Beispiel #1
0
        /// <summary>
        /// Event handler for when the asynchronous find network sessions
        /// operation has completed.
        /// </summary>
        void FindSessionsOperationCompleted(object sender,
                                            OperationCompletedEventArgs e)
        {
            try
            {
                // End the asynchronous find network sessions operation.
                AvailableNetworkSessionCollection availableSessions =
                    NetworkSession.EndFind(e.AsyncResult);

                if (availableSessions.Count == 0)
                {
                    // If we didn't find any sessions, display an error.
                    availableSessions.Dispose();

                    ScreenManager.AddScreen(
                        new MessageBoxScreen(Resources.NoSessionsFound, false));
                }
                else
                {
                    // If we did find some sessions, proceed to the JoinSessionScreen.
                    ScreenManager.AddScreen(new JoinSessionScreen(availableSessions));
                }
            }
            catch (NetworkException exception)
            {
                ScreenManager.AddScreen(new NetworkErrorScreen(exception));
            }
            catch (GamerPrivilegeException exception)
            {
                ScreenManager.AddScreen(new NetworkErrorScreen(exception));
            }
        }
Beispiel #2
0
        /// <summary>
        /// Event handler for when the asynchronous create network session
        /// operation has completed.
        /// </summary>
        void CreateSessionOperationCompleted(object sender,
                                             OperationCompletedEventArgs e)
        {
            try
            {
                // End the asynchronous create network session operation.
                NetworkSession networkSession = NetworkSession.EndCreate(e.AsyncResult);

                // Create a component that will manage the session we just created.
                NetworkSessionComponent.Create(ScreenManager, networkSession);

                // Go to the lobby screen.
                ScreenManager.AddScreen(new LobbyScreen(networkSession));
            }
            catch (NetworkException exception)
            {
                ScreenManager.AddScreen(new NetworkErrorScreen(exception));
            }
            catch (GamerPrivilegeException exception)
            {
                ScreenManager.AddScreen(new NetworkErrorScreen(exception));
            }
        }