private void timer1_Tick(object sender, EventArgs e) { PongGame.DrawIt(Draw); //Draws paddles & ball PongGame.MoveBall(timer1); //Moves the ball PongGame.CheckScore(); //Check if one player scored PongGame.CheckIfMoving(); //Method that check if player is moving up or down the paddle }
private void timer2_Tick(object sender, EventArgs e) { PongGame.IncreaseSpeed(); } //Every 3 seconds, this timer will increase Overall speed