Beispiel #1
0
        public void TurretShapeData_OnAdd(coTurretShapeData thisobj, coShapeBase obj)
            {
            obj.setRechargeRate(thisobj["rechargeRate"].AsFloat());
            obj.setEnergyLevel(thisobj["MaxEnergy"].AsFloat());
            obj.setRepairRate(0);


            if (obj["mountable"] == "1" || obj["mountable"] == "")
                thisobj.call("isMountable", obj, true.AsString());
            else
                thisobj.call("isMountable", obj, false.AsString());

            if (thisobj["nameTag"] != "")
                obj.setShapeName(thisobj["nameTag"]);
            for (int i = 0; i < thisobj["numWeaponMountPoints"].AsInt(); i++)
                {
                ShapeBaseShapeBaseIncInventory(obj, thisobj["weapon[" + i + "]"], 1);

                coItemData weaponAmmo = thisobj["weaponAmmo[" + i + "]"];


                string weaponAmmoAmount = thisobj["weaponAmmoAmount[" + i + "]"];
                ShapeBaseShapeBaseIncInventory(obj, weaponAmmo, weaponAmmoAmount.AsInt());


                bool startLoaded = thisobj["startLoaded"].AsBool();

                obj.mountImage(thisobj["weapon[" + i + "].Image"], i, startLoaded, "");
                obj.setImageGenericTrigger(i, 0, false);
                }
            if (thisobj["enterSequence"] != "")
                {
                obj["entranceThread"] = "0";
                int et = obj["entranceThread"].AsInt();
                string es = thisobj["enterSequence"];
                obj.playThread(et, es);
                obj.pauseThread(et);
                }
            else
                {
                obj["entranceThread"] = "-1";
                }
            }
Beispiel #2
0
        public void TurretShapeDataSetMountTurret(coTurretShapeData thisobj, coTurretShape turret, coShapeBase player)
            {
            if (!turret.isObject() || turret.getDamageState() == "Destroyed")
                return;
            int node = thisobj.call("findEmptySeat", turret, player).AsInt();
            if (node < 0)
                return;
            turret.mountObject(player, node, new TransformF("0 0 0"));

            player["mVehicle"] = turret;
            }