Beispiel #1
0
        /// <summary>
        /// When using reference frame modes, the fact that reference frames can accelerate needs to be corrected for
        /// </summary>
        /// <param name="universe">universe to correct</param>
        /// <param name="dt">timestep used</param>
        internal void CorrectForMovingReferenceFrames(Universe universe, double dt)
        {
            // need to adjust the position/velocity vectors to account for the fact that reference frames are moving and accelerating.
            RelativeBody center = (RelativeBody)universe.GetBodies().First();  //TODO: rewrite to handle binary-style cases

            center.correctForMovingReferenceFrames(dt);
        }
 public RelativeBody(double m0 = 0, string lbl = "")
 {
     parent = null;
     name   = lbl;
     m      = m0;
     Initialize();
 }
        public static Universe GenerateTestUniverse(bool useRel = false)
        {
            Universe universe = new Universe(useRel);

            if (universe.useRelative)
            {
                RelativeBody sr  = new RelativeBody(100, "Sol");
                RelativeBody jr  = new RelativeBody(200, 100, sr, 1, lbl: "Jool");
                RelativeBody tr  = new RelativeBody(10, 2, jr, 0.1, lbl: "Tylo");
                RelativeBody ast = new RelativeBody(1, -1, tr, 0.05, lbl: "Ast");

                universe.AddBody(sr);
                universe.AddBody(jr);
                universe.AddBody(tr);
                universe.AddBody(ast);
            }
            else
            {
                Body s = new Body(100, lbl: "Sol");
                Body j = new Body(200, 100, s, 1, lbl: "Jool");
                Body t = new Body(10, 2, j, 0.1, lbl: "Tylo");
                Body a = new Body(1, -1, t, 0.05, lbl: "Ast");

                universe.AddBody(s);
                universe.AddBody(j);
                universe.AddBody(t);
                universe.AddBody(a);
            }

            return(universe);
        }
        public RelativeBody(
            double x0,
            double y0,
            RelativeBody parentBody = null,
            double m0   = 0,
            Vector inV  = null,
            double rho0 = 1,
            string lbl  = "<>")
        {
            Vector inP = new Vector(x0, y0, 0.0);

            parent = parentBody;
            p      = inP;
            v      = parent == null ? new Vector() : inV;
            if (v == null)
            {
                Vector pN  = p.Normal();
                double mag = Math.Sqrt(parent.m / p.Mag());
                v = mag * (new Vector(-pN.y, pN.x, pN.z));
            }
            rho  = rho0;
            m    = m0;
            name = lbl;
            Initialize();
        }
 private void AbandonChild(RelativeBody child)
 {
     if (children.Contains(child))
     {
         children.Remove(child);
         child.parent = null;
     }
 }
Beispiel #6
0
 public void RecursiveAdd(RelativeBody body, List <Body> list)
 {
     list.Add(body);
     body.children = body.children.OrderBy(child => child.p.Mag()).ToList();
     foreach (RelativeBody child in body.children)
     {
         RecursiveAdd(child, list);
     }
 }
        internal Vector distanceFromParent(RelativeBody parent)
        {
            RelativeBody par    = this;
            Vector       relDis = new Vector();

            while (par != null && par != parent)
            {
                relDis += par.p;
                par     = par.parent;
            }
            return(relDis);
        }
        public int parentDepth()
        {
            RelativeBody p      = (RelativeBody)parent;
            int          output = 0;

            while (p != null)
            {
                p = (RelativeBody)p.parent;
                output++;
            }
            return(output);
        }
 /// <summary>
 /// Adds the child to this body's list of children, removes from old parent's children, and sets child's parent to this
 /// </summary>
 /// <param name="child">The body being 'adopted'</param>
 public void AdoptChild(RelativeBody child)
 {
     if (!children.Contains(child))
     {
         if (child.parent != null && child.parent != this)
         {
             child.parent.AbandonChild(child);
         }
         child.parent = this;
         children.Add(child);
     }
 }
Beispiel #10
0
        public void HeirarchicalSort()
        {
            if (!useRelative)
            {
                return;
            }
            RelativeBody center = (RelativeBody)bodies.First();
            List <Body>  sorted = new List <Body>();

            RecursiveAdd(center, sorted);
            bodies = sorted;
        }
        internal void RecursiveRenderParents(Graphics dc, Pen pen, RelativeBody body, Vector pOffset)
        {
            RelativeBody parent = body.parent;

            if (parent != null)
            {
                if (renderReferenceLines)
                {
                    renderArrow(dc, pen, pOffset - body.p, pOffset);
                }
                RecursiveRenderChildren(dc, pen, parent, pOffset - body.p, body);
                RecursiveRenderParents(dc, pen, parent, pOffset - body.p);
            }
        }
 internal void RecursiveRenderChildren(Graphics dc, Pen pen, RelativeBody body, Vector pOffset, RelativeBody skip = null)
 {
     renderBody(dc, pen, body, pOffset);
     foreach (RelativeBody child in body.children)
     {
         if (child != skip)
         {
             if (renderReferenceLines)
             {
                 renderArrow(dc, pen, pOffset, pOffset + child.p);
             }
             RecursiveRenderChildren(dc, pen, child, pOffset + child.p);
         }
     }
 }
        internal void RenderUniverseFromFocus(Graphics dc, Pen pen, Universe universe, RelativeBody focus)
        {
            RelativeBody center   = (RelativeBody)universe.GetBodies().First(); // TODO: better handle binary-type cases
            Pen          childPen = new Pen(Color.Blue, 1);

            if (focus == null && center != null)
            {
                RecursiveRenderChildren(dc, childPen, center, center.p);
            }
            else
            {
                RecursiveRenderChildren(dc, childPen, focus, Vector.zeroVect);
                RecursiveRenderParents(dc, pen, focus, Vector.zeroVect);
            }
        }
        public static Universe GenerateTwoBody(bool useRel = false)
        {
            Universe universe = new Universe(useRel);

            if (useRel)
            {
                RelativeBody center = new RelativeBody(100, "Center");
                RelativeBody orbit  = new RelativeBody(100, 0, center, 10, lbl: "Orbiter");
                universe.AddBody(center);
                universe.AddBody(orbit);
            }
            else
            {
                Body center = new Body(100, lbl: "Center");
                Body orbit  = new Body(100, 0, center, 10, lbl: "Orbiter");
                universe.AddBody(center);
                universe.AddBody(orbit);
            }
            return(universe);
        }
Beispiel #15
0
        /// <summary>
        /// Gets the 'distance' vector from a to b
        /// </summary>
        /// <param name="a">origin body</param>
        /// <param name="b">destination body</param>
        /// <param name="relativeMeasurements">bool determining if these bodies are using 'relative measurements'</param>
        /// <returns>the vector from A's position to B's position</returns>
        internal Vector Distance(Body a, Body b, bool relativeMeasurements)
        {
            // TODO: Look into making this a method within the Body classes, doesn't really need to be here
            Vector dist = new Vector();

            if (a == b)
            {
                return(dist);
            }
            if (relativeMeasurements)
            {
                RelativeBody ra = (RelativeBody)a;
                RelativeBody rb = (RelativeBody)b;

                RelativeBody mutualParent = ra.getMutualParent(rb);
                dist = rb.distanceFromParent(mutualParent) - ra.distanceFromParent(mutualParent);
            }
            else
            {
                dist = b.p - a.p;
            }
            return(dist);
        }
        internal RelativeBody getMutualParent(RelativeBody other)
        {
            int          depthA  = this.parentDepth();
            int          depthB  = other.parentDepth();
            RelativeBody aParent = this;
            RelativeBody bParent = other;

            while (depthA > depthB)
            {
                depthA--;
                aParent = aParent.parent;
            }
            while (depthB > depthA)
            {
                depthB--;
                bParent = bParent.parent;
            }
            while (aParent != bParent)
            {
                aParent = aParent.parent;
                bParent = bParent.parent;
            }
            return(aParent);
        }
        public static Universe GenPseudoRandomUniverse(
            bool relative  = true,
            int seed       = 0,
            int count      = 20,
            int nestFactor = 2,
            double mScale  = 100.0,
            double mRatio  = 1000.0,
            double dScale  = 500.0)
        {
            Random   random         = seed == 0 ? new Random() : new Random(seed);
            Universe uni            = new Universe(relative);
            double   avgSplitFactor = Math.Log(count, nestFactor);
            int      total          = 1;

            if (relative)
            {
                RelativeBody center = new RelativeBody(mScale, "0_*");
                uni.AddBody(center);
                int continues = 0;
                while (total < count)
                {
                    RelativeBody host = (RelativeBody)uni.GetBodies()[random.Next(0, uni.GetBodies().Count())];
                    if (host.parentDepth() > nestFactor - 1)
                    {
                        continues++;
                        if (continues < 4)
                        {
                            continue;
                        }
                        host = center;
                    }
                    continues = 0;
                    double mass = (host.m / mRatio) * Math.Pow(2, -host.children.Count());
                    //double mag = random.NextDouble() * dScale * host.m / mScale;
                    double mag;
                    if (host == center)
                    {
                        mag = dScale;
                    }
                    else
                    {
                        mag = host.p.Mag() * Math.Pow(host.m / (3 * host.parent.m), 0.333) / 4.0;
                    }
                    mag *= random.NextDouble();
                    double theta    = random.NextDouble() * Math.PI * 2;
                    Vector distance = new Vector(mag * Math.Cos(theta), mag * Math.Sin(theta), 0);

                    string name;
                    if (host == center)
                    {
                        name = $"{center.children.Count() + 1}_*";
                    }
                    else if (host.parentDepth() == 1)
                    {
                        name = $"{host.name.Substring(0, host.name.Length - 1)}{host.children.Count() + 1}";
                    }
                    else
                    {
                        name = $"{host.name}_{host.children.Count() + 1}";
                    }

                    RelativeBody addition = new RelativeBody(distance, host, mass, lbl: $"{name}");
                    uni.AddBody(addition);
                    total++;
                }
            }
            uni.HeirarchicalSort();
            return(uni);
        }
        public static Universe PseudoRealSolarSystem(bool useRel = false)
        {
            //TODO: Try to scrape this from ephemeris data
            Universe universe = new Universe(useRel, 6.67e-11);

            if (useRel)
            {
                RelativeBody sol = new RelativeBody(
                    new Vector(-3.91242e8, 1.13826e9, -1.36642e6),
                    null,
                    1988500e24,
                    new Vector(-1.46227e1, -7.226575e-1, 3.855625e-1),
                    1.408,
                    "Sol");
                universe.AddBody(sol);

                RelativeBody mer = new RelativeBody(
                    new Vector(3.7265248e10, 2.99191857e10, -9.73742642e8),
                    sol,
                    3.302e23,
                    new Vector(-4.0081238e4, 4.00785892165e4, 6.95187127e3),
                    5.427,
                    "Mercury");
                universe.AddBody(mer);

                RelativeBody ven = new RelativeBody(
                    new Vector(-8.285427e10, 6.823787e10, 5.7176105e9),
                    sol,
                    48.685e23,
                    new Vector(-2.239593e4, -2.72111445e4, 9.19038772e2),
                    5.204,
                    "Venus");
                universe.AddBody(ven);

                RelativeBody ear = new RelativeBody(
                    new Vector(1.1724955e11, -9.6037042e10, 4.240154172e6),
                    sol,
                    5.97219e24,
                    new Vector(1.838051573e4, 2.292561645e4, -4.80362870085e-2),
                    5.51,
                    "Earth");
                universe.AddBody(ear);

                RelativeBody mar = new RelativeBody(
                    new Vector(-2.176527e11, 1.2096152e11, 7.8749526e9),
                    sol,
                    6.4171e23,
                    new Vector(-1.0862549e4, -1.910899192e4, -1.338880148e2),
                    3.933,
                    "Mars");
                universe.AddBody(mar);

                RelativeBody jup = new RelativeBody(
                    new Vector(-7.7324016329e10, -7.85692429e11, 4.9935554e9),
                    sol,
                    1898.13e24,
                    new Vector(1.28574958e4, -6.647244023e2, -2.84976624e2),
                    1.326,
                    "Jupiter");
                universe.AddBody(jup);

                RelativeBody sat = new RelativeBody(
                    new Vector(4.646603288e11, -1.429337911e12, 6.35272334e9),
                    sol,
                    5.6834e26,
                    new Vector(8.6658972e3, 2.95812489e3, -3.9639882e2),
                    0.687,
                    "Saturn");
                universe.AddBody(sat);

                RelativeBody ura = new RelativeBody(
                    new Vector(2.474143379e12, 1.6380446e12, -2.595844e10),
                    sol,
                    86.813e24,
                    new Vector(-3.797021e3, 5.360144026e3, 6.888360866e1),
                    1.271,
                    "Uranus");
                universe.AddBody(ura);

                RelativeBody nep = new RelativeBody(
                    new Vector(4.3604752e12, -1.017071714e12, -7.955997546e10),
                    sol,
                    102.413e24,
                    new Vector(1.2111618e3, 5.3261598e3, -1.3733646447e2),
                    1.638,
                    "Neptune");
                universe.AddBody(nep);

                RelativeBody mon = new RelativeBody(
                    new Vector(2.245235455e8, -3.335982581e8, -1.0562881438814e7),
                    ear,
                    7.349e22,
                    new Vector(8.23519443721e2, 5.26278905202e2, -8.574012751e1),
                    3.3437,
                    "Moon");
                universe.AddBody(mon);
            }
            else
            {
            }
            return(universe);
        }
 public RelativeBody(RelativeBody parentBody)
 {
     parent = parentBody;
     Initialize();
 }