Beispiel #1
0
        }                                      // not everybody can shoot -- it needs skills

        protected void TakeTheShot(WesternMan enemy, Action haveSomethingToSay = null, bool deathshot = false)
        {
            if (Health.State == HealthState.Killed)
            {
                throw new CantShootException();
            }

            if ((!enemy._shooters.Contains(this)) && haveSomethingToSay != null)
            {
                haveSomethingToSay.Invoke();
            }
            else
            {
                if (enemy.Health.State != HealthState.Killed) // already dead
                {
                    if (deathshot)                            // instant kill (Wasted)
                    {
                        enemy.Health = new Killed();
                    }
                    else // update health bar
                    {
                        enemy.Health.SetNextState(enemy);
                    }
                }
            }

            // update shooters health ..
            if (!enemy._shooters.Contains(this))
            {
                enemy._shooters.Add(this);
            }
            if (enemy.Health.State == HealthState.Killed)
            {
                enemy.KilledBy = this;
            }
        }
Beispiel #2
0
 public virtual void Shoot(WesternMan enemy) => TakeTheShot(enemy);