Beispiel #1
0
        //private void mouseHover(object sender, EventArgs e)
        //{
        //    //POINT cusorPoint;
        //    //bool ret = GetCursorPos(out cusorPoint);
        //    //IntPtr winHandle = WindowFromPoint(cusorPoint);
        //    //currentHandle = winHandle;
        //    //Console.WriteLine(currentHandle.ToString());
        //}
        private void mouseMove(object sender, EventArgs e)
        {
            Point mousePoint = Control.MousePosition;
            x = mousePoint.X;
            y = mousePoint.Y;

            for (int i = 0; i < tempParseArr.Count; i++)
            {
                if (leftButtonState == true)
                {
                    if (x > tempParseArr[i].getBotX()*resoRatioX - 80 && y > tempParseArr[i].getBotY()*resoRatioY - 80
                        && x < tempParseArr[i].getBotX()*resoRatioX && y < tempParseArr[i].getBotY()*resoRatioY)
                    {
                        curTempParse = tempParseArr[i];
                        location = true;
                        Console.WriteLine("location true");
                        break;
                    }
                    else
                    {
                        location = false;
                        Console.WriteLine("location false");
                    }
                }
            }
        }
Beispiel #2
0
        private void WindowInPos(object sender, ElapsedEventArgs e)
        {
            // const short SWP_NOSIZE = 1;
            // const short SWP_NOMOVE = 0x2;
            //const short SWP_NOZORDER = 0x4;
            //const int SWP_SHOWWINDOW = 0x0040;

            //Process[] processes = Process.GetProcesses();
            //foreach (var process in processes)
            //{
                //Console.WriteLine( process.ProcessName);

                //handle = process.MainWindowHandle;

            for (int i = 0; i < tempParseArr.Count; i++)
            {
                if (leftButtonState == true)
                {
                    if (x > tempParseArr[i].getBotX()*resoRatioX - 80 && y > tempParseArr[i].getBotY()*resoRatioY - 80
                        && x < tempParseArr[i].getBotX()*resoRatioX && y < tempParseArr[i].getBotY()*resoRatioY)
                    {
                        curTempParse = tempParseArr[i];
                        Console.WriteLine("Location is true");
                        //SetWindowPos(handle, 0, tempParseArr[i].getTopX() * 3, tempParseArr[i].getTopY() * 3, tempParseArr[i].getBotX() * 3
                        //    - tempParseArr[i].getTopX() * 3, tempParseArr[i].getBotY() * 3 - tempParseArr[i].getTopY() * 3,
                        //    SWP_NOZORDER | SWP_SHOWWINDOW);
                        location = true;
                        //makePlexiOverlay(tempParseArr[i], handle);
                    }
                        //else
                        //{
                        //    location = false;
                        //}
                    }
                    //}
            }
        }
Beispiel #3
0
        /**
            Hold on with this until you fix the mouse hook issues
        */
        private void makePlexiOverlay(TemplateParse tempParse, IntPtr handle)
        {
            //nsole.WriteLine("HERHERHE");
            //bTimer.AutoReset = false;
            //bTimer.Enabled = false;
            //const short SWP_NOZORDER = 0x4;
            //const int SWP_SHOWWINDOW = 0x0040;

            //overlayPlexBX = tempParse.getBotX() * 3;
            //overlayPlexBY = tempParse.getBotY() * 3;
            //overlayPlexTX = tempParse.getTopX() * 3;
            //overlayPlexTY = tempParse.getTopY() * 3;
            //overlayPlex = new Plexiglass(overlayPlexBX - 300, overlayPlexBY - 300, 0, 0);
            //plexiTimer.AutoReset = true;
            //plexiTimer.Enabled = true;
            //while(i != tempParse.getTopX() && j != tempParse.getTopY())
            //{

            //}

            //for(int i = temp)
            //throw new NotImplementedException();
        }