//TODO : REFACTOR IT!!
        public void StartRound()
        {
            DateTime roundStartTIme;

            //roundStartTIme = DateTime.Now.Add(TimeSpan.FromSeconds(Constants.LENGTH_OF_ROUND));
            while (isActive)
            {
                //Wait while client Catch Cards
                if ((p1.Ready && p2.Ready))
                {
                    SendCards();
                    p1.Ready       = false;
                    p2.Ready       = false;
                    roundStartTIme = DateTime.Now;
                    ServerTCP.PACKET_StartRound(p1.connectionID);
                    ServerTCP.PACKET_StartRound(p2.connectionID);

                    while ((!p1.Ready || !p2.Ready) && DateTime.Now.Subtract(roundStartTIme).Seconds <= Constants.LENGTH_OF_ROUND)
                    {
                    }

                    int p1SelectedCardID = p1.selectedCardID;
                    int p2SelectedCardID = p2.selectedCardID;
                    CalculateResults();
                    SendResults();
                    p1.SetDefaultValuesForResult();
                    p2.SetDefaultValuesForResult();
                }
                if (p1.health <= 0 || p2.health <= 0)
                {
                    isActive = false;
                }
            }

            string winnerUsername = "******";

            if (p1.health <= 0 && p2.health <= 0)
            {
                ServerTCP.PACKET_FinishGame(p1.connectionID, winnerUsername);
                ServerTCP.PACKET_FinishGame(p2.connectionID, winnerUsername);
            }
            else
            {
                winnerUsername = p1.health < p2.health ? p2.username : p1.username;
                ServerTCP.PACKET_FinishGame(p1.connectionID, winnerUsername);
                ServerTCP.PACKET_FinishGame(p2.connectionID, winnerUsername);
            }
        }