public void reset( )
            {
                TerrainEditor ETerrainEditor = "ETerrainEditor";

                TerrainPainter TerrainPainter = "TerrainPainter";

                this.setText("Filter...");
                TerrainPainter.filter = "";
                TerrainPainter.updateLayers(ETerrainEditor.paintIndex.AsString());
            }
            public override void onReturn()
            {
                TerrainEditor ETerrainEditor = "ETerrainEditor";

                TerrainPainter TerrainPainter = "TerrainPainter";
                string         text           = this.getText();

                if (text == "")
                {
                    this.reset();
                }
                else
                {
                    TerrainPainter.filter = text;
                    TerrainPainter.updateLayers(ETerrainEditor.paintIndex.AsString());
                }
            }
Beispiel #3
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        public void dialogApply()
        {
            SimGroup           TerrainMaterialDlgNewGroup    = "TerrainMaterialDlgNewGroup";
            SimGroup           TerrainMaterialDlgDeleteGroup = "TerrainMaterialDlgDeleteGroup";
            PersistenceManager ETerrainMaterialPersistMan    = "ETerrainMaterialPersistMan";
            TerrainPainter     TerrainPainter = "TerrainPainter";
            SimGroup           RootGroup      = "RootGroup";
            TerrainEditor      ETerrainEditor = "ETerrainEditor";

            // Move all new materials we have created to the root group.
            int newCount = TerrainMaterialDlgNewGroup.getCount();

            for (uint i = 0; i < newCount; i++)
            {
                RootGroup.add(TerrainMaterialDlgNewGroup.getObject(i));
            }

            // Finalize deletion of all removed materials.
            int deletedCount = TerrainMaterialDlgDeleteGroup.getCount();

            for (uint i = 0; i < deletedCount; i++)
            {
                SimObject mat = TerrainMaterialDlgDeleteGroup.getObject(i);
                ETerrainMaterialPersistMan.removeObjectFromFile(mat);

                int _matIndex = ETerrainEditor.getMaterialIndex(mat.internalName);
                if (_matIndex != -1)
                {
                    ETerrainEditor.removeMaterial(matIndex);
                    TerrainPainter.updateLayers("");
                }
                mat.delete();
            }
            // Make sure we save any changes to the current selection.
            saveDirtyMaterial(this["activeMat"]);
            // Save all changes.
            ETerrainMaterialPersistMan.saveDirty();

            // Delete the snapshot.
            "TerrainMaterialDlgSnapshot".delete();

            ((GuiCanvas)"Canvas").popDialog(this);

            Util._call(onApplyCallback, this["activeMat"], this.matIndex.AsString());
        }