Beispiel #1
0
        public GameGUI(string player1)
        {
            InitializeComponent();

            //Show player name in label
            player1         = "Welcome, " + player1;
            playerName.Text = player1;


            //Hide Hangman

            panel1.Visible           = false;
            panel2.Visible           = false;
            panel3.Visible           = false;
            panel4.Visible           = false;
            panel5.Visible           = false;
            looserLabel1.Visible     = false;
            looserLabel2.Visible     = false;
            winnerLabel1.Visible     = false;
            winnerLabel2.Visible     = false;
            winnerLabel3.Visible     = false;
            lettersGuessedLabel.Text = "";


            //Functions in class can be refered too by "game."
            GameModel game = new GameModel();

            wordToBeGuessed = game.genWord();
            wordLength      = wordToBeGuessed.Length;

            //CH1 - CH8 loop into gui
            for (int index = 0; index <= 7; index++)
            {
                switch (index)
                {
                //First Letter
                case 0:

                    if (wordLength <= index)
                    {
                        letter1  = '_';
                        CH1.Text = "";
                    }
                    else
                    {
                        letter1  = wordToBeGuessed[index];
                        CH1.Text = "_";
                    }

                    break;

                //Second letter
                case 1:

                    if (wordLength <= index)
                    {
                        letter2  = '_';
                        CH2.Text = "";
                    }
                    else
                    {
                        letter2  = wordToBeGuessed[index];
                        CH2.Text = "_";
                    }

                    break;

                //Third Letter
                case 2:

                    if (wordLength <= index)
                    {
                        letter3  = '_';
                        CH3.Text = "";
                    }
                    else
                    {
                        letter3  = wordToBeGuessed[index];
                        CH3.Text = "_";
                    }

                    break;

                //Forth Letter
                case 3:

                    if (wordLength <= index)
                    {
                        letter4  = '_';
                        CH4.Text = "";
                    }
                    else
                    {
                        letter4  = wordToBeGuessed[index];
                        CH4.Text = "_";
                    }

                    break;

                //Fith Letter
                case 4:

                    if (wordLength <= index)
                    {
                        letter5  = '_';
                        CH5.Text = "";
                    }
                    else
                    {
                        letter5  = wordToBeGuessed[index];
                        CH5.Text = "_";
                    }

                    break;

                //Sixth Letter
                case 5:

                    if (wordLength <= index)
                    {
                        letter6  = '_';
                        CH6.Text = "";
                    }
                    else
                    {
                        letter6  = wordToBeGuessed[index];
                        CH6.Text = "_";
                    }

                    break;

                //Seventh Letter
                case 6:

                    if (wordLength <= index)
                    {
                        letter7  = '_';
                        CH7.Text = "";
                    }
                    else
                    {
                        letter7  = wordToBeGuessed[index];
                        CH7.Text = "_";
                    }

                    break;

                //Eigth Letter
                case 7:

                    if (wordLength <= index)
                    {
                        letter8  = '_';
                        CH8.Text = "";
                    }
                    else
                    {
                        letter8  = wordToBeGuessed[index];
                        CH8.Text = "_";
                    }

                    break;
                }
            }
        }
Beispiel #2
0
        //Procedure for when a button is clicked:

        public void letterProcedure(string letter)
        {
            //Why does this have to be here again?
            //
            GameModel game = new GameModel();

            //
            //Check mode int = 0, Function checks to see if letter is present, and int is returned
            //reperesenting how many times the letter appears in the word.
            validGuess      = Convert.ToInt32(game.checkGuess(letter, 0, wordToBeGuessed));
            revealedLetters = revealedLetters + validGuess;

            if (validGuess >= 1)
            {
                //Positions is a string with each letter reperesenting a letters location.
                positions = game.checkGuess(letter, 1, wordToBeGuessed);

                for (int index = 0; index < validGuess; index++)
                {
                    //For the position of each letter repeated or not to reveal in the GUI.

                    positionCHAR = positions[index];
                    positionSTR  = positionCHAR.ToString();
                    position     = Convert.ToInt32(positionSTR);

                    switch (position)
                    {
                    case 0:

                        CH1.Text = letter;

                        break;

                    case 1:

                        CH2.Text = letter;

                        break;

                    case 2:

                        CH3.Text = letter;

                        break;

                    case 3:

                        CH4.Text = letter;

                        break;

                    case 4:

                        CH5.Text = letter;

                        break;

                    case 5:

                        CH6.Text = letter;
                        break;

                    case 6:

                        CH7.Text = letter;

                        break;

                    case 7:

                        CH8.Text = letter;

                        break;
                    }
                }

                //Check for a win
                if (revealedLetters == wordLength)
                {
                    //CODE FOR A WIN
                    winnerLabel1.Visible = true;
                    winnerLabel2.Visible = true;
                    winnerLabel3.Visible = true;

                    M.Visible = false;
                    N.Visible = false;
                    B.Visible = false;
                    V.Visible = false;
                    C.Visible = false;
                    X.Visible = false;
                    Z.Visible = false;
                    L.Visible = false;
                    K.Visible = false;
                    J.Visible = false;
                    H.Visible = false;
                    F.Visible = false;
                    D.Visible = false;
                    S.Visible = false;
                    A.Visible = false;
                    G.Visible = false;
                    P.Visible = false;
                    O.Visible = false;
                    I.Visible = false;
                    U.Visible = false;
                    Y.Visible = false;
                    T.Visible = false;
                    R.Visible = false;
                    E.Visible = false;
                    W.Visible = false;
                    Q.Visible = false;
                }
            }

            //If the letter is not present:
            else
            {
                score = score + 1;
                if (score == 5)
                {
                    //Code for YOU LOOSE
                    looserLabel1.Visible = true;
                    looserLabel2.Visible = true;
                    panel5.Visible       = true;

                    M.Visible = false;
                    N.Visible = false;
                    B.Visible = false;
                    V.Visible = false;
                    C.Visible = false;
                    X.Visible = false;
                    Z.Visible = false;
                    L.Visible = false;
                    K.Visible = false;
                    J.Visible = false;
                    H.Visible = false;
                    F.Visible = false;
                    D.Visible = false;
                    S.Visible = false;
                    A.Visible = false;
                    G.Visible = false;
                    P.Visible = false;
                    O.Visible = false;
                    I.Visible = false;
                    U.Visible = false;
                    Y.Visible = false;
                    T.Visible = false;
                    R.Visible = false;
                    E.Visible = false;
                    W.Visible = false;
                    Q.Visible = false;
                }

                else
                {
                    switch (score)
                    {
                    case 1:

                        panel1.Visible = true;

                        break;

                    case 2:

                        panel2.Visible = true;

                        break;

                    case 3:

                        panel3.Visible = true;

                        break;

                    case 4:

                        panel4.Visible = true;

                        break;
                    }
                }
            }
        }