Inheritance: IStreamSocketListenerConnectionReceivedEventArgs
Beispiel #1
0
 private void OnConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
 {
     if ((m_handler != null) && m_running)
     {
         IAsyncAction asyncAction = ThreadPool.RunAsync((workItem) =>
             {
                 StreamSocket s = args.Socket;
                 try
                 {
                     m_handler(
                         this,
                         s.Information.RemoteHostName.CanonicalName.ToString(),
                         s.InputStream.AsStreamForRead(),
                         s.OutputStream.AsStreamForWrite()
                         );
                 }
                 catch (Exception)
                 {
                     // Quietly consume the exception
                 }
                 // Close the client socket
                 s.Dispose();
             });
     }
 }
Beispiel #2
0
        private async void ProcessRequestAsync(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            await Task.Run(async () =>
            {
                try
                {
                    using (var inputStream = args.Socket.InputStream)
                    {
                        var request = await HttpServerRequest.Parse(inputStream);

                        var httpResponse = await HandleRequest(request);

                        await WriteResponseAsync(httpResponse, args.Socket);
                    }
                }
                catch (Exception ex)
                {
                    Debug.WriteLine($"Exception while handling process: {ex.Message}");
                }
                finally
                {
                    try
                    {
                        args.Socket.Dispose();
                    }
                    catch { }
                }
            });
        }
 private void Listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
 {
     if (this.OnConnectionReceived != null)
     {
         this.OnConnectionReceived(args.Socket);
     }
 }
 private void TcpServer_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
 {
     if (isRunning)
     {
         ClientAdded(this, new CustomEventArgs(args.Socket));
     }
 }
Beispiel #5
0
        private async void OnConnectionReceived(
            StreamSocketListener sender,
            StreamSocketListenerConnectionReceivedEventArgs args)
        {
            try
            {
                DisplayOutput(TcpServerOutput, args.Socket.Information.RemoteAddress.DisplayName + " connected.");

                while (true)
                {
                    // Read request.
                    string request = await ReadUntilCrLf(args.Socket.InputStream, TcpServerOutput);
                    if (String.IsNullOrEmpty(request))
                    {
                        // If there was no request. The remote host closed the connection.
                        return;
                    }
                    DisplayOutput(TcpServerOutput, request);

                    // Send response.
                    string response = "Yes, I am ñoño. The time is " + DateTime.Now + ".\r\n";

                    // In this sample since the server doesn´t close the close the socket, we
                    // could do it async (i.e. without await)., but not now.
                    await Send(args.Socket.OutputStream, response);
                }
            }
            catch (Exception ex)
            {
                DisplayOutput(TcpServerOutput, ex.ToString());
            }
        }
        private async void OnConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            playPage.DisplayMessages(name + " :Recived TCP: start");
            try
            {
                playPage.DisplayMessages(name + " " + args.Socket.Information.RemoteAddress.DisplayName + " connected.");
                while (true)
                {
                    string request = await Read(args.Socket.InputStream);

                    if (String.IsNullOrEmpty(request))
                    {
                        return;
                    }
                    playPage.DisplayMessages(name + " :Recived TCP: " + request);
                    OnReceived(request, args.Socket.Information.RemoteAddress.DisplayName, args.Socket.Information.RemotePort);
                    //string response = "Respone.\r\n";
                    //await Send(args.Socket.OutputStream, response);
                }
            }
            catch (Exception ex)
            {
                playPage.DisplayMessages(name + " :Recived TCP\n" + ex.ToString());
            }
        }
    private async void Listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
    {
        socket = args.Socket;
        var dr = new DataReader(socket.InputStream);

        /// GET ヘッダを取り出し
        StringBuilder request = new StringBuilder();
        uint BufferSize = 1024;
        using (IInputStream input = socket.InputStream)
        {
            byte[] data = new byte[BufferSize];
            IBuffer buffer = data.AsBuffer();
            uint dataRead = BufferSize;
            while (dataRead == BufferSize)
            {
                await input.ReadAsync(buffer, BufferSize, InputStreamOptions.Partial);
                request.Append(Encoding.UTF8.GetString(data, 0, data.Length));
                dataRead = buffer.Length;
            }
        }
        // GET method を取り出し
        string requestMethod = request.ToString().Split('\n')[0];
        string[] requestParts = requestMethod.Split(' ');
        var text = requestParts[1];

        /// GETコマンドの受信イベント
        if (this.OnReceived != null)
        {
            OnReceived(text);
        }
    }
Beispiel #8
0
        private async void OnConnection(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {

            DataReader reader = new DataReader(args.Socket.InputStream);
            try
            {
                while (true)
                {
                    // Read first 4 bytes (length of the subsequent string).
                    uint sizeFieldCount = await reader.LoadAsync(sizeof(uint));
                    if (sizeFieldCount != sizeof(uint))
                    {
                        // The underlying socket was closed before we were able to read the whole data.
                        return;
                    }

                    // Read the string.
                    uint stringLength = reader.ReadUInt32();
                    uint actualStringLength = await reader.LoadAsync(stringLength);
                    if (stringLength != actualStringLength)
                    {
                        // The underlying socket was closed before we were able to read the whole data.
                        return;
                    }

                    // Display the string.
                    string text = reader.ReadString(actualStringLength);

                    string InLang = "en";
                    string outLang = "es-MX";
                    Translator Trans = new Translator(text, InLang, outLang);
                    string translatedS = Trans.GetTranslatedString();

                    SpeechSynthesisStream stream = await synthesizer.SynthesizeTextToStreamAsync(translatedS);
                    var ignored = Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
                    {
                        media.SetSource(stream, stream.ContentType);
                        media.Play();
                        originalmsg.Text = text;
                        ReceivedText.Text = translatedS;
                        ReceivedText.FontSize = 20;
                    });
                }
            }
            catch (Exception exception)
            {
                // If this is an unknown status it means that the error is fatal and retry will likely fail.
                if (SocketError.GetStatus(exception.HResult) == SocketErrorStatus.Unknown)
                {
                    throw;
                }
                var ignored = Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
                {
                    StatusText.Text = "Error in Socket reading data from Remote host: " + exception.Message;
                    connected = false;
                    CoreApplication.Properties.Remove("clientSocket");
                    CoreApplication.Properties.Remove("clientDataWriter");
                });
            }
        }
 private async void TcpServer_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
 {
     if (isRunning)
     {
         await ThreadPool.RunAsync(new WorkItemHandler((IAsyncResult) => AddClient(args)));
     }
 }
Beispiel #10
0
        private static async void OnConnection(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            ConnectionStatus = ConnectionStatus.Connected;
            DataReader reader = new DataReader(args.Socket.InputStream);
            try
            {
                while (true)
                {
                    uint sizeFieldCount = await reader.LoadAsync(sizeof (uint));
                    if (sizeFieldCount != sizeof (uint))
                    {
                        return;
                    }
                    
                    uint stringLength = reader.ReadUInt32();
                    uint actualStringLength = await reader.LoadAsync(stringLength);
                    if (stringLength != actualStringLength)
                    {
                        return;
                    }

                    Message = reader.ReadString(actualStringLength);
                }
            }
            catch (Exception e)
            {
                ConnectionStatus = ConnectionStatus.Failed;
                //TODO:send a connection status message with error
            }
        }
Beispiel #11
0
        /// <summary>
        /// Called when [connection].
        /// </summary>
        /// <param name="sender">The sender.</param>
        /// <param name="args">The <see cref="StreamSocketListenerConnectionReceivedEventArgs" /> instance containing the event data.</param>
        private async void OnConnection(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            StringBuilder request = new StringBuilder();
            try
            {
                // Get the whole request.
                using (IInputStream inputStream = args.Socket.InputStream)
                {
                    Windows.Storage.Streams.Buffer buffer = new Windows.Storage.Streams.Buffer(BufferLength);
                    do
                    {
                        await inputStream.ReadAsync(buffer, BufferLength, InputStreamOptions.Partial);
                        request.Append(Encoding.UTF8.GetString(buffer.ToArray(), 0, (int)buffer.Length));
                    }
                    while (buffer.Length == BufferLength);
                }

                // Write the response.
                using (IOutputStream output = args.Socket.OutputStream)
                {
                    await output.WriteAsync(this.CreateResponse());
                }
            }
            catch (Exception exception)
            {
                // If this is an unknown status it means that the error is fatal and retry will likely fail.
                if (SocketError.GetStatus(exception.HResult) == SocketErrorStatus.Unknown)
                {
                    throw;
                }
            }
        }
        private void listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            this.Log("new Connection received");
            _output = args.Socket.OutputStream;
            try
            {
                using (var reader = new StreamReader(args.Socket.InputStream.AsStreamForRead()))
                {
                    while (!reader.EndOfStream)
                    {
                        var nextLine = reader.ReadLine();
                        this.Log(nextLine);
                        _input.OnNext(nextLine);
                    }
                }
                _input.OnCompleted();

            }
            catch (Exception ex)
            {
                this.Log("exception, invalidating socket stuff");
                InvalidateSocketStuff();
                _input.OnError(ex);
            }
        }
 private void ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
 {
     HasConnection = true;
     var socket = new ComplexStreamSocket(args.Socket);
     StartStreaming(socket);
     HasConnection = false;
 }
        private void Listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            // Statustext aktualisieren
            UpdateStatus(string.Format("Verbunden mit {0}...", args.Socket.Information.RemoteHostName));

            // Bild übertragen
            TransferPicture(args.Socket);
        }
  /// <summary>
  ///     Initializes a new instance of the <see cref="ClientConnectedEventArgs" /> class.
  /// </summary>
  /// <param name="arg">The channel args.</param>
  public ClientConnectedEventArgs(StreamSocketListenerConnectionReceivedEventArgs args)
  {
      if (args == null) throw new ArgumentNullException("args");
      
      AllowConnect = true;
      Socket = args.Socket;
 
  }
 void _listeningSocket_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
 {
     _socket = args.Socket;
     _stream = _socket.OutputStream;
     
     if (_acceptAction != null)
         _acceptAction(this);
     
 }
Beispiel #17
0
 async void listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
 {
     readBuffer = new byte[BufferSize];
     socket = args.Socket;
     // Start a background task to continuously read for incoming data
     Task receiving = Task.Factory.StartNew(ReceiveData,
        args.Socket, TaskCreationOptions.LongRunning);
     //WaitForData(socket);
 }
Beispiel #18
0
        void listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            while (true)
            {
                RealmClass realmClient = new RealmClass();
                realmClient.clientSocket = args.Socket;
                realmClient.streamArgs = args;

                realmClient.Recieve(null);
            }
        }
Beispiel #19
0
        private void Listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            Logger.Log("Received Connection - " + args.Socket.Information.RemoteHostName);

            ((ShellOutput)this.PreferredOutput).SetSocket(args.Socket);
            dr = new DataReader(args.Socket.InputStream);
            dr.InputStreamOptions = InputStreamOptions.Partial;

            julie.brain.ReceivedInput(this, "Hello");
            WaitForData(args.Socket);
        }
Beispiel #20
0
        private async void Listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            Debug.WriteLine("Connection Received on Port {0}", sender.Information.LocalPort);
            StreamSocket streamSocket = args.Socket;
            if (streamSocket != null)
            {
                DataReader reader = new DataReader(streamSocket.InputStream);
                try
                {
                    // Read first 4 bytes (length of the subsequent string).
                    uint sizeFieldCount = await reader.LoadAsync(sizeof(uint));
                    if (sizeFieldCount != sizeof(uint))
                    {
                        // The underlying socket was closed before we were able to read the whole data.
                        return;
                    }

                    // Read the length of the 'packet'.
                    uint length = reader.ReadUInt32();
                    uint actualLength = await reader.LoadAsync(length);
                    if (length != actualLength)
                    {
                        // The underlying socket was closed before we were able to read the whole data.
                        return;
                    }

                    string name = reader.ReadString(actualLength);
                    Speaker speaker = new Speaker()
                    {
                        Name = name,
                        Address = streamSocket.Information.RemoteAddress.DisplayName,
                        Status = "Connected",
                        Socket = streamSocket
                    };

                    await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal,
                    () =>
                    {
                        Speakers.Add(speaker);
                    });

                    reader.DetachStream();

                    Debug.WriteLine("New speaker added " + name);

                }
                catch (Exception e)
                {
                    Debug.WriteLine("Error in connection received: " + e);
                }
            }
        }
 private void OnConnected(
    StreamSocketListener sender,
    StreamSocketListenerConnectionReceivedEventArgs args)
 {
     if (connectedSocket != null)
     {
         connectedSocket.Dispose();
         connectedSocket = null;
     }
     connectedSocket = args.Socket;
     SendMessageTextBox.IsEnabled = true;
     SendButton.IsEnabled = true;
 }
        static async void OnConnection(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            try
            {
                if (IsRobot)
                {
                    DataReader reader = new DataReader(args.Socket.InputStream);
                    String str = "";
                    while (true)
                    {
                        uint len = await reader.LoadAsync(1);
                        if (len > 0)
                        {
                            byte b = reader.ReadByte();
                            str += Convert.ToChar(b);
                            if (b == '.')
                            {
                                Debug.WriteLine("Network Received: '{0}'", str);
                                //Controllers.ParseCtrlMessage(str);
                                break;
                            }
                        }
                    }
                }
                else
                {
                    String lastStringSent;
                    while (true)
                    {
                        DataWriter writer = new DataWriter(args.Socket.OutputStream);
                        lastStringSent = ctrlStringToSend;
                        writer.WriteString(lastStringSent);
                        await writer.StoreAsync();
                        msLastSendTime = Stopwatch.ElapsedMilliseconds;

                        // re-send periodically
                        long msStart = Stopwatch.ElapsedMilliseconds;
                        for (; ;)
                        {
                            long msCurrent = Stopwatch.ElapsedMilliseconds;
                            if ((msCurrent - msStart) > 3000) break;
                            if (lastStringSent.CompareTo(ctrlStringToSend) != 0) break;
                        }
                    }
                }
            }
            catch (Exception e)
            {
                Debug.WriteLine("OnConnection() - " + e.Message);
            }
        }
Beispiel #23
0
        private void OnConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            if (m_pConnectedSocket != null)
            {
                m_pConnectedSocket.Dispose();
                m_pConnectedSocket = null;
            }

            m_pConnectedSocket = args.Socket;
            m_pCollectingTask = ThreadPool.RunAsync(CollectTelemetryData);

            var handler = OnClientConnected;
            handler?.Invoke(this, null);
        }
Beispiel #24
0
 private void ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
 {
     HasConnection = true;
     try
     {
         var message = _actions.Response(new DataReader(args.Socket.InputStream).GetMessage());
         new DataWriter(args.Socket.OutputStream).WriteMessage(message);
     }
     catch (Exception exception)
     {
         Debug.WriteLine(SocketError.GetStatus(exception.HResult));
     }
     HasConnection = false;
 }
Beispiel #25
0
        private async void OnConnection(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            try
            {

                DataReader reader = new DataReader(args.Socket.InputStream);
                String str = "";
                while (true)
                {
                    uint len = await reader.LoadAsync(1);
                    if (len > 0)
                    {
                        byte b = reader.ReadByte();
                        str += Convert.ToChar(b);
                        
                        if (b == '.')
                        {
                            //Debug.WriteLine("Network Received: '{0}'", str);
                            //Controllers.ParseCtrlMessage(str);

                            await Windows.ApplicationModel.Core.CoreApplication.MainView.CoreWindow.Dispatcher.RunAsync(CoreDispatcherPriority.Normal, () =>
                            {
                                txbReceived.Text = str;
                            });


                            DataWriter writer = new DataWriter(socket.OutputStream);
                            writer.WriteString(String.Format("Received the following: {0}", str));
                            await writer.StoreAsync();
                            


                            str = string.Empty;
                            break;
                        }
                        
                        

                    }
                        
                }

            }
            catch (Exception e)
            {
                Debug.WriteLine("OnConnection() - " + e.Message);
            }
        }
 private async void OnConnected(
    StreamSocketListener sender,
    StreamSocketListenerConnectionReceivedEventArgs args)
 {
     if (connectedSocket != null)
     {
         connectedSocket.Dispose();
         connectedSocket = null;
     }
     connectedSocket = args.Socket;
     await SendMessageTextBox.Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
     {
         rootPage.NotifyUser("Client has connected, go ahead and send a message...", NotifyType.StatusMessage);
         SendMessageTextBox.IsEnabled = true;
         SendButton.IsEnabled = true;
     });
 }
        private void ListenerOnConnectionReceived(StreamSocketListener sender,
            StreamSocketListenerConnectionReceivedEventArgs args)
        {
            try
            {
                if (args.Socket == null)
                    return;
                var peerSocket = args.Socket;
                var uri = new Uri("tcp://" + peerSocket.Information.RemoteHostName.RawName + ':' +
                                  peerSocket.Information.RemoteServiceName);
                var peer = new Peer("", uri, EncryptionTypes.All);
                IConnection connection = new TCPConnection(peerSocket, true);


                RaiseConnectionReceived(peer, connection, null);
            }
            catch
            {
            }
        }
        private async void OnConnection(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            string id = string.Empty;

            DataReader reader = new DataReader(args.Socket.InputStream);
            try
            {
                while (true)
                {
                    // Read first 4 bytes (length of the subsequent string).
                    uint sizeFieldCount = await reader.LoadAsync(sizeof(uint));
                    if (sizeFieldCount != sizeof(uint))
                    {
                        // The underlying socket was closed before we were able to read the whole data.
                        return;
                    }

                    // Read the string.
                    uint stringLength = reader.ReadUInt32();
                    uint actualStringLength = await reader.LoadAsync(stringLength);
                    if (stringLength != actualStringLength)
                    {
                        // The underlying socket was closed before we were able to read the whole data.
                        return;
                    }

                    // Display the string on the screen. The event is invoked on a non-UI thread, so we need to marshal the text back to the UI thread.
                    string readedString = reader.ReadString(actualStringLength);
                    

                    string action = readedString.Split(';')[0].Split(':')[1].ToString();
                    id = readedString.Split(';')[1].Split(':')[1].ToString();

                    OnReceivedMessage(new ActionEventArgs(action, id));
                }
            }
            catch (Exception exception)
            {
                OnReceivedMessage(new ActionEventArgs("closed", id));
            }
        }
        async void streamSocketListener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            int i = 0;
            DataReader dataReader = new DataReader(args.Socket.InputStream);
            DataWriter serverWriter = new DataWriter(args.Socket.OutputStream);
            try
            {
                while (true)
                {
                    uint sizeCount = await dataReader.LoadAsync(4);
                    uint length = dataReader.ReadUInt32();
                    uint contentLength = await dataReader.LoadAsync(length);
                    string msg = dataReader.ReadString(contentLength);
                    i++;
                    Deployment.Current.Dispatcher.BeginInvoke(() => msgList.Children.Add(
                        new TextBlock { Text = "服务器接收到的消息:" + msg }));
                    string serverStr = msg + "|" + i;
                    serverWriter.WriteUInt32(serverWriter.MeasureString(serverStr));
                    serverWriter.WriteString(serverStr);
                    try
                    {
                        await serverWriter.StoreAsync();
                    }
                    catch (Exception err)
                    {
                        if (SocketError.GetStatus(err.HResult) == SocketErrorStatus.AddressAlreadyInUse)
                        {

                        }
                    }
                }
            }
            catch (Exception err)
            {
                if (SocketError.GetStatus(err.HResult) == SocketErrorStatus.AddressAlreadyInUse)
                {

                }
            }
        }
        private async void Listener_ConnectionReceived(StreamSocketListener sender, StreamSocketListenerConnectionReceivedEventArgs args)
        {
            var remoteAddress = args.Socket.Information.RemoteAddress.ToString();

            if(globalDataSet.DebugMode) Debug.Write("Client is connected. \n");

            // Set flag to begin the sending of sensor data (in MainPage) when client is connected
            globalDataSet.clientIsConnected = true;

            Stream outStream = args.Socket.OutputStream.AsStreamForWrite();
            StreamWriter writer = new StreamWriter(outStream);

            while (true)
            {
                try
                {
                    bool[] bufferState = globalDataSet.getBufferState();
                    string[] sendbuffer = globalDataSet.getSendBuffer();

                    if (bufferState[i])
                    {                        
                        writer.Write(sendbuffer[i]);
                        writer.Flush();
                    }
                    sendbuffer[i] = "";
                    bufferState[i] = false;
                    globalDataSet.setBufferState(bufferState);
                    globalDataSet.setSendBuffer(sendbuffer);

                    if (i < sendbuffer.Length - 1) i++;
                    else i = 0;                  
                }
                catch (Exception ex)
                {
                    if(globalDataSet.DebugMode) Debug.Write("Exception in sending \n");
                    globalDataSet.clientIsConnected = false;
                    return;
                }
            }
        }