Beispiel #1
0
        GameObject NewAurora(int id)
        {
            GameObject ah = (GameObject)Instantiate((GameObject)Resources.Load("Aurora/Aurora"));

            //Debug.Log ("Made aurora from game object " + ah.name);
            ah.transform.parent        = transform;
            ah.transform.localPosition = Vector3.zero;
            ah.transform.localRotation = Quaternion.identity;
            ah.transform.localScale    = Vector3.one;

            GetHandById gh = ah.GetComponent <GetHandById> ();

            gh.Controller    = Controller;
            gh.handId        = id;
            gh.KillIfInvalid = true;

            return(ah);
        }
Beispiel #2
0
        // Update is called once per frame
        void Update()
        {
            Frame f = Controller.GetFrame();

            List <int> killIds = new List <int> ();

            foreach (int hid in AurorasForHand.Keys)
            {
                GameObject g = AurorasForHand [hid];
                if (!g)
                {
                    return;
                }
                GetHandById gh = g.GetComponent <GetHandById> ();
                if ((gh != null) && (gh.FoundState != null))
                {
                    if (gh.FoundState.state == GetHandById.FOUND_STATE_HAND_INVALID)
                    {
                        killIds.Add(hid);
                    }
                }
            }

            foreach (int i in killIds)
            {
                AurorasForHand.Remove(i);
            }

            foreach (Hand h in f.Hands)
            {
                if (!AurorasForHand.ContainsKey(h.Id))
                {
                    AurorasForHand [h.Id] = NewAurora(h.Id);
//										Debug.Log ("Creating Aurora for hand Id " + h.Id);
                }
            }
        }