Stop() public method

public Stop ( ) : void
return void
Beispiel #1
0
        public void Show()
        {
            //2s之内连续按2次,退出
            if (clickCount > 0)
            {
                if (Completed != null)
                {
                    Completed(true);
                }
            }
            else
            {
                clickCount++;

                if (Completed != null)
                {
                    Completed(false);
                }

                var tips = new JMessboxControl();
                tips.DataContext = this;
                popup.Height = 65;
                popup.Width = 200;
                popup.Margin = new Thickness(140, 380, 0, 0);
                popup.IsOpen = false;
                popup.Child = tips;

                //渐变效果:透明度200毫秒内从0->1
                Storyboard story = new Storyboard();
                DoubleAnimation topAnimation = new DoubleAnimation();
                topAnimation.From = 0;
                topAnimation.To = 1;
                topAnimation.Duration = new Duration(TimeSpan.FromMilliseconds(200));
                Storyboard.SetTarget(topAnimation, tips);
                Storyboard.SetTargetProperty(topAnimation, "(UIElement.Opacity)");

                story.Children.Add(topAnimation);

                popup.IsOpen = true;
                story.Begin();
                //动画延迟2秒
                story.Duration = new Duration(new TimeSpan(0, 0, 2));
                //story.BeginTime = new TimeSpan(0, 0, 0, 0, 1);
                story.Completed += (s1, e1) =>
                {
                    //2s后执行此方法
                    clickCount = 0;
                    popup.IsOpen = false;
                    story.Stop();
                };
            }

        }
        /// <summary>
        /// Fades the element out using a custom DoubleAnimation of the Opacity property.
        /// </summary>
        /// <param name="element"></param>
        /// <param name="duration"></param>
        /// <param name="easingFunction"> </param>
        /// <returns></returns>
        public static async Task FadeOutCustom(this UIElement element, TimeSpan? duration = null, EasingFunctionBase easingFunction = null)
        {
            CleanUpPreviousFadeStoryboard(element); 
            
            var fadeOutStoryboard = new Storyboard();
            var fadeOutAnimation = new DoubleAnimation();

            if (duration == null)
                duration = TimeSpan.FromSeconds(0.4);

            fadeOutAnimation.Duration = duration.Value;
            fadeOutAnimation.To = 0.0;
            fadeOutAnimation.EasingFunction = easingFunction;

            Storyboard.SetTarget(fadeOutAnimation, element);
            Storyboard.SetTargetProperty(fadeOutAnimation, "Opacity");
            fadeOutStoryboard.Children.Add(fadeOutAnimation);
            SetAttachedFadeStoryboard(element, fadeOutStoryboard);
            await fadeOutStoryboard.BeginAsync();
            element.Opacity = 0.0;
            fadeOutStoryboard.Stop();
        } 
Beispiel #3
0
    /// <summary>
    /// Fades the element in using the FadeInThemeAnimation.
    /// </summary>
    /// <remarks>
    /// Opacity property of the element is not affected.<br/>
    /// The duration of the visible animation itself is not affected by the duration parameter. It merely indicates how long the Storyboard will run.<br/>
    /// If FadeOutThemeAnimation was not used on the element before - nothing will happen.<br/>
    /// </remarks>
    /// <param name="element"></param>
    /// <param name="duration"></param>
    /// <returns></returns>
    public static async Task FadeIn(this UIElement element, TimeSpan? duration = null)
    {
   //     CleanUpPreviousFadeStoryboard(element);

        ((FrameworkElement)element).Visibility = Visibility.Visible;
        var fadeInStoryboard = new Storyboard();
        var fadeInAnimation = new FadeInThemeAnimation();

        if (duration != null)
        {
            fadeInAnimation.Duration = duration.Value;
        }

        Storyboard.SetTarget(fadeInAnimation, element);
        fadeInStoryboard.Children.Add(fadeInAnimation);
        await fadeInStoryboard.BeginAsync();
        fadeInStoryboard.Stop();
    }
Beispiel #4
0
        private static void PopupWithAnim()
        {
            Storyboard story = new Storyboard();
            DoubleAnimation popupUpAnim = CreateDoubleAnimation(_popup.RenderTransform, "Y", new BackEase() { Amplitude = 0.6, EasingMode = EasingMode.EaseOut }, PopupPosition, AnimDuration);
            story.Children.Add(popupUpAnim);
            story.Completed +=(s, e)=>
            {
                story = new Storyboard();
                DoubleAnimation popupDownAnim = CreateDoubleAnimation(_popup.RenderTransform, "Y", new BackEase() { Amplitude = 0.6, EasingMode = EasingMode.EaseIn }, 0, AnimDuration);
                popupDownAnim.BeginTime = TimeSpan.FromMilliseconds(PopupStayTime);
                story.Children.Add(popupDownAnim);

                story.Completed += (s1, e1) =>
                {
                    story.Stop();
                    Interlocked.Decrement(ref _popupState);
                    Popup();
                };
                story.Begin();
            };

            story.Begin();
        }
        /// <summary>
        /// Reveals data points using a storyboard.
        /// </summary>
        /// <param name="dataPoints">The data points to change the state of.
        /// </param>
        /// <param name="dataPointCount">The number of data points in the sequence.</param>
        /// <param name="newState">The state to change to.</param>
        private void StaggeredStateChange(IEnumerable<DataPoint> dataPoints, int dataPointCount, DataPointState newState)
        {
            if (PlotArea == null || dataPointCount == 0)
            {
                return;
            }

            Storyboard stateChangeStoryBoard = new Storyboard();

            dataPoints.ForEachWithIndex((dataPoint, count) =>
            {
                // Create an Animation
                ObjectAnimationUsingKeyFrames objectAnimationUsingKeyFrames = new ObjectAnimationUsingKeyFrames();
                objectAnimationUsingKeyFrames.EnableDependentAnimation = true;
                Storyboard.SetTarget(objectAnimationUsingKeyFrames, dataPoint);
                Storyboard.SetTargetProperty(objectAnimationUsingKeyFrames, "State");

                // Create a key frame
                DiscreteObjectKeyFrame discreteObjectKeyFrame = new DiscreteObjectKeyFrame();
                discreteObjectKeyFrame.Value = (object)((int)newState);

                // Create the specified animation type
                switch (AnimationSequence)
                {
                    case AnimationSequence.Simultaneous:
                        discreteObjectKeyFrame.KeyTime = TimeSpan.Zero;
                        break;
                    case AnimationSequence.FirstToLast:
                        discreteObjectKeyFrame.KeyTime = TimeSpan.FromMilliseconds(1000 * ((double)count / dataPointCount));
                        break;
                    case AnimationSequence.LastToFirst:
                        discreteObjectKeyFrame.KeyTime = TimeSpan.FromMilliseconds(1000 * ((double)(dataPointCount - count - 1) / dataPointCount));
                        break;
                }

                // Add the Animation to the Storyboard
                objectAnimationUsingKeyFrames.KeyFrames.Add(discreteObjectKeyFrame);
                stateChangeStoryBoard.Children.Add(objectAnimationUsingKeyFrames);
            });
            //stateChangeStoryBoard.Duration = new Duration(AnimationSequence.Simultaneous == AnimationSequence ?
            //    TimeSpan.FromTicks(1) :
            //    TimeSpan.FromMilliseconds(1001));

            _storyBoardQueue.Enqueue(
                stateChangeStoryBoard,
                (sender, args) =>
                {
                    stateChangeStoryBoard.Stop();
                });
        }
        private void PerformRotationChange()
        {
            if (_mainButton == null)
            {
                return;
            }

            double from = LookupFromAngle();
            double to = LookupToAngle();

            DoubleAnimation d = new DoubleAnimation()
            {
                BeginTime = new TimeSpan(0),
                Duration = new Duration(TimeSpan.FromMilliseconds(450)),
                From = from,
                To = to,
                FillBehavior = FillBehavior.HoldEnd
            };

            Storyboard s = new Storyboard();
            s.Children.Add(d);
            Storyboard.SetTarget(d, _mainButton);
            Storyboard.SetTargetProperty(d, "(UIElement.RenderTransform).(RotateTransform.Angle)");
            s.Begin();

            d.Completed += delegate
            {
                RotateTransform rTransform = _mainButton.RenderTransform as RotateTransform;
                if (rTransform != null)
                {
                    rTransform.Angle = to;
                }
                s.Stop();
            };
        }
        private void SearchingFadeIn()
        {
            SearchingPanel.Visibility = Visibility.Visible;
            Storyboard sb = new Storyboard() { Duration = new Duration(TimeSpan.FromSeconds(0.5)) };

            FadeInThemeAnimation fadeAnim = new FadeInThemeAnimation() { Duration = new Duration(TimeSpan.FromSeconds(0.5)) };
            Storyboard.SetTarget(fadeAnim, SearchingPanel);
            sb.Children.Add(fadeAnim);

            sb.Completed += delegate
            {
                sb.Stop();
            };
            sb.Begin();
        }
        private void PivotFadeOut(bool searchFadeIn)
        {
            Storyboard sb = new Storyboard() { Duration = new Duration(TimeSpan.FromSeconds(0.5)) };

            FadeOutThemeAnimation fadeAnim = new FadeOutThemeAnimation() { Duration = new Duration(TimeSpan.FromSeconds(0.5)) };
            Storyboard.SetTarget(fadeAnim, PivotControl);
            sb.Children.Add(fadeAnim);

            sb.Completed += delegate
            {
                PivotControl.Visibility = Visibility.Collapsed;
                sb.Stop();
                if (searchFadeIn) SearchingFadeIn();
            };
            sb.Begin();
        }
        private void TypeToSearchFadeOut()
        {
            Storyboard sb = new Storyboard() { Duration = new Duration(TimeSpan.FromSeconds(0.5)) };

            FadeOutThemeAnimation fadeAnim = new FadeOutThemeAnimation() { Duration = new Duration(TimeSpan.FromSeconds(0.5)) };
            Storyboard.SetTarget(fadeAnim, TypeToSearchPanel);
            sb.Children.Add(fadeAnim);

            DoubleAnimation doubleAnim = new DoubleAnimation() { To = 20, From = 0, Duration = new Duration(TimeSpan.FromSeconds(0.5)) };
            TranslateTransform translate = new TranslateTransform();
            doubleAnim.EnableDependentAnimation = true;
            TypeToSearchPanel.RenderTransform = translate;
            Storyboard.SetTarget(doubleAnim, translate);
            Storyboard.SetTargetProperty(doubleAnim, "Y");
            sb.Children.Add(doubleAnim);

            sb.Completed += delegate
            {
                TypeToSearchPanel.Visibility = Visibility.Collapsed;
                sb.Stop();
            };
            sb.Begin();
        }
        /// <summary>
        /// Runs backward transition.
        /// </summary>
        /// <param name="previousPage">The previous page.</param>
        /// <param name="newPage">The new page.</param>
        /// <returns>The task that completes when the transition is complete.</returns>
        /// <exception cref="System.ArgumentNullException"></exception>
        public async Task TransitionBackward(DependencyObject previousPage, DependencyObject newPage)
        {
            if (previousPage == null && newPage == null)
            {
                throw new ArgumentNullException("newPage");
            }

            PrepareBackwardAnimations(previousPage, newPage);

            UpdateTimelineAttributes();

            if (previousPage == null)
            {
                await BackwardInAnimation.Animate(newPage);
            }
            else if (newPage == null)
            {
                await BackwardOutAnimation.Animate(previousPage);
            }
            else if (this.Mode == PageTransitionMode.Parallel)
            {
                var sb = new Storyboard();

                Storyboard outSb = null;
                Storyboard inSb = null;

                if (this.BackwardOutAnimation != null)
                {
                    outSb = this.BackwardOutAnimation.GetAnimation(previousPage);
                    sb.Children.Add(outSb);
                }

                if (this.BackwardInAnimation != null)
                {
                    inSb = this.BackwardInAnimation.GetAnimation(newPage);
                    sb.Children.Add(inSb);
                }
                
                await sb.BeginAsync();
                sb.Stop();
                sb.Children.Clear();

                if (this.BackwardOutAnimation != null)
                {
                    this.BackwardOutAnimation.CleanupAnimation(previousPage, outSb);
                }

                if (this.BackwardInAnimation != null)
                {
                    this.BackwardInAnimation.CleanupAnimation(newPage, inSb);
                }
                //await Task.WhenAll(
                //    BackwardOutAnimation.Animate(previousPage),
                //    BackwardInAnimation.Animate(newPage));
            }
            else
            {
                if (this.BackwardOutAnimation != null)
                {
                    await this.BackwardOutAnimation.Animate(previousPage);
                }

                if (this.BackwardInAnimation != null)
                {
                    await this.BackwardInAnimation.Animate(newPage);
                }
            }

            CleanupBackwardAnimations(previousPage, newPage);
        }
        /// <summary>
        /// Runs the cascades animation.
        /// </summary>
        /// <exception cref="System.InvalidOperationException"></exception>
        public void Cascade()
        {
            if (!_isLoaded ||
                _layoutGrid == null)
            {
                return;
            }

            if (Rows < 1)
                Rows = 1;
            if (Columns < 1)
                Columns = 1;

            _layoutGrid.Children.Clear();
            _layoutGrid.RowDefinitions.Clear();
            _layoutGrid.ColumnDefinitions.Clear();

            for (int row = 0; row < Rows; row++)
            {
                _layoutGrid.RowDefinitions.Add(new RowDefinition());
            }

            for (int column = 0; column < Columns; column++)
            {
                _layoutGrid.ColumnDefinitions.Add(new ColumnDefinition());
            }

            var sb = new Storyboard();

            var totalDurationInSeconds = RowDelay.TotalSeconds * (Rows - 1) +
                                         ColumnDelay.TotalSeconds * (Columns - 1) +
                                         TileDuration.TotalSeconds;

            CascadeDirection direction = this.CascadeDirection;

            if (direction == CascadeDirection.Random)
            {
                direction = (CascadeDirection)Random.Next((int)CascadeDirection.Random);
            }

            int startColumn;
            int exclusiveEndColumn;
            int columnIncrement;

            int startRow;
            int exclusiveEndRow;
            int rowIncrement;

            switch (direction)
            {
                case CascadeDirection.Shuffle:
                case CascadeDirection.TopLeft:
                    startColumn = 0;
                    exclusiveEndColumn = Columns;
                    columnIncrement = 1;
                    startRow = 0;
                    exclusiveEndRow = Rows;
                    rowIncrement = 1;
                    break;
                case CascadeDirection.TopRight:
                    startColumn = Columns - 1;
                    exclusiveEndColumn = -1;
                    columnIncrement = -1;
                    startRow = 0;
                    exclusiveEndRow = Rows;
                    rowIncrement = 1;
                    break;
                case CascadeDirection.BottomRight:
                    startColumn = Columns - 1;
                    exclusiveEndColumn = -1;
                    columnIncrement = -1;
                    startRow = Rows - 1;
                    exclusiveEndRow = -1;
                    rowIncrement = -1;
                    break;
                case CascadeDirection.BottomLeft:
                    startColumn = 0;
                    exclusiveEndColumn = Columns;
                    columnIncrement = 1;
                    startRow = Rows - 1;
                    exclusiveEndRow = -1;
                    rowIncrement = -1;
                    break;
                default:
                    throw new InvalidOperationException();
            }

            List<Tuple<int, int>> rectCoords = new List<Tuple<int, int>>(Rows * Columns);
            List<Rectangle> rects = new List<Rectangle>(Rows * Columns);
            List<PlaneProjection> projs = new List<PlaneProjection>(Rows * Columns);

            for (int row = startRow; row != exclusiveEndRow; row = row + rowIncrement)
                for (int column = startColumn; column != exclusiveEndColumn; column = column + columnIncrement)
                {
                    var rect = new Rectangle();
                    rects.Add(rect);

                    Grid.SetRow(rect, row);
                    Grid.SetColumn(rect, column);
                    rectCoords.Add(new Tuple<int, int>(column, row));

                    var brush = new ImageBrush();
                    brush.ImageSource = this.ImageSource;
                    rect.Fill = brush;

                    var transform = new CompositeTransform();
                    transform.TranslateX = -column;
                    transform.ScaleX = Columns;
                    transform.TranslateY = -row;
                    transform.ScaleY = Rows;
                    brush.RelativeTransform = transform;

                    var projection = new PlaneProjection();
                    projection.CenterOfRotationY = 0;
                    rect.Projection = projection;
                    projs.Add(projection);

                    _layoutGrid.Children.Add(rect);
                }

            var indices = new List<int>(Rows * Columns);

            for (int i = 0; i < Rows * Columns; i++)
                indices.Add(i);

            if (direction == CascadeDirection.Shuffle)
            {
                indices = indices.Shuffle();
            }

            for (int ii = 0; ii < indices.Count; ii++)
            {
                var i = indices[ii];
                var projection = projs[i];
                var rect = rects[i];
                var column = rectCoords[ii].Item1;
                var row = rectCoords[ii].Item2;
                //Debug.WriteLine("i: {0}, p: {1}, rect: {2}, c: {3}, r: {4}", i, projection.GetHashCode(), rect.GetHashCode(), column, row);
                var rotationAnimation = new DoubleAnimationUsingKeyFrames();
                Storyboard.SetTarget(rotationAnimation, projection);
                Storyboard.SetTargetProperty(rotationAnimation, "RotationX");

                var endKeyTime =
                    this.CascadeSequence == CascadeSequence.EndTogether
                        ? TimeSpan.FromSeconds(totalDurationInSeconds)
                        : TimeSpan.FromSeconds(
                            (double)row * RowDelay.TotalSeconds +
                            (double)column * ColumnDelay.TotalSeconds +
                            TileDuration.TotalSeconds);

                rotationAnimation.KeyFrames.Add(
                    new DiscreteDoubleKeyFrame
                    {
                        KeyTime = TimeSpan.Zero,
                        Value = 90
                    });
                rotationAnimation.KeyFrames.Add(
                    new DiscreteDoubleKeyFrame
                    {
                        KeyTime = TimeSpan.FromSeconds((double)row * RowDelay.TotalSeconds + (double)column * ColumnDelay.TotalSeconds),
                        Value = 90
                    });
                rotationAnimation.KeyFrames.Add(
                    new EasingDoubleKeyFrame
                    {
                        KeyTime = endKeyTime,
                        EasingFunction = CascadeInEasingFunction,
                        Value = 0
                    });

                sb.Children.Add(rotationAnimation);

                var opacityAnimation = new DoubleAnimationUsingKeyFrames();
                Storyboard.SetTarget(opacityAnimation, rect);
                Storyboard.SetTargetProperty(opacityAnimation, "Opacity");

                opacityAnimation.KeyFrames.Add(
                    new DiscreteDoubleKeyFrame
                    {
                        KeyTime = TimeSpan.Zero,
                        Value = 0
                    });
                opacityAnimation.KeyFrames.Add(
                    new DiscreteDoubleKeyFrame
                    {
                        KeyTime = TimeSpan.FromSeconds((double)row * RowDelay.TotalSeconds + (double)column * ColumnDelay.TotalSeconds),
                        Value = 0
                    });
                opacityAnimation.KeyFrames.Add(
                    new EasingDoubleKeyFrame
                    {
                        KeyTime = endKeyTime,
                        EasingFunction = CascadeInEasingFunction,
                        Value = 1
                    });

                sb.Children.Add(opacityAnimation);
            }

            sb.Begin();
            sb.Completed += (s, e) => sb.Stop();
        }
 //a dynamic story board that uses tasks to auto complete themselves when the duration is complete
 private async Task animateCard(String imageNm, Player p)
 {
     Storyboard sb = new Storyboard();
     DoubleAnimation da = new DoubleAnimation();
     Storyboard.SetTargetProperty(da, "Opacity");
     Storyboard.SetTarget(da, srchImg(imageNm, getImgArr(p)));
     srchImg(imageNm, getImgArr(p)).Source = new BitmapImage(new Uri(base.BaseUri, "/Resources/CardBack.png"));
     da.From = 0;
     da.To = 2;
     da.AutoReverse = true;
     da.EnableDependentAnimation = true;
     da.Duration = new Duration(new TimeSpan(0, 0, 0, 0, 50));
     sb.Children.Add(da);
     sb.Begin();
     await Task.Delay((int)da.Duration.TimeSpan.TotalMilliseconds);
     sb.Stop();
 }
        internal async Task ScrollToVerticalOffsetWithAnimation(
            double offset,
            TimeSpan duration,
            EasingFunctionBase easingFunction)
        {
            var sb = new Storyboard();
            var da = new DoubleAnimation();
            da.EnableDependentAnimation = true;
            da.From = _scrollViewer.VerticalOffset;
            da.To = offset;
            da.EasingFunction = easingFunction;
            da.Duration = duration;
            sb.Children.Add(da);
            Storyboard.SetTarget(sb, _sliderVertical);
            Storyboard.SetTargetProperty(da, "Value");
            await sb.BeginAsync();
            sb.Stop();

            if (_scrollViewer != null)
            {
                _scrollViewer.ScrollToVerticalOffset(offset);
            }
        }
Beispiel #14
0
        private void Flip(Tile tile, Storyboard sb)
        {
            sb.Stop();
            animating = true;

            Storyboard.SetTargetName(sb, tile.Rect.Name);

            if (tile.Faceup)
            {
                //getting a color animation from a storyboard *could* be easier...
                sb.Children.OfType<ColorAnimation>().First().To = Tile.FaceDownColor;
            }
            else
            {
                sb.Children.OfType<ColorAnimation>().First().To = Tile.FaceUpColor;
            }
            //Override the stretch with an actual height to allow the storyboard to run
            tile.Rect.Height = tile.Rect.ActualHeight;
            tile.Rect.Width = tile.Rect.ActualWidth;
            sb.Begin();
        }
        public async Task TransitionBackward(DependencyObject previousPage, DependencyObject newPage)
        {
            if (previousPage == null && newPage == null)
            {
                throw new InvalidOperationException();
            }

            if (previousPage == null)
            {
                await BackwardInAnimation.Animate(newPage);
            }
            else if (newPage == null)
            {
                await BackwardOutAnimation.Animate(previousPage);
            }
            else if (this.Mode == PageTransitionMode.Parallel)
            {
                var sb = new Storyboard();
                var outSb = BackwardOutAnimation.GetAnimation(previousPage);
                var inSb = BackwardInAnimation.GetAnimation(newPage);
                sb.Children.Add(outSb);
                sb.Children.Add(inSb);
                await sb.BeginAsync();
                sb.Stop();
                sb.Children.Clear();
                //await Task.WhenAll(
                //    BackwardOutAnimation.Animate(previousPage),
                //    BackwardInAnimation.Animate(newPage));
            }
            else
            {
                await BackwardOutAnimation.Animate(previousPage);
                await BackwardInAnimation.Animate(newPage);
            }
        }
        private void UpdatePosition(bool isShowingComments)
        {
            double to = 0.0;
            double from = 0.0;

            if (isShowingComments && !_isShowingComments)
            {
                to = -_translateAmount;
            }
            else if (!isShowingComments && _isShowingComments)
            {
                from = -_translateAmount;
            }

            if (isShowingComments != _isShowingComments)
            {
                DoubleAnimation d = new DoubleAnimation()
                {
                    BeginTime = new TimeSpan(0),
                    Duration = new Duration(TimeSpan.FromMilliseconds(400)),
                    From = from,
                    To = to,
                    FillBehavior = FillBehavior.HoldEnd,
                    EasingFunction = new QuadraticEase()
                };

                Storyboard s = new Storyboard();
                s.Children.Add(d);
                Storyboard.SetTarget(d, ChildGrid);
                Storyboard.SetTargetProperty(d, "(UIElement.RenderTransform).(TranslateTransform.Y)");
                s.Begin();

                d.Completed += delegate
                {
                    if (isShowingComments)
                    {
                        ((TranslateTransform)ChildGrid.RenderTransform).Y = -_translateAmount;
                    }
                    else
                    {
                        ((TranslateTransform)ChildGrid.RenderTransform).Y = 0;
                    }
                    s.Stop();
                };

                _isShowingComments = !_isShowingComments;
            }
        }