Beispiel #1
0
        /// <summary>
        /// Adds the building information to the string information.
        /// </summary>
        /// <param name="vehicle">The vehicle.</param>
        /// <param name="vehicles">The vehicles.</param>
        /// <param name="buildings">The buildings.</param>
        /// <param name="getHead">if set to <c>true</c> get for header instead of data.</param>
        /// <param name="buildingId">The building identifier.</param>
        /// <param name="buildingType">Type of the building.</param>
        /// <param name="info">The information.</param>
        private static void InfoStringInfoForBuilding(StuckVehicleInfo vehicle, Vehicle[] vehicles, Building[] buildings, bool getHead, ushort buildingId, string buildingType, Log.InfoList info)
        {
            if (getHead)
            {
                info.Add("[" + buildingType + "]", "<buildingId>", "[BuildingName]", "[districtId]", "[DistrictName]");
                return;
            }

            if (buildingId == 0)
            {
                return;
            }

            byte districtId = BuildingHelper.GetDistrict(buildingId);

            if (districtId == 0)
            {
                info.Add(
                    buildingType,
                    buildingId,
                    BuildingHelper.GetBuildingName(vehicles[vehicle.VehicleId].m_sourceBuilding));
            }
            else
            {
                info.Add(
                    buildingType,
                    buildingId,
                    BuildingHelper.GetBuildingName(vehicles[vehicle.VehicleId].m_sourceBuilding),
                    districtId,
                    DistrictHelper.GetDistrictName(districtId));
            }
        }
        /// <summary>
        /// Logs the transfer offers.
        /// </summary>
        /// <param name="direction">The direction.</param>
        /// <param name="offers">The offers.</param>
        /// <param name="count">The count.</param>
        /// <param name="amount">The amount.</param>
        /// <param name="buildings">The buildings.</param>
        /// <param name="material">The material.</param>
        private static void DebugListLog(
            string direction,
            TransferManager.TransferOffer[] offers,
            ushort[] count,
            int[] amount,
            Building[] buildings,
            TransferManager.TransferReason material)
        {
            for (int priority = 0; priority < 8; priority++)
            {
                int index = ((int)material * 8) + priority;
                for (int i = 0; i < count[index]; i++)
                {
                    Log.InfoList info = new Log.InfoList();
                    TransferManager.TransferOffer offer = offers[(index * 256) + i];

                    info.Add("Active", offer.Active);
                    info.Add("Amount", offer.Amount);
                    info.Add("Priority", offer.Priority);
                    info.Add("Vehicle", offer.Vehicle, VehicleHelper.GetVehicleName(offer.Vehicle));
                    info.Add("Citizen", offer.Citizen, CitizenHelper.GetCitizenName(offer.Citizen));
                    info.Add("TransportLine", offer.TransportLine, TransportLineHelper.GetLineName(offer.TransportLine));
                    info.Add("Building", offer.Building, BuildingHelper.GetBuildingName(offer.Building), BuildingHelper.GetDistrictName(offer.Building));

                    if (buildings != null && offer.Building > 0 && buildings[offer.Building].Info != null && (buildings[offer.Building].m_flags & Building.Flags.Created) == Building.Flags.Created)
                    {
                        info.Add("Garbage", buildings[offer.Building].m_garbageBuffer);
                        info.Add("Dead", buildings[offer.Building].m_deathProblemTimer);
                    }

                    Log.DevDebug(typeof(TransferManagerHelper), "DebugListLog", direction, material, info);
                }
            }
        }
Beispiel #3
0
        /// <summary>
        /// Creates a new instance of an information list with garbage vehicle info.
        /// </summary>
        /// <param name="vehicleId">The vehicle identifier.</param>
        /// <param name="vehicle">The vehicle.</param>
        /// <param name="dirtyBuildingId">The dirty building identifier.</param>
        /// <param name="dirtyBuilding">The dirty building.</param>
        /// <returns>The information list.</returns>
        private static Log.InfoList NewGarbageVehicleInfoList(ushort vehicleId, ref Vehicle vehicle, ushort dirtyBuildingId, ref Building dirtyBuilding)
        {
            Log.InfoList infoList = new Log.InfoList();
            infoList.Add("SourceBuilding", vehicle.m_sourceBuilding, BuildingHelper.GetBuildingName(vehicle.m_sourceBuilding));
            infoList.Add("Vehicle", vehicleId, VehicleHelper.GetVehicleName(vehicleId));
            infoList.Add("DirtyBuilding", dirtyBuildingId, BuildingHelper.GetBuildingName(dirtyBuildingId));
            infoList.Add("TargetBuilding", vehicle.m_targetBuilding, BuildingHelper.GetBuildingName(vehicle.m_targetBuilding));

            return(infoList);
        }
Beispiel #4
0
            public void DebugListLog()
            {
                Log.InfoList info = new Log.InfoList();

                info.Add("ServiceBuildingId", this.ServiceBuilding);
                info.Add("TargetBuildingId", this.TargetBuilding);

                info.Add("Problem", this.ServiceProblem);
                info.Add("Weight", this.ProblemWeight);

                info.Add("ServiceBuildingName", BuildingHelper.GetBuildingName(this.ServiceBuilding));
                info.Add("TargetBuildingName", BuildingHelper.GetBuildingName(this.TargetBuilding));

                Log.DevDebug(this, "DebugListLog", info.ToString());
            }
Beispiel #5
0
        /// <summary>
        /// Gets the spawn position.
        /// </summary>
        /// <param name="vehicleId">The vehicle identifier.</param>
        /// <param name="vehicleInfo">The vehicle information.</param>
        /// <param name="buildingId">The building identifier.</param>
        /// <returns>The spawn position.</returns>
        public static Vector3 GetSpawnPosition(ushort vehicleId, VehicleInfo vehicleInfo, ushort buildingId)
        {
            try
            {
                Building   building   = BuildingHelper.GetBuilding(buildingId);
                Randomizer randomizer = new Randomizer((int)buildingId);
                Vector3    position;
                Vector3    target;
                building.Info.m_buildingAI.CalculateSpawnPosition(buildingId, ref building, ref randomizer, vehicleInfo, out position, out target);

                return(position);
            }
            catch (Exception)
            {
                return(Vector3.zero);
            }
        }
Beispiel #6
0
        /// <summary>
        /// Logs a list of service problem info for debug use.
        /// </summary>
        public void DebugListLogServiceProblems()
        {
            try
            {
                foreach (KeyValuePair <uint, uint> size in this.ProblemSizes)
                {
                    ushort serviceBuildingId = GetServiceBuildingFromBuildingKey(size.Key);
                    ushort targetBuildingId  = GetTargetBuildingFromBuildingKey(size.Key);

                    Log.InfoList info = new Log.InfoList("ProblemSize");

                    info.Add("ServiceBuildingId", serviceBuildingId);
                    info.Add("TargetBuildingId", targetBuildingId);
                    info.Add("ProblemSize", size.Value);

                    info.Add("ServiceBuildingName", BuildingHelper.GetBuildingName(serviceBuildingId));
                    info.Add("TargetBuildingName", BuildingHelper.GetBuildingName(targetBuildingId));

                    Log.DevDebug(this, "DebugListLog", info.ToString());
                }

                foreach (KeyValuePair <ushort, BuildingProblem> problem in TargetBuildingProblems)
                {
                    Log.InfoList info = new Log.InfoList("TargetBuildingProblem");

                    info.Add("TargetBuildingId", problem.Key);

                    info.Add("ProblemCount", problem.Value.Count);
                    info.Add("ProblemSize", problem.Value.Size);

                    info.Add("TargetBuildingName", BuildingHelper.GetBuildingName(problem.Key));

                    Log.DevDebug(this, "DebugListLog", info.ToString());
                }
            }
            catch (Exception ex)
            {
                Log.Error(this, "AddServiceProblemNote", ex);
            }
        }
Beispiel #7
0
        /// <summary>
        /// Creates the specified service building.
        /// </summary>
        /// <param name="serviceBuilding">The service building.</param>
        /// <param name="material">The material.</param>
        /// <param name="dispatcherType">Type of the dispatcher.</param>
        /// <param name="targetBuildingId">The target building identifier.</param>
        /// <param name="targetCitizenId">The target citizen identifier.</param>
        /// <returns>
        /// The service vehicle.
        /// </returns>
        public static ServiceVehicleInfo Create(ServiceBuildingInfo serviceBuilding, TransferManager.TransferReason material, Dispatcher.DispatcherTypes dispatcherType, ushort targetBuildingId, uint targetCitizenId)
        {
            ushort      vehicleId = 0;
            VehicleInfo info      = null;

            if (Global.Settings.CreationCompatibilityMode == ServiceDispatcherSettings.ModCompatibilityMode.UseCustomCode)
            {
                info = VehicleHelper.CreateServiceVehicle(serviceBuilding.BuildingId, material, targetBuildingId, targetCitizenId, out vehicleId);
            }
            else
            {
                info = BuildingHelper.StartTransfer(serviceBuilding.BuildingId, material, targetBuildingId, targetCitizenId, out vehicleId);
            }

            if (info == null)
            {
                return(null);
            }

            VehicleManager manager = Singleton <VehicleManager> .instance;

            return(new ServiceVehicleInfo(vehicleId, ref manager.m_vehicles.m_buffer[vehicleId], targetBuildingId == 0, dispatcherType, targetBuildingId));
        }
Beispiel #8
0
        /// <summary>
        /// Collects vehicle debug information.
        /// </summary>
        /// <param name="vehicles">The vehicles.</param>
        /// <param name="buildings">The buildings.</param>
        /// <param name="vehicleId">The vehicle identifier.</param>
        /// <param name="verbose">If set to <c>true</c> include more information.</param>
        /// <returns>
        /// Vehicle information.
        /// </returns>
        private static Log.InfoList DebugInfoMsg(Vehicle[] vehicles, Building[] buildings, ushort vehicleId, bool verbose = false)
        {
            Log.InfoList info = new Log.InfoList();

            InstanceID instanceId;
            float      prgCur, prgMax;
            int        bufCur, bufMax;
            string     localeKey;
            float      distance;
            string     name;

            info.Add("VehicleId", vehicleId);

            if (verbose)
            {
                info.Add("LeadingVehicle", vehicles[vehicleId].m_leadingVehicle);
                info.Add("TrailingVehicle", vehicles[vehicleId].m_trailingVehicle);
                info.Add("CargoParent", vehicles[vehicleId].m_cargoParent);
            }

            try
            {
                info.Add("AI", vehicles[vehicleId].Info.m_vehicleAI.GetType());
                info.Add("InfoName", vehicles[vehicleId].Info.name);

                name = GetVehicleName(vehicleId);
                if (!String.IsNullOrEmpty(name) && name != vehicles[vehicleId].Info.name)
                {
                    info.Add("VehicleName", name);
                }
            }
            catch
            {
                info.Add("Error", "Info");
            }

            try
            {
                TransferManager.TransferReason reason;
                if (Enums.TryConvertToTransferReason(vehicles[vehicleId].m_transferType, out reason))
                {
                    info.Add("Type", reason);
                }
                else
                {
                    info.Add("Type", vehicles[vehicleId].m_transferType);
                }
            }
            catch
            {
                info.Add("Error", "Transfer");
            }

            try
            {
                if (vehicles[vehicleId].m_sourceBuilding != 0 && buildings[vehicles[vehicleId].m_sourceBuilding].Info != null)
                {
                    distance = (vehicles[vehicleId].GetLastFramePosition() - buildings[vehicles[vehicleId].m_sourceBuilding].m_position).sqrMagnitude;
                    name     = BuildingHelper.GetBuildingName(vehicles[vehicleId].m_sourceBuilding);
                    if (String.IsNullOrEmpty(name))
                    {
                        name = buildings[vehicles[vehicleId].m_sourceBuilding].Info.name;
                    }

                    info.Add("Source", vehicles[vehicleId].m_sourceBuilding, name, distance);
                }
            }
            catch
            {
                info.Add("Error", "SourceBuilding");
            }

            try
            {
                if (vehicles[vehicleId].m_targetBuilding != 0 && buildings[vehicles[vehicleId].m_targetBuilding].Info != null)
                {
                    distance = (vehicles[vehicleId].GetLastFramePosition() - buildings[vehicles[vehicleId].m_targetBuilding].m_position).sqrMagnitude;
                    name     = BuildingHelper.GetBuildingName(vehicles[vehicleId].m_targetBuilding);
                    if (String.IsNullOrEmpty(name))
                    {
                        name = buildings[vehicles[vehicleId].m_targetBuilding].Info.name;
                    }

                    info.Add("Target", vehicles[vehicleId].m_targetBuilding, name, distance);
                }
            }
            catch
            {
                info.Add("Error", "TargetBuilding");
            }

            try
            {
                string flags = vehicles[vehicleId].m_flags.ToString();
                if (flags.IndexOfAny(new char[] { '0', '1', '2', '3', '4', '5', '6', '7', '8', '9' }) >= 0)
                {
                    foreach (Vehicle.Flags flag in Enum.GetValues(typeof(Vehicle.Flags)))
                    {
                        if ((vehicles[vehicleId].m_flags & flag) == flag)
                        {
                            flags += ", " + flag.ToString();
                        }
                    }
                }
                info.Add("Flags", flags);
            }
            catch
            {
                info.Add("Error", "Flags");
            }

            try
            {
                info.Add("Enabled", vehicles[vehicleId].Info.enabled);
                info.Add("Active", vehicles[vehicleId].Info.isActiveAndEnabled);
                info.Add("AIEnabled", vehicles[vehicleId].Info.m_vehicleAI.enabled);
                info.Add("AIActive", vehicles[vehicleId].Info.m_vehicleAI.isActiveAndEnabled);
            }
            catch
            {
                info.Add("Error", "Info");
            }

            try
            {
                if (vehicles[vehicleId].Info.m_vehicleAI.GetProgressStatus(vehicleId, ref vehicles[vehicleId], out prgCur, out prgMax))
                {
                    info.Add("PrgCur", prgCur);
                    info.Add("PrgMax", prgMax);
                }
            }
            catch
            {
                info.Add("Error", "Progress");
            }

            try
            {
                vehicles[vehicleId].Info.m_vehicleAI.GetBufferStatus(vehicleId, ref vehicles[vehicleId], out localeKey, out bufCur, out bufMax);
                if (!String.IsNullOrEmpty(localeKey))
                {
                    info.Add("BufLocKey", localeKey);
                }
                info.Add("BufCur", bufCur);
                info.Add("BufMax", bufMax);
            }
            catch
            {
                info.Add("Error", "Buffer");
            }

            info.Add("TransferSize", vehicles[vehicleId].m_transferSize);

            try
            {
                if (vehicles[vehicleId].Info.m_vehicleAI is HearseAI)
                {
                    info.Add("Capacity", ((HearseAI)vehicles[vehicleId].Info.m_vehicleAI).m_corpseCapacity);
                }
                else if (vehicles[vehicleId].Info.m_vehicleAI is GarbageTruckAI)
                {
                    info.Add("Capacity", ((GarbageTruckAI)vehicles[vehicleId].Info.m_vehicleAI).m_cargoCapacity);
                }
                else if (vehicles[vehicleId].Info.m_vehicleAI is AmbulanceAI)
                {
                    info.Add("Capacity", ((AmbulanceAI)vehicles[vehicleId].Info.m_vehicleAI).m_patientCapacity);
                }
            }
            catch
            {
                info.Add("Error", "Capacity");
            }

            try
            {
                string status = vehicles[vehicleId].Info.m_vehicleAI.GetLocalizedStatus(vehicleId, ref vehicles[vehicleId], out instanceId);
                if (!String.IsNullOrEmpty(status))
                {
                    info.Add("Status", status);
                }
            }
            catch
            {
                info.Add("Error", "Status");
            }

            if (verbose)
            {
                try
                {
                    if (vehicles[vehicleId].m_leadingVehicle == 0 && vehicles[vehicleId].m_trailingVehicle != 0)
                    {
                        ushort trailerCount = 0;
                        ushort trailerId    = vehicles[vehicleId].m_trailingVehicle;

                        while (trailerId != 0 && trailerCount < ushort.MaxValue)
                        {
                            trailerId = vehicles[trailerId].m_trailingVehicle;
                            trailerCount++;
                        }

                        info.Add("TrailerCount", trailerCount);
                    }
                }
                catch
                {
                    info.Add("Error", "Trailing");
                }

                info.Add("WaitCounter", vehicles[vehicleId].m_waitCounter);

                try
                {
                    info.Add("Position", vehicles[vehicleId].GetLastFramePosition());
                }
                catch
                {
                    info.Add("Error", "Position");
                }

                if (Global.Vehicles != null)
                {
                    try
                    {
                        if (Global.Vehicles.StuckVehicles != null)
                        {
                            StuckVehicleInfo stuckVehicle;
                            if (Global.Vehicles.StuckVehicles.TryGetValue(vehicleId, out stuckVehicle))
                            {
                                stuckVehicle.AddDebugInfoData(info);
                            }
                        }
                    }
                    catch
                    {
                        info.Add("Error", "Stuck");
                    }
                }
            }

            try
            {
                info.Add("AI", vehicles[vehicleId].Info.m_vehicleAI.GetType().AssemblyQualifiedName);
            }
            catch
            {
                info.Add("Error", "AI");
            }

            return(info);
        }
Beispiel #9
0
        /// <summary>
        /// Creates the service vehicle.
        /// </summary>
        /// <param name="serviceBuildingId">The service building identifier.</param>
        /// <param name="material">The material.</param>
        /// <param name="targetBuildingId">The target building identifier.</param>
        /// <param name="targetCitizenId">The target citizen identifier.</param>
        /// <param name="vehicleId">The vehicle identifier.</param>
        /// <returns>
        /// The vehicle information.
        /// </returns>
        /// <exception cref="System.NotImplementedException">Target citizen not implemented yet.</exception>
        /// <exception cref="System.InvalidOperationException">Hospital assigments reuires target citizen.</exception>
        /// <exception cref="System.ArgumentException">Unhandled material.</exception>
        /// <exception cref="ArgumentException">Unhandled material.</exception>
        public static VehicleInfo CreateServiceVehicle(ushort serviceBuildingId, TransferManager.TransferReason material, ushort targetBuildingId, uint targetCitizenId, out ushort vehicleId)
        {
            if (targetCitizenId != 0)
            {
                throw new NotImplementedException("Target citizen not implemented yet");
            }

            vehicleId = 0;

            VehicleManager manager = Singleton <VehicleManager> .instance;

            ColossalFramework.Math.Randomizer randomizer = Singleton <SimulationManager> .instance.m_randomizer;

            Building building = BuildingHelper.GetBuilding(serviceBuildingId);

            if (building.Info.m_buildingAI is HospitalAI && targetCitizenId == 0)
            {
                throw new InvalidOperationException("Hospital assigments reuires target citizen");
            }

            VehicleInfo info = manager.GetRandomVehicleInfo(ref randomizer, building.Info.m_class.m_service, building.Info.m_class.m_subService, building.Info.m_class.m_level);

            if (info == null)
            {
                Log.Debug(typeof(VehicleKeeper), "CreateVehicle", "GetRandomVehicleInfo", "no vehicle");
                return(null);
            }

            bool transferToSource;
            bool transferToTarget;

            switch (material)
            {
            case TransferManager.TransferReason.Dead:
                transferToSource = true;
                transferToTarget = false;
                break;

            case TransferManager.TransferReason.DeadMove:
                transferToSource = false;
                transferToTarget = true;
                break;

            case TransferManager.TransferReason.Garbage:
                transferToSource = true;
                transferToTarget = false;
                break;

            case TransferManager.TransferReason.GarbageMove:
                transferToSource = false;
                transferToTarget = true;
                break;

            default:
                throw new ArgumentException("Unhandled material: " + material.ToString());
            }

            if (!manager.CreateVehicle(out vehicleId, ref randomizer, info, building.m_position, material, transferToSource, transferToTarget))
            {
                Log.Debug(typeof(VehicleKeeper), "CreateVehicle", "CreateVehicle", "not created");
                return(null);
            }

            info.m_vehicleAI.SetSource(vehicleId, ref manager.m_vehicles.m_buffer[vehicleId], serviceBuildingId);

            if (targetBuildingId != 0 && !AssignTarget(vehicleId, ref manager.m_vehicles.m_buffer[vehicleId], material, targetBuildingId, 0))
            {
                Log.Debug(typeof(VehicleKeeper), "CreateVehicle", "SetTarget", "target not set");
                return(null);
            }

            return(info);
        }
Beispiel #10
0
        /// <summary>
        /// Notes a problem.
        /// </summary>
        /// <param name="problem">The problem.</param>
        /// <param name="serviceBuildingId">The service building identifier.</param>
        /// <param name="targetBuildingId">The target building identifier.</param>
        public void Add(ServiceProblem problem, ushort serviceBuildingId, ushort targetBuildingId)
        {
            if (this.broken)
            {
                return;
            }

            try
            {
                if (Log.LogALot)
                {
                    Log.Debug(
                        this, "Add", problem, serviceBuildingId, targetBuildingId,
                        BuildingHelper.GetBuildingName(serviceBuildingId),
                        BuildingHelper.GetDistrictName(serviceBuildingId),
                        BuildingHelper.GetBuildingName(targetBuildingId),
                        BuildingHelper.GetDistrictName(targetBuildingId));
                }

                uint key    = MakeBuildingKey(serviceBuildingId, targetBuildingId);
                byte weight = this.GetServiceProblemWeight(problem);

                uint            newValue;
                uint            oldValue;
                BuildingProblem newProblem;
                BuildingProblem oldProblem;

                bool gotSize    = this.ProblemSizes.TryGetValue(key, out oldValue);
                bool gotProblem = this.TargetBuildingProblems.TryGetValue(targetBuildingId, out oldProblem);

                if (gotSize)
                {
                    newValue = oldValue + weight;
                }
                else
                {
                    oldValue = 0;
                    newValue = weight;
                }

                if (gotProblem)
                {
                    newProblem = new BuildingProblem(oldProblem, weight, !gotSize);
                }
                else
                {
                    newProblem = new BuildingProblem(weight);
                }

                this.ProblemSizes[key] = newValue;
                this.TargetBuildingProblems[targetBuildingId] = newProblem;

                //if (Log.LogALot)
                //{
                //    DevLog("Add",
                //        Log.Data("ServiceBuilding", serviceBuildingId, BuildingHelper.GetBuildingName(serviceBuildingId)),
                //        Log.Data("TargetBuilding", targetBuildingId, BuildingHelper.GetBuildingName(targetBuildingId)),
                //        Log.Data("Actions", (gotSize ? "Set" : "Add"), (gotProblem ? "Set" : "Add"), weight),
                //        "Problem", problem,
                //        "Key", key,
                //        "OldValue", oldValue,
                //        "OldCount", oldProblem.Count,
                //        "OldSize", oldProblem.Size,
                //        "NewValue", newValue,
                //        "NewCount", newProblem.Count,
                //        "NewSize", newProblem.Size);
                //}
            }
            catch (Exception ex)
            {
                this.broken = true;
                Log.Error(this, "Add", ex);
            }
        }
Beispiel #11
0
        /// <summary>
        /// Logs the debug lists.
        /// </summary>
        /// <param name="initializing">if set to <c>true</c> level is loading.</param>
        /// <param name="deInitializing">if set to <c>true</c> level is unloading.</param>
        private static void LogDebugLists(bool initializing, bool deInitializing)
        {
            try
            {
                bool flush = false;

                if (initializing)
                {
                    if (Log.LogDebugLists)
                    {
                        Log.Debug(typeof(Global), "LogDebugLists", "Initializing");
                    }
                }
                else if (deInitializing)
                {
                    if (Log.LogDebugLists)
                    {
                        Log.Debug(typeof(Global), "LogDebugLists", "DeInitializing");
                    }
                }
                else if (CurrentFrame == 0)
                {
                    if (Log.LogDebugLists)
                    {
                        Log.Debug(typeof(Global), "LogDebugLists", "Started");

                        Detours.LogInfo();
                        TransferManagerHelper.LogInfo();
                        VehicleHelper.DebugListLog();
                        BuildingHelper.DebugListLog();
                        TransferManagerHelper.DebugListLog();

                        flush = true;
                    }
                }
                else if (CurrentFrame > 0)
                {
                    if (Log.LogDebugLists)
                    {
                        Log.Debug(typeof(Global), "LogDebugLists", "Running");

                        if (Global.Buildings != null)
                        {
                            Global.Buildings.DebugListLogBuildings();
                        }

                        if (Global.Vehicles != null)
                        {
                            Global.Vehicles.DebugListLogVehicles();
                        }

                        TransferManagerHelper.DebugListLog();
                        flush = true;
                    }

                    if (Global.ServiceProblems != null)
                    {
                        Global.ServiceProblems.DebugListLogServiceProblems();
                        flush = true;
                    }
                }

                if (flush)
                {
                    Log.FlushBuffer();
                }
            }
            catch (Exception ex)
            {
                Log.Error(typeof(Global), "LogDebugLists", ex);
            }
        }