public ClientField(Client client, int nr)
            {
                // need to check if in multiplayer you can change the type of a different player
                SpriteFont textFieldFont = GameEnvironment.AssetManager.GetFont("Arial26");
                SelectField <SelectPlayer> SelectPlayer = new SelectField <SelectPlayer>(true, textFieldFont, Color.Red);

                SelectPlayer.Options = new List <SelectPlayer>()
                {
                    new SelectPlayer(PlayerType.Warrior, client), new SelectPlayer(PlayerType.Archer, client), new SelectPlayer(PlayerType.Mage, client), new SelectPlayer(PlayerType.Random, client)
                };

                Add(SelectPlayer);

                Button setTypeButton = new Button("button", "Select Hero", textFieldFont, Color.Black);

                setTypeButton.Position = SelectPlayer.Position + new Vector2(SelectPlayer.Width, 0);
                setTypeButton.Action   = () =>
                {
                    ClientPlayerType CPT = new ClientPlayerType(client.ClientName, client.playerType);
                    Server.Send(CPT);
                };
                Add(setTypeButton);

                TextGameObject name = new TrackingTextGameObject <Client>(client, c => nr + ". " + c.ClientName, "Arial26");

                name.Color    = Color.White;
                name.Position = setTypeButton.Position + new Vector2(setTypeButton.Width, 0);
                Add(name);
            }
        private void AddStartGame()
        {
            Point      screen  = GameEnvironment.Screen;
            SpriteFont arial26 = GameEnvironment.AssetManager.GetFont("Arial26");

            startButton        = new Button("button", "Start Game", arial26, Color.Black);
            startButton.Action = () =>
            {
                foreach (Client c in clients)
                {
                    //send player type to the server - extra check to make sure correct type is known
                    ClientPlayerType CPT = new ClientPlayerType(c.ClientName, c.playerType);
                    Server.Send(CPT);
                }
                LocalServer ls = (LocalServer)server;
                ls.SetupLevel(1);

                GameEnvironment.GameStateManager.SwitchTo("playingState");
                GameEnvironment.AssetManager.StopMusic();
            };
            startButton.Position = new Vector2(screen.X - startButton.Width - 50, screen.Y - startButton.Height - 50);
            Add(startButton);
        }