private void AddBallTimer(object sender, EventArgs e)
 {
     if (tickCounter < 10)
     {
         tickCounter++;
     }
     else
     {
         Ball b = new Ball(this);
         b.Width = 40;
         b.Height = 40;
         b.Text = ""; count.ToString();
         this.Controls.Add(b);
         Random r = new Random();
         b.LoadBall(new Point(r.Next(this.Width),r.Next(this.Height)));
         b.BallMove += BallMove;
         count++;
         tickCounter = 0;
     }
 }
 void AddBall()
 {
     Ball b = new Ball(this);
     b.Width = 40;
     b.Height = 40;
     b.Text = ""; count.ToString();
     this.Controls.Add(b);
     b.LoadBall(new Point((_bar.Location.X + _bar.Width / 2), _bar.Location.Y -_bar.Height-10));
     b.BallMove += BallMove;
     count++;
 }