Beispiel #1
0
        private void button1_Click(object sender, EventArgs e)
        {
            string vehicleNumber = textBox1.Text.Trim();
            string type          = comboBox1.SelectedItem.ToString();

            if (vehicleNumber.Length > 0 && type != "")
            {
                Vehicle v = new Vehicle(vehicleNumber, type);
                int     k = ParkingMain.parkVehicle(v);
                switch (k)
                {
                case 0:
                    MessageBox.Show("Vehicle already parked in the Garage...!", "", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                    break;

                case 1:
                    MessageBox.Show("Vehicle parked successfully in the Garage...!", "", MessageBoxButtons.OK, MessageBoxIcon.Information);
                    break;

                case -1:
                    MessageBox.Show("WARNING : Not enough space in the garage, vehicle cannot be parked!", "", MessageBoxButtons.OK, MessageBoxIcon.Stop);
                    break;
                }
            }
        }
Beispiel #2
0
        //lookup for the vehicle, if in garage, release it.
        public static bool ReleaseVehicle(Vehicle v)
        {
            bool res = false;

            for (int i = 0; i < levels.Count; i++)
            {
                int ind = Convert.ToInt32(ParkingMain.findVehicle(v).Split('/')[1]);
                if (ind != -1)
                {
                    res = levels[i].ReleaseVehicle(v, ind);
                    if (res)
                    {
                        return(true);
                    }
                }
            }
            return(false);
        }
Beispiel #3
0
        private void button1_Click(object sender, EventArgs e)
        {
            string vehicleNumber = textBox1.Text.Trim();
            string type          = comboBox1.SelectedItem.ToString();

            if (vehicleNumber.Length > 0 && type != "")
            {
                Vehicle v = new Vehicle(vehicleNumber, type);
                bool    k = ParkingMain.ReleaseVehicle(v);
                if (k)
                {
                    MessageBox.Show("Vehicle succeffuly Released...!", "", MessageBoxButtons.OK, MessageBoxIcon.Information);
                }
                else
                {
                    MessageBox.Show("WARNING : Vehicle not in the Garage...!", "", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
            }
        }
Beispiel #4
0
        private void button1_Click(object sender, EventArgs e)
        {
            string licNum = textBoxLicNum.Text.Trim();

            if (licNum.Length > 0)
            {
                Vehicle v   = new Vehicle(licNum, comboBox1.SelectedItem.ToString());
                string  res = ParkingMain.findVehicle(v);
                if (res.Split('/')[1] != "-1")
                {
                    string level   = res.Split('/')[0];
                    string slotNum = res.Split('/')[1];
                    MessageBox.Show(String.Format("The vehicle is parked at Level : {0} and spot number {1} ", level, slotNum));
                }
                else
                {
                    MessageBox.Show("This vehicle is not parked here...!", "", MessageBoxButtons.OK, MessageBoxIcon.Error);
                }
            }
        }
Beispiel #5
0
        public static int parkVehicle(Vehicle v)
        {
            int res = -1;                                                        //res used to identify response of this method (1 : parked, 0 : already in garage, -1: not enough space)

            if (Convert.ToInt32(ParkingMain.findVehicle(v).Split('/')[1]) == -1) //the term returns -1 when it cannot find the vehicle in any of the parking spot at any levels                                                                // meaning the park is not in garage so can be parked.
            {
                res = -1;
                for (int i = 0; i < levels.Count; i++)
                {
                    if (levels[i].availableCapacity > 0)
                    {
                        levels[i].parkVehicle(v);
                        res = 1;
                    }
                }
            }
            else
            {
                res = 0;
            }
            return(res);
        }