Inheritance: Transform, ISkewTransform
Beispiel #1
0
        internal override Matrix3x2 ToMatrix(Point absoluteOrigin)
        {
            // Creates native transform which applies multiple transformations in this order:
            // Scale(ScaleX, ScaleY)
            // Skew(SkewX, SkewY)
            // Rotate(Rotation)
            // Translate(TranslateX, TranslateY)
            // https://msdn.microsoft.com/en-us/library/windows/apps/windows.ui.xaml.media.compositetransform.aspx

            var centerX = absoluteOrigin.X + CenterX;
            var centerY = absoluteOrigin.Y + CenterY;

            var matrix = Matrix3x2.Identity;

            matrix *= ScaleTransform.GetMatrix(centerX, centerY, ScaleX, ScaleY);
            matrix *= SkewTransform.GetMatrix(CenterX, CenterY, SkewX, SkewY);
            matrix *= RotateTransform.GetMatrix(CenterX, CenterY, Rotation);
            matrix *= TranslateTransform.GetMatrix(TranslateX, TranslateY);

            return(matrix);
        }
Beispiel #2
0
        public ElementAdapter(FrameworkElement el)
        {
            element_ = el;

            /**
             * copy default property
             */
            if(!double.IsNaN(Element.Width)){
                Width = Element.Width;
            }
            if (!double.IsNaN(Element.Height))
            {
                Height = Element.Height;
            }
            X = Canvas.GetLeft(Element);
            Y = Canvas.GetTop(Element);
            Alpha = Element.Opacity;

            /**
             * Transform
             */
            ScaleTransform myScaleTransform = new ScaleTransform();
            myScaleTransform.ScaleX = 1.0;
            myScaleTransform.ScaleY = 1.0;

            RotateTransform myRotateTransform = new RotateTransform();
            myRotateTransform.Angle = 0;

            TranslateTransform myTranslate = new TranslateTransform();
            myTranslate.X = 0;
            myTranslate.X = 0;

            SkewTransform mySkew = new SkewTransform();
            mySkew.AngleX = 0;
            mySkew.AngleY = 0;

            transformGroup_ = new TransformGroup();
            transformGroup_.Children.Add(myScaleTransform);
            transformGroup_.Children.Add(myRotateTransform);
            transformGroup_.Children.Add(myTranslate);
            transformGroup_.Children.Add(mySkew);

            element_.RenderTransform = transformGroup_;
        }