Beispiel #1
0
        public void RestartGame(int newBombNumber, int newLength)
        {
            this.Hide();                                   //先隐藏主窗体
            主窗体 form1 = new 主窗体(newBombNumber, newLength); //重新实例化此窗体

            form1.Height = 35 * newLength + 80;
            form1.Width  = 35 * newLength + 60;
            form1.ShowDialog();//已模式窗体的方法重新打开

            this.Close();
        }
        private void button1_Click(object sender, EventArgs e)
        {
            int number = int.Parse(numericUpDown1.Value.ToString());
            主窗体 fp     = (主窗体)this.Owner;
            int length = fp.length;

            if (number >= length * length)
            {
                MessageBox.Show("炸弹数量过多,请重新设置!");
                return;
            }
            //fp.Show();
            this.Hide();
            fp.RestartGame(number, length);
        }
        private void button1_Click(object sender, EventArgs e)
        {
            int number     = int.Parse(numericUpDown1.Value.ToString());
            主窗体 fp         = (主窗体)this.Owner;
            int bombNumber = fp.bombNumber;

            if (number * number <= bombNumber)
            {
                MessageBox.Show("地图过小,无法适应炸弹数量!");
                return;
            }
            //fp.Show();
            this.Hide();
            fp.RestartGame(bombNumber, number);
        }
Beispiel #4
0
        private void button1_Click(object sender, EventArgs e)
        {
            string names = textBox1.Text;

            if (names.Length == 0)
            {
                MessageBox.Show("留下你的尊姓大名吧!!");
                return;
            }
            FileStream   fp2 = new FileStream("Achievements.txt", FileMode.Append);
            StreamWriter fp  = new StreamWriter(fp2);

            fp.Write(names + " " + length + " " + bombNumber + " " + useTime + "\r\n");
            fp.Close();
            主窗体 fps = (主窗体)this.Owner;

            //this.Close();
            this.Hide();
            fps.RestartGame(bombNumber, length);
        }