Beispiel #1
0
        private void BombMove(Bombs bombList, Skiers skiList, Bricks brickList)
        {
            Int32 countSkier = 0;

            Int32 [] IndSkier  = new Int32[bombList.CountPlayer];
            Int32    countBomb = 0;

            Int32 [] IndBomb = new Int32[bombList.CountPlayer];
            foreach (Bomb st in bombList)
            {
                if (Map.GetItem(st.TOP / 25 + 1, st.LEFT / 25) == ItemName.Skier)
                {
                    foreach (Skier sk in skiList)
                    {
                        if ((st.LEFT == sk.LEFT) && (st.TOP == (sk.TOP - 25)))
                        {
                            IndSkier[countSkier] = skiList.IndexOf(sk);
                            IndBomb[countBomb]   = bombList.IndexOf(st);
                            Invalidate(new Rectangle(sk.LEFT, sk.TOP, 25, 25));
                            Invalidate(new Rectangle(st.LEFT, st.TOP, 25, 25));
                            Map.SetItem(st.TOP / 25, st.LEFT / 25, ItemName.Null);
                            Map.SetItem(sk.TOP / 25, sk.LEFT / 25, ItemName.Null);
                            countSkier++;
                            countBomb++;
                        }
                    }
                }
            }
            Array.Sort(IndSkier);
            Array.Reverse(IndSkier);

            Array.Sort(IndBomb);
            Array.Reverse(IndBomb);

            for (int i = 0; i < countBomb; i++)
            {
                bombList.RemovePlayer(IndBomb[i]);
            }
            for (int i = 0; i < countSkier; i++)
            {
                skiList.RemovePlayer(IndSkier[i]);
            }

            foreach (Bomb st in bombList)
            {
                if (st.Moving(trac) == true)
                {
                    if (st.BombDirec == Direction.Down)
                    {
                        InvalidateDown(st);
                    }
                    if (st.BombDirec == Direction.Left)
                    {
                        InvalidateLeft(st);
                    }
                    if (st.BombDirec == Direction.Right)
                    {
                        InvalidateRight(st);
                    }
                }
            }
        }