Beispiel #1
0
        public void ClickButton(Button btn)
        {
            // check if button previously removed
            if (-1 < Controls.IndexOf(btn))
            {
                CMineInfo mine = (CMineInfo)btn.Tag;

                // count bounding mines
                mine.Count = mine.GetCount();

                // create label to replace button
                Label l = new Label();
                l.Text      = mine.Count.ToString();
                l.Location  = btn.Location;
                l.Size      = btn.Size;
                l.AutoSize  = false;
                l.TextAlign = ContentAlignment.MiddleCenter;
                int x = Controls.IndexOf(btn);
                Controls.RemoveAt(x);
                Controls.Add(l);
                Controls.SetChildIndex(l, x);

                // recursively call for removing buttons
                // note, this not most efficient method ... per Neil
                if (0 == mine.Count)
                {
                    if (mine.N != null)
                    {
                        ClickButton(btns[mine.N.Row][mine.N.Column]);
                    }
                    if (mine.S != null)
                    {
                        ClickButton(btns[mine.S.Row][mine.S.Column]);
                    }
                    if (mine.E != null)
                    {
                        ClickButton(btns[mine.E.Row][mine.E.Column]);
                    }
                    if (mine.W != null)
                    {
                        ClickButton(btns[mine.W.Row][mine.W.Column]);
                    }
                }
            }
        }
Beispiel #2
0
        void picEmojy_Click(object sender, MouseEventArgs e)//Spiel neu Starten
        {
            //Prüfen, welcher Modus ausgewählt ist
            if (radioButton1.Checked == true) //Beginner Modus
            {
                saveRadioBtn = 1;
                width        = 8;
                height       = 8;
                bombenzahl   = 10;
            }
            else if (radioButton2.Checked == true) // Intermediate Modus
            {
                saveRadioBtn = 2;
                width        = 16;
                height       = 16;
                bombenzahl   = 40;
            }
            else if (radioButton3.Checked == true) // Expert Modus
            {
                saveRadioBtn = 3;
                width        = 30;
                height       = 16;
                bombenzahl   = 99;
            }
            else if (radioButton4.Checked == true) // Costum Modus
            {
                saveRadioBtn = 4;
                width        = Convert.ToInt32(WidthTextBox.Text);
                height       = Convert.ToInt32(HeightTextBox.Text);
                bombenzahl   = Convert.ToInt32(MinesTextBox.Text);
            }
            for (int ix = Controls.Count - 1; ix >= 0; --ix)//Controls-Einträge im Arbeitsspeicher löschen
            {
                var tmpObj = Controls[ix];
                Controls.RemoveAt(ix);
                tmpObj.Dispose();
            }
            timer4.Stop();
            gameover          = false;
            gamewin           = false;
            timer             = 0;
            aufgedecktefelder = 0;
            this.Controls.Clear();                //Alle Form-Objekte im Fenster löschen
            StartGame(width, height, bombenzahl); //erneutes Aufrufen der StartGame-Methode
            switch (saveRadioBtn)                 //Prüfen, welcher Radiobutton aktiv war
            {
            case 1:
                radioButton1.Checked = true;
                break;

            case 2:
                radioButton2.Checked = true;
                break;

            case 3:
                radioButton3.Checked = true;
                break;

            case 4:
                radioButton4.Checked = true;
                break;
            }
            WidthTextBox.Text  = Convert.ToString(width);
            HeightTextBox.Text = Convert.ToString(height);
            MinesTextBox.Text  = Convert.ToString(bombenzahl);
        }