private void InitUI()
        {
            ClearComponents ();

             MapControl = new UIMapControl();
             MapControl.OnSelectedEntitiesChanged += HandleOnSelectedEntitiesChanged;
             AddComponent (MapControl);

             EntityControl = new UIEntityControl(LevelGameScreen.Game.UIRace);
             MinimapControl = new UIMinimapControl(MapControl);

             LoadUIImage (ref leftSidebarTop, "Sidebar Left Minimap Black (" + LevelGameScreen.Game.UIRace + ")");
             LoadUIImage (ref leftSidebar, "Sidebar Left (" + LevelGameScreen.Game.UIRace + ")");
             leftSidebar.Y = leftSidebarTop.Height;

             LoadUIImage (ref topBar, "Topbar (" + LevelGameScreen.Game.UIRace + ")");
             LoadUIImage (ref bottomBar, "Lower Bar (" + LevelGameScreen.Game.UIRace + ")");

             topBar.X = leftSidebarTop.Width;
             bottomBar.X = leftSidebar.Width;
             bottomBar.Y = 200 - bottomBar.Height;

             LoadUIImage (ref rightBar, "Sidebar Right (" + LevelGameScreen.Game.UIRace + ")");
             rightBar.X = 320 - rightBar.Width;

             MapControl.X = leftSidebarTop.Width;
             MapControl.Y = topBar.Height;
             MapControl.Width = rightBar.X - MapControl.X;
             MapControl.Height = bottomBar.Y - MapControl.Y;

             MinimapControl.X = 3;
             MinimapControl.Y = 6;
             MinimapControl.Width = 64;
             MinimapControl.Height = 64;
             MinimapControl.BackgroundColor = Color.AliceBlue;
             MinimapControl.Init ();

             menuButton = new UIButton ("", WarFile.KnowledgeBase.IndexByName("Menu Button"), WarFile.KnowledgeBase.IndexByName("Menu Button (Pressed)"));
             menuButton.X = leftSidebar.Width / 2 - menuButton.Width / 2 - 1;
             menuButton.Y = leftSidebarTop.Height + leftSidebar.Height - menuButton.Height - 1;
             menuButton.OnMouseUpInside += menuButton_OnMouseUpInside;
             AddComponent (menuButton);

             EntityControl.X = 2;
             EntityControl.Y = MinimapControl.Y + MinimapControl.Height + 2;
             EntityControl.Width = 64;
             EntityControl.Height = MainGame.OriginalAppHeight - EntityControl.Y - menuButton.Height - 2;

             lumberLabel = new UILabel ("Lumber:");
             lumberLabel.X = 95;
             lumberLabel.Y = 0;
             lumberLabel.Width = 72;
             lumberLabel.Height = 10;
             lumberLabel.TextAlign = TextAlignHorizontal.Left;
             AddComponent (lumberLabel);

             lumberValueLabel = new UILabel ("1000");
             lumberValueLabel.X = 95;
             lumberValueLabel.Y = 0;
             lumberValueLabel.Width = 72;
             lumberValueLabel.Height = 10;
             lumberValueLabel.TextAlign = TextAlignHorizontal.Right;
             AddComponent (lumberValueLabel);

             goldLabel = new UILabel ("Gold:");
             goldLabel.X = 206;
             goldLabel.Y = 0;
             goldLabel.Width = 60;
             goldLabel.Height = 10;
             goldLabel.TextAlign = TextAlignHorizontal.Left;
             AddComponent (goldLabel);

             goldValueLabel = new UILabel ("1000");
             goldValueLabel.X = 206;
             goldValueLabel.Y = 0;
             goldValueLabel.Width = 60;
             goldValueLabel.Height = 10;
             goldValueLabel.TextAlign = TextAlignHorizontal.Right;
             AddComponent (goldValueLabel);

             AddComponent (MinimapControl);
             AddComponent (EntityControl);
        }
Beispiel #2
0
 internal UIMinimapControl(UIMapControl setUIMapControl)
 {
     isLeftPressed  = false;
     isRightPressed = false;
     MapControl     = setUIMapControl;
 }
Beispiel #3
0
 internal UIMinimapControl(UIMapControl setUIMapControl)
 {
     isLeftPressed = false;
      isRightPressed = false;
      MapControl = setUIMapControl;
 }