                //Datei öffnen
                var fs = new FileStream(fileName, FileMode.Open, FileAccess.Read);
                var rd = new BinaryReader(fs, Encoding.UTF8);

                //Lesen
                if (fs.CanRead)
                {
                    //Chunk 1
                    header.RIFF       = rd.ReadChars(4);
                    header.RiffSize   = (uint)rd.ReadInt32();
                    header.RiffFormat = rd.ReadChars(4);

                    //Chunk 2
                    header.FMT              = rd.ReadChars(4);
                    header.FMTSize          = (uint)rd.ReadInt32();
                    header.FMTPos           = fs.Position;
                    header.AudioFormat      = rd.ReadInt16();
                    header.Channels         = rd.ReadInt16();
                    header.SamplesPerSecond = (uint)rd.ReadInt32();
                    header.BytesPerSecond   = (uint)rd.ReadInt32();
                    header.BlockAlign       = rd.ReadInt16();
                    header.BitsPerSample    = rd.ReadInt16();

                    //Zu Beginn von Chunk3 gehen
                    fs.Seek(header.FMTPos + header.FMTSize, SeekOrigin.Begin);

                    //Chunk 3
                    header.DATA     = rd.ReadChars(4);
                    header.DATASize = (uint)rd.ReadInt32();
                    header.DATAPos  = (int)fs.Position;

                    //Wenn nicht DATA
                    if (new String(header.DATA).ToUpper() != "DATA")
                    {
                        var DataChunkSize = header.DATASize + 8;
                        fs.Seek(DataChunkSize, SeekOrigin.Current);
                        header.DATASize = (uint)(fs.Length - header.DATAPos - DataChunkSize);
                    }

                    //Payload einlesen
                    header.Payload = rd.ReadBytes((int)header.DATASize);
                }

                //Schliessen
                rd.Close();
                fs.Close();
            }

            //Fertig
            return(header);
        }
        /// <summary>
        ///     CreateWaveFileHeader
        /// </summary>
        /// <param name="SamplesPerSecond"></param>
        /// <param name="BitsPerSample"></param>
        /// <param name="Channels"></param>
        /// <param name="dataSize"></param>
        /// <returns></returns>
        private static WaveFileHeader CreateNewWaveFileHeader(uint SamplesPerSecond, short BitsPerSample, short Channels,
                                                              uint dataSize, long fileSize)
        {
            //Header erstellen
            var Header = new WaveFileHeader();

            //Werte setzen
            Array.Copy("RIFF".ToArray(), Header.RIFF, 4);
            Header.RiffSize = (uint)(fileSize - 8);
            Array.Copy("WAVE".ToArray(), Header.RiffFormat, 4);
            Array.Copy("fmt ".ToArray(), Header.FMT, 4);
            Header.FMTSize          = 16;
            Header.AudioFormat      = WAVE_FORMAT_PCM;
            Header.Channels         = Channels;
            Header.SamplesPerSecond = SamplesPerSecond;
            Header.BitsPerSample    = BitsPerSample;
            Header.BlockAlign       = (short)((BitsPerSample * Channels) >> 3);
            Header.BytesPerSecond   = (uint)(Header.BlockAlign * Header.SamplesPerSecond);
            Array.Copy("data".ToArray(), Header.DATA, 4);
            Header.DATASize = dataSize;

            //Fertig
            return(Header);
        }