public void onSolderEdges()
        {
            editor Editor = "Editor";
            TerrainEditor ETerrainEditor = "ETerrainEditor";

            // # Work with all terrains on the loaded level.
            TerrainSolderEdgesAction action = new ObjectCreator("TerrainSolderEdgesAction").Create();
            action.solder();
            action.addToManager(Editor.getUndoManager());
            ETerrainEditor.isDirty = true;
        }