Beispiel #1
0
        void Dispose(bool disposing)
        {
            if (disposed)
            {
                return;
            }

            if (disposing)
            {
                bloomExtractMap.Dispose();
                blur.Dispose();
            }

            disposed = true;
        }
Beispiel #2
0
        void Dispose(bool disposing)
        {
            if (disposed)
            {
                return;
            }

            if (disposing)
            {
                depthMapEffect.Dispose();
                depthMap.Dispose();
                bluredSceneMap.Dispose();
                blur.Dispose();
            }

            disposed = true;
        }
Beispiel #3
0
        void Dispose(bool disposing)
        {
            if (disposed)
            {
                return;
            }

            if (disposing)
            {
                shadowSceneEffect.Dispose();
                shadowSceneMap.Dispose();
                if (blur != null)
                {
                    blur.Dispose();
                }
            }

            disposed = true;
        }
Beispiel #4
0
        void Dispose(bool disposing)
        {
            if (disposed)
            {
                return;
            }

            if (disposing)
            {
                shadowMapEffect.Dispose();
                if (blur != null)
                {
                    blur.Dispose();
                }

                foreach (var splitRenderTarget in splitRenderTargets)
                {
                    splitRenderTarget.Dispose();
                }
            }

            disposed = true;
        }