Beispiel #1
0
        public void WaitAsync_NotEmpty_CanCedeTurn()
        {
            using (var cts = new CancellationTokenSource())
                using (var turnstile = new Turnstile())
                {
                    var t1 = turnstile.WaitAsync();
                    var t2 = turnstile.WaitAsync(cts.Token);
                    var t3 = turnstile.WaitAsync();

                    Assert.That(turnstile.HasWaiting);

                    TaskAssert.DoesNotEnd(t1);
                    TaskAssert.DoesNotEnd(t2);
                    TaskAssert.DoesNotEnd(t3);

                    cts.Cancel();
                    Assert.That(turnstile.Turn());

                    TaskAssert.Completed(t1);
                    TaskAssert.Cancelled(t2);
                    TaskAssert.DoesNotEnd(t3);

                    Assert.That(turnstile.Turn());

                    TaskAssert.Completed(t3);

                    Assert.That(!turnstile.HasWaiting);
                    Assert.That(!turnstile.Turn());
                }
        }
Beispiel #2
0
        public void WaitAsync_NotEmpty_WaitsForTurn()
        {
            using (var turnstile = new Turnstile())
            {
                var t1 = turnstile.WaitAsync();
                var t2 = turnstile.WaitAsync();
                var t3 = turnstile.WaitAsync();

                Assert.That(turnstile.HasWaiting);

                TaskAssert.DoesNotEnd(t1);
                TaskAssert.DoesNotEnd(t2);
                TaskAssert.DoesNotEnd(t3);

                Assert.That(turnstile.Turn());

                TaskAssert.Completed(t1);
                TaskAssert.DoesNotEnd(t2);
                TaskAssert.DoesNotEnd(t3);

                Assert.That(turnstile.Turn());

                TaskAssert.Completed(t2);
                TaskAssert.DoesNotEnd(t3);

                Assert.That(turnstile.Turn());

                TaskAssert.Completed(t3);

                Assert.That(!turnstile.HasWaiting);
                Assert.That(!turnstile.Turn());
            }
        }
Beispiel #3
0
        /// <summary>
        /// Decrement the active count and increment the balance.
        /// </summary>
        void Release()
        {
            // Exit the section.
            var active = Interlocked.Decrement(ref FActive);

            Ensure.That(active >= 0, @"Multiple release.");

            // Increase the balance.
            if (Interlocked.Increment(ref FBalance) <= 0)
            {
                // Release the next reservation.
                FWaiting.Turn();
            }
        }