public static void StopRecordingSequence()
        {
            USRecordSequence orSpawnRecorder = USRuntimeUtility.GetOrSpawnRecorder();

            if (orSpawnRecorder)
            {
                UnityEngine.Object.DestroyImmediate(orSpawnRecorder.gameObject);
            }
        }
        public static void StartRecordingSequence(USSequencer sequence, string capturePath, int captureFramerate, int upScaleAmount)
        {
            USRecordSequence orSpawnRecorder = USRuntimeUtility.GetOrSpawnRecorder();

            orSpawnRecorder.StartRecording();
            orSpawnRecorder.RecordOnStart    = true;
            orSpawnRecorder.CapturePath      = capturePath;
            orSpawnRecorder.CaptureFrameRate = captureFramerate;
            orSpawnRecorder.UpscaleAmount    = upScaleAmount;
        }