Beispiel #1
0
        void ApplyCollision(Collision collision)
        {
            model.player.CopyFrom(copyCircle);


            Vector c = model.player.center;
            Vector d;

            if (Collision.Type.Corner == collision.type)
            {
                d = Geom.GetNearestPoint(collision.line, model.player.center);
            }
            else
            {
                d = Geom.GetCrossPosition(c, collision.line);
            }

            /* view.SetDebugNormal(new Line(d, new Vector(c))); */

            Vector normal    = Geom.Normalize(Geom.Sub(c, d));
            float  dv        = -2.0f * Geom.Dot(model.player.velocity, normal);
            Vector normalDV  = Geom.Mul(normal, dv);
            Vector reflected = Geom.Sum(normalDV, model.player.velocity);


            model.player.velocity.y = reflected.y * FADE_Y_INDEX;
            model.player.velocity.x = reflected.x * FADE_X_INDEX;
        }
Beispiel #2
0
 public static bool IntersectCircleLineRectangles(Circle circle, Line line)
 {
     if (Geom.InRectangle(circle.GetRect(), line.a, line.b))
     {
         Vector d = Geom.GetCrossPosition(circle.center, line);
         if (Geom.PointOnLine(d, line))
         {
             return(true);
         }
     }
     return(false);
 }